Colonia Storm Tour
Page 521
The alarm from Epsilon EVA once again weighed heavily on Cult Zero's previously relaxed mood. The defensive pressure on him was increasing, and it was becoming more and more difficult to stop the Foehn Resistance's offensive. However, he could have dealt with the Foehn Resistance's offensive from the beginning by handing over control of the eastern base and units on the eastern defensive line.
(But the problem is that I have never gained control of the main naval base and troops on the eastern front, so I can't immediately gather a large force to annihilate the Foehn resistance forces that have not yet established a firm foothold.)
The cult leader believed that as long as they controlled the entire eastern defense line, they could guarantee that the Burning Wind Rebels would be kicked into the icy waters of the Antarctic shipping lanes before they could even get their feet on the ground.
With a series of booming sounds, the Mind Control Device, located high above the shipyard inside the main naval base, began to levitate against gravity with its metal umbrella-shaped top, accompanied by the roaring and surging of its internal mental energy. This indicated that the Mind Control Device had entered the final minute of its charging phase and would soon be able to perform a Mind Control.
(This mind control came at just the right time. As long as the friendly forces aren't completely incompetent, they would definitely fire a shot at the large-scale Pacifier artillery mass on the opposite high ground, erasing their loyalty to the Foehn Resistance and turning them into Epsilon's unwavering slaves. But why has the Foehn Resistance never seemed to have tried air-to-air mind control devices? That doesn't make sense.)
As Cult Leader Zero pondered that the Burning Wind Rebels wouldn't be foolish enough to stand idly by and endure the mind control device's mental energy explosion, a greenish-white scorching mist and a shimmering spherical object suddenly flashed across the giant monitor. He then saw the mind control device, which had just entered its final charging phase, being bathed in a massive plasma explosion. The uncontrolled mental energy inside, combined with the plasma explosion, created an even more powerful blast, shaking the entire main naval base. The defensive facilities and troops protecting the mind control device were naturally torn to pieces into a pile of indescribable debris in the bizarre explosion created by the plasma blast. After the plasma sphere and mental energy completely dissipated, the concrete platform where the mind control device, its supporting facilities, and troops had been located had become a massive crater whose original form was difficult to discern, with radial cracks extending outwards from it.
(Creative Punishment! So that's why they didn't use Barracuda bombers and Black Hawk helicopters to launch an airstrike on the Mind Control Device—it's because they had the mechanical punishment of their mechanical creations! But where exactly are their mechanical creations, those epic vehicles?)
As Cult Zero searched the high ground east of the most suspected eastern defense line, a message from the EVA system dispelled his idea of finding the mechanical artifacts.
[Heretics, this Artifact Punishment is being fired from outside your reach of the battlefield. You cannot command your current army to destroy the Burning Wind Rebels' mechanical constructs; you can only try to avoid the bombardment.]
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Chapter 166 Old Memories Resurface (Part 9)
(When the shells from this thing can hit the head of the Mind Control Device on the eastern defense line, it means that the outpost at the front line is on the verge of collapse. The Burning Wind Rebels can then send more troops here to attack our base. My Mind Control Device will take another 3 minutes to fully recharge, so I shouldn't be hit by a second Creation Punishment for the time being.)
Cult Zero remembers that the mechanical construct takes 6 minutes and 30 seconds to charge. If there is no second mechanical construct on the battlefield, his Mind Control Device can survive until it releases a Mind Control attack before being destroyed by the construct's Punishment. However, what Cult Zero resents is that the Epsilon headquarters guard base did not grant him the authority to build some good things.
That is the Condensation Tower, built by researching the Condensation Shield technology of the Scrin Armed Mining Force. As long as a Condensation Tower can be deployed next to the Mind Control Device, the particle impact cannon of the mechanical creations, no matter how powerful, will be meaningless inside the stagnant spacetime. Of course, activating the Condensation Shield once will paralyze all units and buildings inside, but at least it can protect what you want to protect. Being paralyzed for a few minutes in the stagnant spacetime is nothing, especially since it is a super weapon like the Mind Control Device that cannot be used multiple times in a short period of time.
Just then, the Epsilon EVA sounded its piercing alarm again: [Beep beep beep! The Foehn Resistance is sending more troops!]
Just behind the artificial high ground occupied by the Burning Wind Rebels, four hyperspace teleportation fields appeared simultaneously, accompanied by loud temporal energy fluctuations. Eighteen future tanks, Alpha, and eighteen robot tanks appeared on the battlefield along with the spreading triangular teleportation waves. The relevant data of the future tanks, Alpha, and robot tanks immediately surfaced in the mind of Cult Zero, who instantly understood the purpose of these future tanks, Alpha, and robot tanks: to guard against their cloaking and burrowing attacks, and to act as vanguards to annihilate any mental elites, mental masters, and mental control towers along the way. According to Lady Yuri, their troops were able to withstand the mental energy contamination of the Mind Terminator for a long time without being controlled, which was probably due to the neurotoxin keeping them conscious. However, excessively concentrated mental energy could still control their minds, so mental elites, mental masters, mental control towers, and mind control devices could still control their minds.
(If all of these future tanks, Alpha and robotic tanks, were deployed in the battle, their armored company would cause considerable trouble. However, with the Yuri statue and enough Antares artillery, their advanced automated tanks should be severely damaged and destroyed by our forces before they can fire on any of our targets.)
As Cult Zero thought this, he saw the Yuri statue and Antares turret, which were deployed on both sides of the artificial high ground connecting the northeast of the main naval base, being targeted by Gatling guns that fired a dazzling barrage of bullets at the Black Hawk fighters and Barracuda bombers that appeared in the sky. Meanwhile, the Purgatory air defense platform also launched Evil Spirit interceptors to attack the Black Hawk fighters that first entered the attack range.
However, these Black Hawk helicopters did not fire. Instead, they tilted their wings to dodge the Gatling gun's barrage of air-to-air bullets. At this moment, the Barracuda bombers also launched Venus missiles from their racks. Amidst the billowing white mist that followed, the warheads of the Venus missiles successfully pierced the base of the Antares turret and the Yuri statue, causing a violent explosion that shattered the entire turret and statue.
(Very good. We have lost the Yuri statue, our biggest asset to the defense line, and some of the Antares turrets. It won't be so easy to stop the fully automatic tanks of the Burning Wind Rebels. If we don't want the defense line to be breached, we can only call on our berserkers to intercept these future tanks, Alpha and robot tanks, and we also need to add kinetic barriers.)
Cult Leader Zero immediately ordered the berserkers deployed to the main naval base to move up the artificial ramp. If he directly ordered the berserkers to charge down, they would be blasted into mincemeat by the Burning Wind Rebels' pacifier cannons, thus thwarting his plan to use the berserkers to intercept the Future Tank Alpha and the robot tanks. As for using the Opus Tank to intercept the Future Tank Alpha, it would obviously result in the complete annihilation of the Opus Tank. The Future Tank Alpha was originally designed to deal with heavily armored units, and attacking heavily armored units is its forte. The medium-armored Opus Tank is too vulnerable to particle beams and particle impact cannons, and it would be easily wiped out by the Future Tank Alpha. As for the robot tank, it doesn't matter; the Jupiter laser cannon is only suitable for dealing with infantry, not vehicles.
Clang! A mind illusion device was deployed behind a slightly safer intersection to conceal the presence of the berserker horde entering it. However, the mind illusion device, which could not make itself invisible, would soon become a target for the Peacemaker's artillery. Therefore, the berserkers, who were temporarily invisible in the mind illusion field, needed to use the time gained by the sacrifice of the mind illusion device to rush to the future tank Alpha and the robot tank, and use their fists and feet to dismantle these soulless, fully automated tanks, preventing other Burning Wind Resistance forces from using the time when the future tank Alpha and the robot tank were drawing fire to attack the base.
Just as the heretics were thinking this, the future tank Alpha and the robot tank had already driven down the artificial high ground and started heading towards the artificial high ground ramp of the main naval base where berserkers were pouring out.
The Alpha futuristic tank and the robotic tank, equipped with anti-stealth sensors, quickly detected the semi-transparent, stealthy orcs charging towards them. The orcs, who had quickly escaped the influence of the mind illusion field, immediately became visible in the air. Meanwhile, the scanning circle of the Peacemaker cannon appeared around the base of the mind illusion device. With a loud and comical clang, a large number of 150mm shells traced brief golden trajectories as they fell towards the mind illusion device. With a series of booming explosions, the mind illusion device was blasted into pieces, and the mind illusion field, having lost its support, quickly disappeared.
"Hehehehehe! A new big toy!" "I'm going to destroy it!" "They're not friends!" "Playtime!"
The berserkers grinned maliciously as they charged towards the Alpha Future Tank and the Robot Tank at the front lines. At that moment, the Heretic precisely released a kinetic barrier. With a ripple of blue light, a half-purple, half-white mental energy barrier covered the bodies of all the berserkers. Particle beams and red lasers pierced through the kinetic barrier and struck the berserkers' granite-hard bodies, only creating some non-fatal scorch marks. They failed to instantly eliminate the berserkers, but those caught in the concentrated fire were not so lucky. The high temperature and impact of the particle beams immediately tore them apart along with the kinetic barrier, rapidly evaporating their torn bodies. At this moment, a white-gold spring emerged from the center of the Alpha Future Tank and the Robot Tank formation.
With a crisp whistle, the future tank Alpha and the robot tank quickly turned and retreated back to their original starting point. The soldiers swiftly turned their turrets and fired particle beams and red lasers to kite the berserkers at extremely short range.
(Tsk, is this some kind of time-space acceleration? These berserkers' achievements are going to be handed over to the Burning Wind Resistance forces.)
Looking at the scanning circle on the slope of their artificial high ground, the heretics understood that the pacifiers' artillery had already blocked the uphill road. It would be futile to make these berserkers retreat; it would just be a quicker way for them to die, being blasted to pieces by the artillery. In any case, they were just cheap, mindless clones, and losing them wouldn't affect the overall situation.
Note: The hyperspace acceleration here has been enhanced (the version affected by the range of the Inspirer's spacetime beam).
Chapter 167 Old Memories Resurface (Part 10)
"Reinforcements Have Arrived." [More Nightmare Walkers and Colossus Tank reinforcements have arrived. Make good use of them to counter the Foehn Resistance, the Heretics.]
The Cult of Zero immediately switched its battlefield view to the south outside the iron fence of the Second Mine. Two Shenzhou transport ships transported four Colossus Tanks down, while the burrowing troop carriers broke through the soil and returned underground, leaving only eight Nightmare Walkers on the surface. Needless to say, the Colossus Tanks and Nightmare Walkers were immediately moved by the Cult to the main naval base to prepare to intercept the Burning Wind Rebel forces, and then the Cult checked the situation on the west side of the eastern defense line.
Theme song: Mental Omega - Godsend Main
The military base on the western side of the eastern defense line, mainly composed of the Psychic Legion forces, had its defensive structures on the glacier largely destroyed. However, this Psychic Legion ally was clever enough to rebuild the defenses, placing more Infernal anti-air platforms and Gatling tanks on them to defend against air attacks. They also used magnetic tanks to hold back the enemy's advance. More importantly, they deployed illusion cores to make the troops invisible, preventing Black Hawk helicopters from directly attacking the Gatling tanks and Infernal anti-air platforms. However, the Hellfire Towers and Antares turrets could not be hidden by the illusion cores, so they were still targets for the Black Hawk helicopters. Although the Black Hawk helicopters' freezing missiles were not capable of destroying the entire defense system, they could still damage the weapon turrets to prevent them from firing properly.
Of course, the troops and defensive facilities stationed on a single glacial highland were not enough to resist the massive offensive of the Burning Wind Rebel Army, because four Venomous Lizard airships were deployed above their base and were bombarding the mountain pass formed by the two glacial highlands with their plasma disc bombs. Even the Mastodon tanks were badly damaged by the barrage of plasma disc bombs.
(Well, the friendly forces at the main base on the east side are somewhat intelligent. They know to use the powerful artillery firepower of the Venomous Lizard airships to cover the enemy and stop the Burning Wind Rebels from advancing. Now their own small fleet of Venomous Lizard airships has also taken shape, with a total of 6 Venomous Lizard airships. They can blow those arrogant Peacemaker cannons and Mastodon tanks into scrap metal.)
As the heretic planned, he arranged the six Venomous Lizard airships waiting at the rendezvous point into a horizontal formation above the naval base ramp. At that moment, a pink dot on the southern edge of the radar minimap turned into his purple laughing dot, and a notification message from the Epsilon EVA appeared in the upper left corner of the giant monitor: [Heretic, another air fortress has arrived in your area]
(Ah, the second air fortress Ilikara! This makes both defense and offense much more secure. Unless the Foehn Resistance concentrates enough anti-aircraft firepower, they won't be able to shoot down two air fortresses Ilikara at the same time. Faced with the firepower of two air fortresses Ilikara, their armored torrent won't be able to break through under the barrage of implosion bombs.)
"Unit lost." [The main naval base's attached air force base has been destroyed, and the Foehn Resistance's infantry and armored units are occupying the glacial island where the air force base is located.]
After giving him good news, Epsilon EVA gave Cult Zero bad news. Switching the battlefield view to the air base attached to the main naval base, Mastodon tanks, Blizzard tanks, Peacemaker artillery, robot tanks, Prism tanks, guard soldiers, snipers, and Prism siege soldiers were already stationed there. The Peacemaker artillery was being deployed to bombard friendly forces on the other side of the overpass.
More Thor gunboats are forming a considerable Thor gunboat fleet on the eastern highlands of the eastern defense line, together with a new wave of Foehn resistance forces, and are heading towards the main naval base.
(We must not allow their Pacifier artillery to be deployed on the ruins of the former airbase, otherwise their defenses will suffer a severe blow!)
Without hesitation, Cult 0 ordered the two Venom Lizard airships to change course and immediately launch a plasma disc bombardment against the Peacekeeper artillery within range. This was to prevent them from firing a single shot that would obliterate the friendly defenses established at the bridgehead. The Venom Lizard airships, already in position, were fully capable of firing while moving. More importantly, the plasma disc bombs produced by the Venom Lizard airships' plasma generators were superior to those produced by the Peacekeeper artillery, which was a ground artillery platform. Thus, with the sounds of plasma explosions and fuel injection, a large number of plasma disc bombs were poured down and slammed into the heads of the Peacekeeper artillery.
BOOMBIU!! One after another, deep purple plasma shockwaves spread with the deafening explosions. The Peacekeeper artillery, hit by a considerable number of plasma disc bombs, was also detonated by the high-temperature plasma melting the vehicle body, causing a series of secondary explosions that engulfed the entire air base in a huge burst of flames. Instantly, all the infantry units of the Burning Wind Rebels gathered around the air base were wiped out. Among the armored units, only the heavily armored Mastodon tanks and the relatively good Blizzard tanks barely survived. These tattered Mastodon tanks and Blizzard tanks turned around and retreated to the base they had established on the eastern side of the eastern defense line. Knowing that the plasma disc bombs of the Venomous Lizard airships were not so easy to deal with, they simply retreated.
(We must not give them an opportunity to use the viaduct connecting the air force base to attack the north of the main naval base. Let the Venomous Airships blow up the bridge. Without bridge repair huts, they have no way to quickly repair the bridge unless they can build easily destroyed bridge repair huts while enduring the Venomous Airships' plasma disc bombs.)
Under the orders of Cult Zero, the Venom Lizard airships first launched plasma disc bombs to sever the viaduct connecting the main naval base. Then, in a second wave of attacks, they severed the bridge connecting the eastern glacial continent of the eastern defense line to the glacial island where the main naval base's affiliated air force base was located. There was a bridge repair hut deployed there, but presumably the Burning Wind Rebels wouldn't waste their forces on such terrain where they couldn't deploy their troops. Now, the Venom Lizard airships could focus on bombing the Peacemaker artillery and other Burning Wind Rebel vehicles that were firing at each other on the artificial high ground opposite.
At this moment, the countdown in the lower right corner for the arrival of headquarters guard reinforcements had 12 minutes remaining. If they could hold out for another 12 minutes, the swarming headquarters guards of the Pole Base would completely drive the Burning Wind Rebel ground forces into the icy waters of the Antarctic Ice Valley Passage.
After the six Venomous Lizard airships were fully deployed behind the entrance to the artificial hill ramp of the main naval base, they immediately fired a salvo of plasma disc bombs, creating a magnificent rain of death plasma flames that fell on the Peacemaker artillery positions. Several plasma cannons that did not have time to evacuate were engulfed by the plasma disc bombs and turned into burning scrap metal or were directly blown to pieces by the high temperature of the ammunition.
Meanwhile, the Mastodon Tanks, Blizzard Tanks, Robot Tanks, Future Tank Alpha, and Motivator deployed on the cliffs of the artificial highlands immediately turned around and withdrew to avoid being directly exposed to the plasma disc bombs and being rendered unable to rise again.
Chapter 168 Old Memories Resurface (Part 11)
The Thor gunboats that had been lined up and attacking them from the land direction also stopped and remained in place outside the range of their anti-aircraft weapons, seemingly not intending to recklessly charge forward.
(Very good, the advance of the Foehn resistance forces has been temporarily halted. Unless they sacrifice a large number of Black Hawk helicopters, they have no way to destroy the Venomous Lizard airships under our anti-aircraft fire. Then they will be unable to advance under the bombardment of plasma disc bombs, and their infantry companies and armored units will be melted in the plasma ripples created by the plasma disc bombs.)
Cult Zero believed they currently had the resources to maintain a stalemate with the ground forces of the Burning Wind Rebellion. Once they produced more Venomous Lizard airships and countered the Black Hawk's invading flying saucers, they needed to shift their focus to the sea. The Burning Wind Rebellion navy, having already breached the main naval base and its attached air base, was receiving a new wave of reinforcements, instantly doubling their fleet size. Seeing this, Cult Zero didn't want them to obliterate the main naval base's defenses, the Purgatory air defense platform (a crucial component of the air defense network), and the Gatling guns. Therefore, he had to deploy all the Piranha mini-submarines produced in the naval dockyards to the battlefield. At this moment, the first wave of naval support arrived.
[Heretics, we have deployed additional submarines from a more internal naval base] When this battlefield message appeared in the upper right corner of the giant monitor, Heretics' battlefield view was switched to the waters behind the Southern Glacier Bridgehead on the high platform next to his base. Three Piranha mini-submarines, two Nautilus submarines, and two Plague God siege submarines slowly entered the battlefield from underwater.
This was a timely boon for the heretics, who were currently lacking more advanced naval units. Overjoyed, the heretics immediately moved this small submarine fleet into his naval dockyard to prepare for battle. Meanwhile, the advance Piranha mini-submarines, Nautilus submarines, and Plague Siege submarines, along with the Marauder tanks ready on the shore, advanced from three directions to besiege the naval forces of the Burning Wind Rebels.
At the same time, some of the Poison Lizard airships were ordered to break away from the current line and bombard the Burning Wind Resistance Navy fleet and Kappa hover tanks that were circling the original air base and the glacier island. In any case, it was impossible for the Burning Wind Resistance forces, which had been forced back by the Poison Lizard airships, to rush to the ramp entrance immediately. The Poison Lizard airships also had time to readjust their battle positions.
Therefore, the first to attack was not the numerous Piranha mini-submarines that left messy, sparse ripples on the water's surface (a single attack from a naval gun would wipe them out if they clustered together), but rather the Venomous Lizard airships with a range exceeding that of most human land-based artillery. The Foehn Resistance Navy forces, which were arranged in a relatively dense formation, suffered the consequences. Even if the Kappa hover tanks were grazed by a single plasma disc bomb, they would be destroyed on the water by the explosive plasma shockwave that directly impacted their hulls. The naval ships fared no better. For the Aegis cruisers, it was nothing short of a nightmare. Their Medusa missile launchers were the most vulnerable to direct attacks. A single salvo of plasma disc bombs would ensure that all their weapon systems were damaged, rendering them unable to continue fighting. They would have to return to the naval dockyard at the rear for emergency repairs. Such emergency repairs could not be done by the Longsword infantry armor equipped with engineers; the naval dockyard had to replace the missile launchers.
The bombardment from the Venomous Lizard airships immediately caused a significant number of ships in the Burning Wind Rebels' fleet to retreat for repairs before continuing the fight. However, the high-speed combination of Marauder Tanks and Piranha Mini-Submarines that had already reached them immediately attacked the retreating Burning Wind Rebels' ships, using heat rays and ARO armor-piercing shells to relentlessly assault the damaged warships and Kappa hover tanks that were billowing black smoke. As expected, these warships and Kappa hover tanks were quickly sunk by the Piranha Mini-Submarines and Marauder Tanks or burned fiercely on the sea surface beyond repair.
However, this time, there were eight Thor gunboats advancing alongside the naval forces in the sky above the fleet. In addition, the Kappa hover tanks were not without the ability to fight back. As a result, the Marauder tanks and Piranha mini-submarines were immediately severely damaged by the lightning and 105mm AP shells generated by the Thor gunboats. Some were even paralyzed on the spot and then blown up. There were very few cases of them being sunk.
With a melodious roar of energy, the super-energy wave projectile traced a beautiful parabolic trajectory and slowly began to hurtle towards the aircraft carrier and battleship, while the Nautilus submarine also moved into attack position.
(It's time to let these Foehn rebels, who think we've made no progress in naval development, taste the power of our Nautilus submarines' latest supercavitating torpedoes.)
The heretics watched as the Saphrodite Rebels sailed through the narrow waters between the glacial islands and the glacial continent. Their own Marauder tanks and Piranha mini-submarines had already moved to the right side of the glacial continent below the ice cliffs, so there was no need to worry about wasting the power of the supercavitating torpedoes on friendly forces. The heretics immediately ordered the Nautilus submarines, which were lined up, to launch the supercavitating torpedoes.
With a deafening roar, the even larger supercavitating torpedoes left very clear tracks on the water's surface, forming a dangerous column that blocked the somewhat narrow sea area. Immediately, the destroyers and Aegis cruisers at the forefront were hit, and those hit were instantly killed. They were torn into several pieces by the impact of the torpedoes and the explosion caused by the high-energy explosives inside, and a large number of fragments sank to the seabed. Only occasionally, amidst the orange-yellow explosions, could one glimpse a cold blue flash of ambiguity—the Kappa hover tank was a hovering unit and could not be directly attacked by torpedoes.
While the Nautilus submarines' salvo of supercavitating torpedoes sank some destroyers and Aegis cruisers, the Foehn Resistance naval fleet began to turn back. Realizing that the Venom Lizard airships were blocking this narrow sea area, and that they would suffer heavy losses if they tried to force their way through, they had to change course to the left of Glacier Island. There, they had a wide sea area to maneuver and evade the plasma disc bombs, and they could also directly attack their naval dock defenses. If the situation allowed, they could even storm into the interior of this most troublesome Epsilon naval base from the sea to help the ground forces break through the defenses and wipe out the local Epsilon forces.
(Trying to attack our naval base from another Ice Valley route? No way! More Venom Lizard airships await you! If you want to survive, then cowardly retreat and wait for your Paradox Engine to arrive.)
While Cult Zero was inwardly gloating, watching his other fleet of venomous lizard airships fly towards the friendly naval dock, a piercing alarm suddenly sounded again.
Chapter 169 Old Memories Resurface (12)
[Well done, heretics! The Foehn Wind Rebellion's advance on the eastern front has been successfully halted. This way, they will either exhaust all their forces before the Paradox Engine arrives, or wait for reinforcements from the Extreme Base headquarters to arrive and annihilate them along with the Paradox Engine on the Pensacola front.]
Epsilon EVA also drew this conclusion from the current battlefield situation. Admittedly, the Foehn Resistance, which has not built superweapons, is not capable of breaking through their defenses supported by the Venom Lizard airships in the current state. Although their naval fleet is still trying to advance, more Venom Lizard airships will definitely make them want to retreat or burn and sink on their way.
Just as the tide of battle suddenly turned in Epsilon's favor, Epsilon EVA and the intelligence officer detected an even larger-scale hyperspace teleportation. More Mastodon tanks, Blizzard tanks, Peacekeeper cannons, and robot tanks were teleported to the battlefield, and more Foehn Resistance troops landed on the western beach of the eastern defense line via Traveler hovercraft.
Meanwhile, on the Antarctic ice valley shipping route facing the glacier island, another fleet consisting of more destroyers, hover tanks, Aegis cruisers, aircraft carriers, battleships, and Thor gunboats is approaching.
[More Foehn Rebel naval fleets have entered the battlefield, ready to engage! Heretics, the situation is not as good as we thought; the Foehn Rebel Paradox Engine is still deploying a large number of troops!]
(Are they planning to amass more troops and then break through all our defenses in one fell swoop? But there's no collective strike from their prized air force and superweapons. Could it be that their Paradox Engine is leading their main force into the battlefield? How could that be? Are those heavily reinforced outposts really that vulnerable...?)
When Cult Leader Zero thought of this, an ominous chill ran through him. Suddenly, a piercing alarm blared throughout the command room, and red warning lights flashed around him.
Background music: Mental Omega - E17 - Godsend Outro -
"WARING: Enemy Air Armada Detected!"
[Warning - Paradox Engine activated! Our all-out support for the outpost failed to stop them!]
The battlefield view on the giant monitor immediately switched to the northern edge, where the astonishing main force of the Burning Wind Resistance appeared. Densely packed Black Hawk fighters, Hummingbird support aircraft, and Barracuda bombers, like migratory birds, flew in multiple aerial arrow formations toward the Epsilon forces and buildings in the southern part of the battlefield, instantly making the originally vast airspace crowded.
With numerous warplanes casting shadows on the sea and land, a large number of destroyers, Aegis cruisers, Kappa hover tanks, slingshot hover anti-aircraft vehicles, Peacekeeper cannons, aircraft carriers, battleships, as well as warships belonging to the Burning Wind Rebels, Devil Ray anti-aircraft ships, and Leviathan motherships also appeared prominently in the fleet's battle order, making it a veritable mixed fleet.
However, this vast fleet, which could almost fill part of the Antarctic Ice Valley shipping route, was bathed in the shadow cast on the ground by an even larger object. A blue energy field swirled around the Paradox Engine, rapidly shattering the denser mental power. The rattling of the oars of numerous Thor gunships engulfed the Paradox Engine in the center, and the solemn, majestic humming sound created by the engine's propulsion, airflow, and energy created a massive, sweeping wing that began to slowly sweep across the Epsilon forces.
On the ground, there were already groups of armored units and infantry divisions, and a massive air force that had launched large-scale bombing. The Ice Valley Channel was almost filled with a mixed naval fleet equipped with a large number of dual-units. There were also a large number of Thor gunships on the flanks and the Paradox Engines, which were like the lords of the stars, guarded in the middle. The first thought of the Cult of Zero was that the existing forces could not stop them at all!
Given that the Epsilon forces on the Pensacola Peak defense line are currently in disarray, it is indeed impossible for them to stop such a massive main force of the Foehn Resistance. Furthermore, after the arrival of the Paradox Engine, all the Foehn Resistance forces on the battlefield seem to have been berserk, launching a frenzied charge from the beaches and highlands on the east and west sides towards their two remaining main bases.
Meanwhile, the Black Hawk helicopters, Barracuda bombers, and Hummingbird support aircraft squadrons, which had taken the lead, launched a fierce air attack on all the Epsilon forces on the defensive lines. They no longer cared about the additional losses caused by the anti-aircraft firepower of the Gatling guns and the Inferno air defense platforms. They were determined to destroy these Gatling guns, Gatling tanks, and Inferno air defense platforms. Once the air defense line composed of Gatling guns, Gatling tanks, and Inferno air defense platforms was lost, the Venomous Lizard air battleships, which could have leisurely launched plasma disc bombs, would be shot down from the air by the Black Hawk helicopters that followed.
[Combat control of the main naval base has been transferred. Use all available forces to stop them! We must not allow the Paradox Engine and main force of the Burning Wind Rebels to break through this defensive line!]
At this moment, the countdown for the headquarters defense reinforcements in the lower right corner of the giant monitor of Cult 0 was exactly 10 minutes. However, on the battlefield where every minute and every second was crucial, the Cult could not wait for this wave of headquarters defense reinforcements. Either they organized a large number of anti-aircraft forces to sink the Paradox Engine, or they had already been overwhelmed and disappeared on the battlefield by the Paradox Engine and its main force, leaving only a small ripple.
[We have deployed additional specialized anti-air units to the battlefield. Quickly assemble all units with anti-air capabilities to shoot down the Paradox Engines of the Foehn Resistance!]
As Epsilon EVA spoke, several areas enclosed by golden lines appeared on the radar minimap. The Purgatory Air Defense Platform, Gatling Tank, and Oxidizer Air Defense Support Vehicle were unloaded from the front hatch of the Shenzhou transport ship and then automatically moved and assembled towards Yuri Square, ready to be dispatched by the Heretics to intercept the Paradox Engine and its accompanying air force.
As the Burning Wind Rebel Army, resembling a raging torrent, surged down the artificial high ground and began its assault on the artificial high ground where the main naval base, completely controlled by the heretics, was located, a large number of Black Hawk helicopters took off from the edge of the battlefield's field of vision, braving anti-aircraft fire to rush towards the Venomous Lizard airships deployed there, preparing to completely destroy the hateful Venomous Lizard airships that had once forced their troops back. Meanwhile, the anti-aircraft fire network composed of Gatling guns and Purgatory anti-aircraft platforms began to weave an exceptionally gorgeous barrage in the purple sky, attempting to shoot down the Black Hawk helicopters.
However, these Black Hawk fighters were modified versions of themselves. The golden lattice-like ripples created by the spacetime beams on their fuselages made them even faster, almost instantly breaking through the anti-aircraft fire network. They quickly launched the Grim Reaper's Deadly Blade, the "Freeze Missile," from their pylons, and then flew high into the sky without even raising their noses to dodge the barrage of ARO armor-piercing rounds and 30mm cannon shells that swept behind them. Even with its thickened armor, the Venom Lizard airships couldn't withstand the barrage of freeze missiles. They were riddled with holes by the exploding ice flowers and fell askew in the air. As the output of the internal Scrin reactor went out of control, they shattered into more burning fragments that fell to the ground with a loud bang. Not a single Venom Lizard airship was able to fall to the ground as a wreckage with its original form intact.
"Since they've launched a full-scale attack, keeping our troops in place will be futile. So, all units without anti-air capabilities, target: the Foehn Resistance forces on the east side of the defensive line, launch a full-scale attack! EVA!"
Cult Leader Zero spoke in a deep, hoarse voice, ordering all ground units within his control that were only capable of ground attacks to immediately move towards the oncoming Burning Wind Rebel army and launch a counter-charge! Gatling tanks, Purgatory anti-aircraft platforms, archers, and Colossus tanks were directly commanded by the Cult Leader to be deployed to the bridgehead to intercept the Burning Wind Rebel army's Paradox Engine and escort air fleet. The bridge connecting the island to the Glacier Island, which was originally the most suitable anti-aircraft position, had been deliberately destroyed by him, so it was impossible to intercept it closer to the Paradox Engine.
At this moment, from the north and east of the battlefield's field of vision, a continuous stream of Thor gunboats, Black Hawk helicopters, Barracuda bombers, Hummingbird support aircraft, naval fleets, and amphibious forces poured out, forming a blue torrent that almost blended into the Antarctic ice and snow, rushing southward with the currents of the Antarctic Ice Valley shipping lanes.
Chapter 170 Old Memories Resurface (Thirteen)
When Cult Zero ordered all units without anti-air capabilities to attack the oncoming ground forces of the Burning Wind Rebels, the Mind Legion base on the west side of the Eastern Defense Line did something similar, except that it sent out all its troops to fight alongside the Burning Wind Rebels. It was no longer meaningful to hold the line; wave after wave of Barracuda bombers were enough to slowly destroy all their defenses and buildings.
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