Colonia Storm Tour
Page 520
[We have a way to destroy the Paradox Engine, but our researchers need time to complete Lady Yuri's concept, so Heretic, you need to hold on for enough time.]
Just after this message appeared in the upper left corner of the giant display, the radar minimap display was suddenly reset, accompanied by an EVA voice line: "Radar sabotaged".
Our radar system has been compromised! We can no longer effectively detect the Foehn Rebellion even on our own territory! Prepare for a renewed reconnaissance, heretics.
The only areas now visible on the radar minimap after the fog of war has been cleared are the location of Heretic 0 and friendly forces within their respective field of vision. The pink-marked Epsilon headquarters guards, which are in a state of time freeze, have been paralyzed and cannot provide effective battlefield vision for the Heretic and other friendly forces. Only the frontline troops with binoculars and advanced sensors know what the Burning Wind Rebels are doing in the fog of war; at the very least, he, the high-ranking battlefield commander, cannot see it directly.
(Okay, it seems we've lost our terrain knowledge advantage, but that's not a huge problem. We can just send out scout crows to check it out. But what's the point of leaving four gaps in the moat without laser gates at the construction site? Are they going to welcome the Foehn Rebels' time-space teleportation assault team to occupy or destroy our construction site?)
Cult Zero, grumbling, put the laser gate construction list on the list and placed a laser gate at the front entrance of the construction site. The other directions were blocked by the moat to prevent any SEALs or engineers from finding an opportunity to sneak into the construction site and cause damage, thus preventing him from losing the construction site and being unable to carry out any base construction. Although there were other Epsilon construction sites on the battlefield, they were not under his control. Unless EVA transferred control to him, he could only watch helplessly as his allies' construction sites were destroyed.
The Epsilon recruits gathered in the square and open space were ordered to enter the Ops tanks to help the drivers operate the second cannon. Then, the Opstank, along with the two Colossus tanks deployed behind the statue of Yuri waving, were sent to the front line. The extra Epsilon recruits were not ordered to enter the biochemical reaction chamber to generate electricity for Epsilon. Instead, they waited in place for more Ops tanks to drive out of the war factory before boarding them and heading to the front line to intercept the Allied forces.
The Gatling tanks and the archer boys were deployed to an air force base connected to the main naval base via an overpass. Several Epsilon helipads were deployed there for the take-off and landing of their Wraith attack aircraft and Wraith Ascendants. This location was not under the control of Cult Zero and was currently controlled by friendly forces from the main naval base. It also directly faced the Antarctic Ice Valley waters and was expected to be directly opposite the Paradox Engine after breaking through the blockade and interception of the forward forces and all other troops. Once they lost that location, they would lose their most effective defensive position and a substantial air force. At this point, with their air power already depleted, they could not make up for it with air power. Relying solely on ground-based air defense units and intrusion UFOs to carry out air defense missions would probably be insufficient.
The Shadow Tank was stationed within the area of its controlled base to prevent the Burning Wind Rebels from launching a time-space teleportation attack and taking over the base under her control. Not only would they be unable to organize any decent defense or counterattack, but they would also lose face. If they didn't even have this level of vigilance, how could they possibly continue to serve Lady Yuri within Epsilon?
As a somber sound echoed through the heavens and earth as some kind of energy gate closed, the time-stopping effect maintained by the Sigma Tuner immediately disappeared. The distorted sky and light, which had been like a monochrome painting, instantly returned to normal. However, the entire region was still bathed in the dim light brought by the purple psychic energy. All Epsilon objects that had been frozen in time had returned to normal. For all of them, it seemed as if they had only been stunned for less than a second. However, the friendly forces marked in pink could no longer be seen on the radar minimap.
Background music: Black Ice 9 - echo
All that could be seen were the friendly positions at the entrance and exit of the artificial high ground, rapidly disappearing from the radar minimap display, like blocks being erased one after another in Tetris. The troops they had deployed there vanished like phantom images.
Beep beep beep! [The heretics, the Foehn Wind Rebellion, are advancing too fast! Our troops on the front lines are vanishing like snowflakes!]
Epsilon EVA forcibly switched the heretics' battlefield view to the friendly positions where the first concrete fortress was stationed. He saw oil drums exploding high in the air and Black Hawk helicopters and Barracuda bombers flying all over the sky. The friendly soldiers screamed in agony as they became part of the Burning Man troupe on the icy Antarctic land, until their lives were completely extinguished and they were buried in the snow.
The Mastodon Tanks of the Burning Wind Rebellion, leading Blizzard Tanks, Prism Tanks, and Minotaur Tanks, were decimating the defensive tower array composed of Hellfire Towers. The Antares Battery, under the bombardment of the Peacemaker Cannons deployed behind it, proved utterly vulnerable. A single bombardment shattered the upper structure of the Antares Battery, rendering it unable to fire again. The seemingly imposing and sturdy city walls were instantly reduced to piles of concrete fragments scattered on the ground. A few Epsilon soldiers who survived the explosions desperately tried to move forward to stop the onslaught, only to be frozen into a row of shattered ice sculptures scattered on the ground by the Blizzard Tanks' condensation rays.
The Colossus Tank, accompanied by a few Opus Tanks and Marauder Tanks, attempted a counterattack. However, the plasma beam fired from the Mastodon Tank's plasma railgun instantly crippled the Colossus Tank, while the explosive plasma shockwave paralyzed the most vulnerable Marauder Tank. The Opus Tank's armor was also largely melted by the heat and impact of the high-temperature plasma. Immediately afterward, a condensation ray struck the Colossus Tank's hull, and the condensed frost and parts immediately slowed down the Colossus Tank's tracks, allowing the Bull Tank to find an opportunity to fire a few shots before it exploded and took off. The surrounding Opus Tanks were easily destroyed in the ensuing exchange of fire, while the Bull Tank's nano-repair system quickly and effectively repaired the damaged armor.
(I remember the logistics personnel are still hiding in the base where the nuclear reactor is deployed, right, EVA? Quickly send the military police to kill those logistics personnel who are slacking off in carrying oil drums. Our defense is already difficult enough, and they are still making things more difficult for us and providing assistance to the enemy.)
With that thought in mind, Cult Leader Zero switched the battlefield view back to his own base and continued to deploy the other troops that had not yet received orders.
Chapter 161 Old Memories Resurface (Part 4)
At this moment, the radar minimap on the giant monitor was temporarily shut down amidst a rumbling sound from the speakers, replaced by a radiant VIP logo. Distant, intense thunder and massive explosions echoed from the speakers. A few seconds later, when the radar minimap reappeared, the heretic saw that the pink cube consisting of the technological concrete fortress and a cluster of defensive structures had vanished from the radar minimap. Switching back to check, they only found dissipating thunderclouds and the technological concrete fortress reduced to ruins. As for the soldiers inside the fortress… They were nowhere to be found. Needless to say, the heretics knew they were instantly annihilated by the lightning strikes of the lightning storm. The ruins of the technological concrete fortress, where no one survived, were the best example. Now, the only things that could stop the Burning Wind Rebels from rushing down the artificial high ground ramp were four Gatling guns, two Hellfire Towers, two Antares turrets, a Colossus Tank, and three Marauder Tanks guarding the laser gate. There were also some biochemical reaction chambers that survived behind the technological concrete fortress, but they had been dismantled to prevent the Burning Wind Rebels from using them.
“New Terrain Discovered”
The voice of the new Epsilon EVA followed immediately as he switched his view. The previously abnormally narrow radar minimap and battlefield vision expanded to their limits. The western side of the eastern defense line immediately showed bright pink beach defense forces and a dark purple western military base. The battlefield vision then switched to the view of the beach defense forces marked with bright pink. Upon arriving, the heretic saw the appalling beach defense setup. Gatling guns, barracks, and war factories were haphazardly placed with oil drums and ammunition boxes, as well as building materials scattered all over the ground. Moreover, the defense forces on the beach consisted only of the most basic Whiplash Tanks and Gatling Tanks, as well as the T2 unit Shadow Tanks guarding the headquarters, while the Magnetic Tanks were slowly arriving from the rear, preparing to step into this dead zone full of explosives.
At this moment, six Thor gunboats and six Traveler hovercraft below sailed towards the beach from the beach and the front of the shore, respectively, while Black Hawk helicopters and Barracuda bombers roared into the dive attack phase.
Beep beep beep! [More Foehn Resistance troops are landing on the coast; our logistical preparations are a complete mess!]
Just as the giant display showed the message provided by the EVA system, the beach defense forces, who were preparing to launch a counterattack and unload the passenger traveler hovercraft and Thor gunboat, were suddenly engulfed in a massive explosion caused by the Venus missiles dropped by the Barracuda bombers, which destroyed oil drums and ammunition boxes. The entire beach defense line was engulfed in flames as oil drums and ammunition boxes exploded one after another.
Only a few Shadow Tanks escaped the devastating chain explosion of oil drums and ammunition boxes. However, outnumbered and outmatched, they were unable to inflict any effective damage on the Mastodon Tanks riding directly on their faces. They were either cleaved into a pile of scrap metal by the Thor Gunship from the air or directly destroyed into frozen wreckage by the combined freezing rays of the Blizzard Tanks or Snow Maiden Tanks.
After the seemingly sturdy but oil-barreled and ammunition-filled beach defenses collapsed, only a few Whiplash Tanks, Shadow Tanks, and Gatling Tanks remained on the natural glacial mountain highlands. They alone could not possibly stop the Frostwind Rebels with air support. The only defensive structure was located on the rugged mountain road, just meters from the entrance to the western base of the eastern defense line, and it also had two Gatling guns and two Hellfire Towers. The deployed troops consisted of some common Epsilon infantry and a small number of Marauder Tanks and Shadow Tanks. The glacial mountain highlands on the left side had only scattered Epsilon infantry. It was simply an open-pit mine for Ghost Mining Trucks to extract Antarctic mineral resources, and it was impossible for it not to be a defensive structure. Therefore, there were no advanced defensive structures or advanced combat units worth relying on to guard there. Even if it were to move troops there now, it would be too late. On another high ground formed by glaciers, there were Antares artillery emplacements, Gatling guns, and some advanced units. However, the right side of this glacial high ground was their barracks, and there were no laser gates blocking it, only sandbag positions and some research facilities.
However, at least the main base on the west side didn't have oil drums and ammunition boxes lying around everywhere. It also had the Mind Lord and the Purgatory Air Defense Platform, as well as a large number of Epsilon infantry, several airfields, an Ekron cylinder, and a Berserk Activator. The density of military personnel inside the base was so high that even if the Burning Wind Rebels used a time-space teleportation to send a commando team, they wouldn't gain any advantage. They also had enough military strength to support a frontal attack. Cult Zero thought that they could temporarily abandon the main base on the west side of the eastern defense line. They should be able to withstand the attack of the Burning Wind Rebels on their own.
Cult Zero then ordered several engineers waiting inside the base to take over the unused Tech Tactical Missile Silos, Tech Airfield, and Tech Nuclear Reactor in Stinger drones.
He now needs a tactical missile to bombard the Foehn Resistance forces and bases, an airport to park more fighter jets, and a nuclear reactor to temporarily provide more power to build more production facilities. The construction of more biochemical reactors must be delayed, otherwise he will not be able to build a powerful force to counter the Foehn Resistance.
Cult Leader Zero selected all the ships docked in his naval dock and pier and began heading towards the beach where the Burning Wind Rebels had landed. He ordered the Plague God Siege Submarine to remain in hiding. He had already seen two Allied mobile construction vehicles deployed via Chrono Travel to their original beach positions and begin building field bases. If he could cleverly utilize the Plague God Siege Submarine's hyper-energy wave missiles, he could cripple the Allied forces attacking the western side of the eastern defense line, forcing them to rely on Traveler hovercraft and Chrono Travel to send reinforcements, thus relieving the defensive pressure on the friendly forces at the western main base.
So Cult Zero began to mass-produce its own troops using cloning tanks, barracks, and war factories. However, since it did not have access to the technology of the Scorpion Organization and the Mind Legion, it could only use the technology of the headquarters guards to solve the immediate problem. In other words, it could not use cheap garbage seas and toxin seas to overwhelm the large number of Burning Wind Rebels equipped with Allied forces.
Fortunately, the genetically modified soldiers guarding the headquarters are also cheap enough, and can be mass-produced if there are enough cloning cylinders. Although they are vulnerable to attacks from armored units, as long as the Berserk Activator is built and the Genome is installed in the Pandora Nexus, Berserk and Kinetic Barrier can turn the soldiers into almost invulnerable superhumans, which is quite effective against the Berserkers.
As long as they can quickly approach the enemy's armored vehicles, even destroying super-heavy tanks with astonishing hardness like the Mastodon tank is no problem for them. However, the Burning Wind Rebels have already figured out what methods they use, so a simple orcish charge might not be effective. Therefore, the Heretic plans to coordinate with other units in the base to launch a charge and annihilate the Burning Wind Rebels forces that have landed on the eastern highlands, halting their offensive on the eastern defense line and buying them more breathing room.
Chapter 162 Old Memories Resurface (Part 5)
The eastern defenses are too weak. We have dispatched more reinforcements from the extreme point base, but they will take some time to arrive.
After Epsilon EVA displays this message in the upper left corner, a 32-minute countdown to the arrival of reinforcements from the headquarters guards immediately appears in the lower right corner.
(32 minutes? I have this feeling that the reinforcements from the Extreme Base will never arrive at the Pensacola Line. Forget it, instead of hoping they will come to help me with the counterattack, I'd rather use the resources at hand to eliminate these Foehn Rebels who mainly use Allied equipment, before their Paradox Engine arrives...)
As Cult Leader Zero pondered this, his number of twin-barreled Opus tanks was increasing, soon enough to form a small armored regiment. However, this was impossible to deal with the armored companies of the Burning Wind Rebels, who were rampaging across the battlefield. The Mastodon tank formation would put considerable pressure on any armored unit that was its opponent, and the Opus tanks were the kind of fragile tanks that were only slightly better than the Whiplash tanks. The Mastodon tanks also had a longer range than their smoothbore cannons, and they might have already lost more than half of their tanks before they even opened fire. Therefore, he needed a horde of Beastmen to absorb the firepower of the Mastodon tanks. Although the Beastmen tanks would also be directly melted into a pool of green liquid by the high-temperature plasma when facing the plasma railgun, the number of Beastmen was large enough to be sacrificed at will. If the Burning Wind Rebels were unwilling to waste their firepower on the Beastmen, then it would be just as they wished, letting the Beastmen treat their armored vehicles as toys to be broken.
(The Mind Control Device is still under construction. After completion, it will take 10 minutes to prepare for one Mind Control. The Berserk Activator will also take 6 minutes to prepare after completion. If the battlefield situation is not optimistic, we can only let the army enjoy the Berserk effect and then send it to the front line to fight the Foehn Resistance forces head-on. Without the chaos created by the Mind Control Device, the casualties will be heavy. At this time, the Foehn Resistance Navy should not arrive so quickly. Prepare some Piranha Mini-Submarines for anti-air operations. Also, check on the submarine force that has been transferred to the left beach.)
Cult 0 quickly switched the battlefield view to the left beach. The fastest Piranha mini-submarine had already reached the beach and began bombarding the guards among the Burning Wind Resistance infantry stationed on the shore with ARO armor-piercing shells. As the orange-yellow smoke burst forth, the guard immediately disappeared into it, leaving only a pair of indescribable bloody fragments in the place.
Above the Piranha mini-submarine, a Black Hawk helicopter swooped down at low altitude. With a whooshing sound of missiles, two freezing missiles obliterated the Piranha mini-submarine that had just surfaced to fire, reducing it to a pile of frozen fragments that sank back into the sea. At this moment, more Black Hawk helicopters, Barracuda bombers, and Hummingbird support aircraft flew in from the sky behind the beach. Seeing the massive Allied air force formation, Cult Zero understood that if the submarines dared to surface now, they would surely be blown to bits by the freezing missiles of the Black Hawk helicopters. He immediately ordered all submarines to remain silent and not surface to attack, waiting for the Allied air force aircraft to leave after they had run out of ammunition before surfacing to prepare to attack their deployed construction sites.
"WARNING: Enemy Fleet Detected!" [Warning - Foehn Rebel naval forces are approaching]
Epsilon EVA marked the top of the radar minimap with a dark purple outline and used satellite scanning to reveal the secret. A fleet with blue markings, consisting of blue kappa hover tanks, Allied destroyers, Aegis cruisers, battleships, and aircraft carriers, entered the battlefield from outside the battlefield's field of vision in a circular formation of many V-shaped formations, leaving ripples in its wake.
The Piranha mini-submarines and Nautilus submarines that had been lurking in this channel immediately surfaced or launched heavy high-explosive torpedoes to attack the naval fleet. Allied destroyers quickly took off their Osprey anti-submarine aircraft and began dropping depth charges to bombard the Nautilus submarines underwater. The Piranha mini-submarines were quickly targeted by the main guns of the battleships behind them. After a barrage of bombardment, they were capsized in the high-flying columns of water, torn apart by the shockwaves, or directly evaporated from the deep-water channel of Antarctica without leaving any fragments in the water.
The Nautilus submarine, facing the Osprey anti-submarine aircraft, was destined to be ridden on by the Ospreys and bombed with depth charges. These depth charges descended extremely quickly, and despite the Nautilus's mobility, they barely had time to leave their current position before blasting numerous holes in the outer hull. However, the double-hulled design proved advantageous at this point; the depth charges only damaged the outer hull, not the pressure hull, thus preventing the entire Nautilus from immediately flooding and burying the crew in its steel coffin. However, this was anticipated by the Upsey... Ryū could only rely heavily on the underwater units of the Fenfeng Rebels. The largest fleet consisted of Allied destroyers, so once the Osprey anti-submarine aircraft took off, there would be a huge swarm. Faced with the massive bombardment of depth charges, only a few Nautilus attack submarines would survive or be blown to pieces underwater. However, their hulls were damaged to the point that they could not withstand any more impact. If they were to suffer another round of depth charge bombing, then even if they were hit by just one depth charge, the few Nautilus attack submarines would be sunk in the next attack.
(They really have prepared a lot of destroyers, clearly targeting our large submarine force. I wonder if our allies at the main naval and air base will send Wraith attack aircraft to attack their ships. If they send enough Wraith attack aircraft to bomb the Saphrodite Rebel fleet, then I can gather my current Piranha mini-submarine force and take advantage of the chaos to attack them.)
Cult Zero then saw 16 Wraith Attack Aircraft forming a formation and launching ARO armor-piercing missiles at the Saferon Rebels' naval fleet. However, since the Aegis cruisers and destroyers were advancing side by side, the Medusa missiles quickly targeted the Wraith Attack Aircraft. The large number of Medusa missiles proved to be enough to make most pilots' hearts pound. However, the pilots operating the Wraith Attack Aircraft were not normal pilots. They were all emotionless clones who only knew how to obey orders. Therefore, even when the Medusa missiles were coming at them, they never tried to dodge them directly.
Or rather, dodging heat-guided Medusa missiles is a largely pointless endeavor, as they are currently the most conspicuous infrared sources in the sky, aside from the sun which appears to be shrouded in purple psychic energy. The Wraiths are not known for their maneuverability, so all Wraith pilots tend to fire all their ARO armor-piercing rounds before being destroyed, inflicting as much damage as possible on the Saephur Rebel fleet. As a result, Wraiths were shot down one after another. Only a few Allied destroyers previously heavily damaged by Nautilus submarines were sunk by airstrikes and slowly sank in the Antarctic Channel. The captains operating the destroyers had already been picked up by friendly forces and transferred to another ship. They would then be transferred ashore to operate newly launched destroyers. Meanwhile, the Saephur Rebel forces that landed on both flanks had already constructed an Allied naval dock at the original Epsilon naval dock site, where more destroyers were being built and awaiting launch.
Chapter 163 Old Memories Resurface (Part Six)
(As expected, without the powerful air artillery firepower of the Venomous Lizard airships, it's impossible to deal with the naval fleet of the Burning Wind Rebels. The second war factory has been built, and production of Venomous Lizard airships has begun as planned to make up for the lack of our air force strength. However, before that, the air bases, which are not directly protected by the navy, will be thoroughly ravaged by the aircraft carriers and battleships of the Burning Wind Rebels' naval fleet. Those Gatling tanks and archers can't stop the naval cannon fire. Sending the air fortress Ilicara directly up there would be suicide. Moreover, the Burning Wind Rebels deployed on the east side have bridge repair huts that they built. The bridge that was deliberately destroyed will soon be repaired by them. Then another force will be dispatched to cooperate with the naval fleet to take this bridgehead.)
Cult Zero then ordered his two Plague God siege submarines to head towards the nearest Allied construction site marked in blue, while he used pathpoint control to assign a tricky maneuver to his six Piranha mini-submarines.
The strategy is to circle around the naval fleet of the Burning Wind Rebels, using the speed advantage of the Piranha Mini-Submarines to keep them at bay and fire, drawing their firepower so that the Plague God Siege Submarine can fire two super-energy wave missiles to destroy the Burning Wind Rebels' allied construction sites and buy time for retreat. If they are still alive, continue to use hit-and-run tactics around the Burning Wind Rebels fleet until they are all wiped out.
In any case, Cult Zero doesn't care about the life or death of these six piranha mini-submarines. Soon, more piranha mini-submarines will be launched in the naval dock for combat. It doesn't matter if these six piranha mini-submarines sink. The construction process of piranha mini-submarines is short. The captain only needs to capture clones to serve as captains. No matter how many die, it won't hurt too much, as long as the goal is achieved.
"Die—just die!" "Die for Yuri!" "The time has come to sacrifice myself for Lady Yuri!" "Death is cheap!" "Hell is the only way!" "Die! Die! Die!"
The captain of the piranha mini-submarine roared in various ways, creating overlapping ripples in the Antarctic Ice Valley Channel as it rushed toward the Foehn Resistance fleet.
Meanwhile, the Plague God Siege Submarine, which had been navigating in shallow waters, immediately emptied the seawater from its buoyancy tank, injected compressed air, and quickly surfaced from the shore. The super-energy wave destruction device installed on the upper part of the submarine began to rapidly accumulate mechanically manufactured mental energy, slowly shaping a super-energy wave bomb that constantly emitted the most primitive mental energy. Then, with a melodious roar and a boosting mental energy wave, it successfully flew into the low sky, then transformed into an arrow, drawing a tilted parabola as it began to smash into the Allied construction site. After firing two super-energy wave bombs, the Plague God Siege Submarine quickly expelled the compressed air, filled the buoyancy tank with seawater, and submerged into deeper waters. The Nautilus submarine escorted them back to the vicinity of the naval dock controlled by Cult Zero.
The Piranha mini-submarine, which had been ordered by Cult Zero to exert all its strength to maintain the full combat capability of the Burning Wind Resistance Navy fleet, disappeared from the radar display at the same time as EVA's somewhat indistinct "Unitfulost". The Cult also heard the rumble of 360mm naval guns. He thought that a salvo from a battleship must have destroyed the entire Piranha mini-submarine force.
At that moment, the super-energy wave missile, which traced a parabola and hurtled toward the blue-marked Allied construction site, was spotted by the Blizzard Tanks and guards stationed near the construction site.
Ice-blue condensation rays and scorching hot man-portable guided missiles quickly appeared from the sky. The condensation rays that arrived first instantly destroyed half of the stability of the shaping field of the super energy wave bomb. The explosion created by the subsequent guided missile detonated the two super energy wave bombs in the air. With a piercing explosion, they turned into small mind control blast waves, releasing all the energy into the air.
(It seems that two Plague God siege submarines are still not enough to deal with their thin anti-aircraft firepower consisting of Blizzard tanks and guard soldiers. They should be using these troops to guard against our possible burrowing attacks. However, the Tyrant tanks should have been destroyed by them at the Weddell Sea defense line. Our side has no other burrowing units besides burrowing troop transports.)
The Cult of Zero was not discouraged by the failure of the Plague God Siege Submarine's surprise attack with super-energy wave missiles. They had only intended for the Plague God Siege Submarine to try its luck, and they could not stay in place to continue launching super-energy wave missiles. If they did not leave, the fighter jets of the Burning Wind Resistance Army would likely destroy the super-energy wave destruction device of the fragile Plague God Siege Submarine. If they were unlucky, they would be sunk on the surface of the water, without even having time to make it back to the naval dock for repairs.
Just then, an attack alarm sounded in the command room. A purple-red frame immediately rotated, encompassing the glacial island facing the Antarctic Ice Valley Passage, which was the air force base controlled by the main naval base. Switching the view, the heretics saw that the archers they had sent there were suppressed by the naval gunfire of destroyers and battleships, unable to raise their heads. Gatling tanks were in relatively safe positions, using their Gatling guns to fire at the Wasp drones taking off from the aircraft carrier. However, the Hellfire Tower on the salient had been removed from its original position by aerial bombs dropped by the Wasp drones, and the Gatling guns had been shattered by the gunfire of the destroyers and battleships. The archers were only forced to raise their heads by the explosions.
At this time, more Wraith attack aircraft also took off vertically from the tarmac and flew towards the Allied destroyers to launch air attacks. As always, the Aegis cruisers followed the Allied destroyers and launched Medusa missiles to smash the freshly launched Wraith attack aircraft into pieces or damage them, causing them to crash into the sea or onto the ice cliffs of the Glacier Mountains.
Zhuohusuu! A beam of intense heat shot from the cannons of the Antares turret, focusing on an Aegis cruiser that had gotten too close. It instantly melted through a set of missile launchers and detonated the ready-to-launch missiles, creating a small explosion that set the cruiser ablaze. Meanwhile, the Nautilus submarine guarding the main air base decisively launched two even larger supercavitating heavy torpedoes with visible paths on the surface, slamming them into the burning cruiser's underwater armor. With a deafening roar, the cruiser broke in two and sank to the bottom of the water. No captain was seen escaping; of course, without a rocket launcher backpack, he couldn't escape the whirlpool created by the sinking ship. However, nearby sensors detected unusual energy fluctuations different from the explosion itself, along with eerie blue specks of light mixed with the orange-yellow flames of the explosion.
Meanwhile, the friendly raider tanks arriving from the rear formed a neat column, creating orderly ripples on the water as they charged toward the flanks of the already disorganized Foehn Resistance naval fleet, attempting to break into them and wreak havoc from both sides, preventing the Allied destroyers and battleships from directly utilizing their artillery superiority to slaughter these ships.
Chapter 164 Old Memories Resurface (Part 7)
The idea of a Raider tank company is quite good against this Command & Conquer-themed fleet. Neither the destroyers, Aegis cruisers, nor battleships have close-in weapon systems (CIWS), and the Allied aircraft carriers, being drone carriers, have even less room to install CIWS. So, if they really charge into the minimum firing range of the ship's guns, they could really dominate a killing spree. Other Allied destroyers can't fire at each other in close formation, as that would only result in most of the ship's gun shells being used against friendly forces. Unfortunately, this fleet also has Kappa hover tanks. These Kappa hover tanks are equipped with 105mm AP shells as standard ammunition, which are extremely effective against the Raider tanks' thin armor. More importantly, hitting friendly ships won't cause much damage.
The Marauder Tank Company, intending to break into the flank of the Burning Wind Rebel Navy, was blocked in their path by the Kappa Hover Tanks that had actively surrounded them and opened fire. In an instant, heat rays and 105mm AP rounds flew across the battlefield. The Kappa Hover Tank was hit by the heat rays, which burned through part of its armor and made it sway. The Marauder Tank drivers knew that if they did not destroy the Kappa Hover Tanks while they were moving, none of them would be able to break into the Burning Wind Rebel Navy fleet line alive. The heat rays did have some impact, but neither the heat rays nor the heat beams had enough impact to flip the entire tank on the spot. Many lighter armored units would simply be wiped out.
(No, the number of Marauder Tanks is still too small to destroy all of the Fubuki Rebels' Kappa Hover Tank Company. They are destined to fail and are only meant to buy time.)
As the heretic watched the Marauder tanks being blown up on the water or overturned and sunk by the water jets from the naval guns, he knew that the Marauder tank company's plan had failed.
"Reinforcements Have Arrived." [The elite forces of the Mind Legion have withdrawn from the front lines and arrived here to support you.]
As Epsilon EVA broadcast the news, it also switched the Heretic's battlefield view to the waters behind the main naval base, where five Marauder tanks and four magnetic tanks drove in a horizontal line from the water.
(Ah, the Marauder Tanks are fine, since my War Factory can produce more anyway, but the Magnetic Control Tanks are quite valuable. Their magnetic control coils can immobilize the Saphrodite Rebel Navy fleet. Most importantly, after referencing the technology of the alien race Scrin, he can lift non-battleship and aircraft carrier-level ships into the air.)
The heretic wore a satisfied and delighted expression as he planned the route for the four precious magnetic tanks, from his main base to the main naval base and then to the air base that had become the front line. This would allow the magnetic tanks to lift up the obstructing Aegis cruisers, enabling their air force units to freely bombard these enemy fleets that lacked anti-air capabilities.
After acquiring Scrin technology, a pair of magnetic control coils were powered to become a small Scrin reactor. Thus, the magnetic rays had enough energy to lift targets such as ships. However, the weight of sea monsters such as battleships and aircraft carriers was still beyond the capacity of the magnetic control coils within the current structural range. The only solution was to redesign the vehicle body and magnetic control coils.
While the heretics were planning to use magnetic tanks to teach the Burning Wind Rebel fleet a lesson, the purple-pink squares guarding the intersection on the artificial high ground on the radar minimap had all disappeared.
Beep beep beep! [The eastern high ground of the eastern defense line has fallen. Friendly forces are organizing a counterattack, but the Burning Wind rebels have the advantage of higher ground, which is very disadvantageous for us!]
The heretics cut over and saw that the Antares Battery below the snow-covered man-made ramp was being blasted into countless fragments by 150mm shells falling from the sky. Mastodon tanks, Blizzard tanks, Minotaur tanks, and Prism tanks were taking advantage of the terrain to efficiently annihilate the Epsilon recruits, berserkers, archers, and Opus tanks that were preparing to charge up the high ground.
(These Foehn resistance forces are not currently equipped with anti-stealth robotic tanks or SEAL teams; they can use Shadow Aura in conjunction with mind control specialists to create chaos.)
As Cult Zero was thinking this, he discovered that behind the Tech Concrete Fortress and the Epsilon City Wall, there were numerous guards, Prism Siege Soldiers, and snipers destroying the production buildings and other structures belonging to the main naval base below. These snipers were undoubtedly sniping their soldiers, and of course, they would snipe any psychic elites they spotted immediately.
(Their infantry formation is quite dense. It seems they don't need psychic elites to control their vehicle units and disrupt them. They can simply turn the soldiers nearby into berserkers loyal to Epsilon and let them fight their former comrades.)
Thinking this, the Heretic unleashed a Shadow Aura on the four bombers already deployed on the airport tarmac. Amidst the ring-shaped fluctuations of dim gray psychic power, the four Evil Spirit Ascendant bombers vanished semi-transparently from the battlefield. This was one example of their masterful use of psychic power. Then, under the Heretic's planned control, they slightly shifted to a longer flight path to stealthily slip over the heads of the Burning Wind Rebels soldiers, ensuring the Evil Spirit Ascendant bombers returned alive if possible. Whether they would still be effective afterward was another matter entirely. After the incident where soldiers were mutated into hordes of berserkers by the gene-mutating bombs of the suddenly appearing Ascended Evil bombers, the Burning Wind Resistance forces would certainly be on guard. Otherwise, one might suspect that the Burning Wind Resistance had something wrong with their brains, actually giving their infantrymen free to mutate into berserkers and play with their vehicles, causing sparks and debris to fly everywhere. For berserkers, tearing apart living people and smashing vehicles is just a matter of playing or damaging something. As for whether it constitutes murder, that's not something their mostly muscle-based, simple brains are willing to think about.
The Ascendant bombers swiftly rose from the four parking positions marked with VIP symbols, then streaked invisibly with wingtip vortices toward the cluster of Saphate Rebel infantry deployed at the corner of the artificial high ground. The Shadow Aura lasted for one minute, while the Ascendant only needed 30 seconds to fly over the Saphate Rebel infantry equipped with Allied infantry gear.
Just as the heretics had predicted, the Ascended Spirit descended without hindrance upon the infantry group that was indiscriminately slaughtering friendly forces. It then dropped the genetically mutated bombs mounted on the racks. With a sharp whistling sound as the bombs fell, the Burning Wind Rebel infantry realized the air attack and immediately scattered. The Blizzard tanks immediately turned their bird-head turrets to aim at the suddenly appearing Ascended Spirits and opened fire. However, the Ascended Spirits had already dropped the three bombs mounted on the racks, and a purple cloud filled with mutated particles had already enveloped the soldiers who had not been able to evacuate. Accompanied by a roar that was both human and beast, they began to mutate into berserkers.
Meanwhile, the Peacemaker cannons set up at the rear immediately turned their muzzles and aimed at the area where the mutant particle cloud was spreading, firing continuously with six 150mm high-explosive shells that blasted into the area, shattering all the still-developing berserkers within. The Evil Spirit Ascendants were also shot down by the more internal anti-aircraft fire, with none surviving.
Chapter 165 Old Memories Resurface (Part 8)
(It seems we can continue producing 4 more Evil Ascendants. The Burning Wind Rebels are really decisive. As long as they use their Peacemaker cannons to blast the friendly infantry who are still in a state of genetic mutation, it is indeed a good way to stop their former comrades from extending their corrupted and powerful fists against them. In this sense, the Evil Ascendants only killed some of their infantry this time. What a loss.)
Cult Leader Zero sat in his office chair and shook his head, shifting his focus back to his base, preparing to mobilize more troops to the front lines to stop the Burning Wind Rebels' advance.
Just then, around the construction site protected by laser gates, moats, hellfire towers, and Gatling guns, a hyperspace teleportation assault team composed of longsword-wielding infantry appeared amidst the still-lingering triangular teleportation waves. With a deafening roar of hyperspace teleportation and the sound of a collapsing teleportation field, the team was immediately riddled with holes by Gatling guns, 30mm shells, and thermal beams, or burned to a pile of wreckage. They gained absolutely nothing; the entire raid was utterly ridiculous. The heretic felt a little regretful, thinking that if he had prepared some psychic elites to ambush them, he could have controlled them, stuffed them into bio-reactors to generate electricity, and sent their vehicles into crushers to be pulverized into funds for his use.
Suddenly, nine Chrono Legion soldiers teleported to the mine where the Ghost Mining Truck was located and to Yuri Plaza. The friendly Shadow Tanks, detecting these Chrono Legion soldiers at the mine, immediately revealed themselves and launched an attack. However, the Chrono Legion soldiers' neutron rifles were instantly aimed at the attacking Shadow Tanks. With a blue, uncontrolled ring-shaped fluctuation, the translucent blue Shadow Tanks froze in place. The other Shadow Tanks launched their attacks, and with a series of "ooh-ooh" sounds, the Chrono Legion soldiers melted into puddles of green liquid on the ground. Unfortunately, the number of Shadow Tanks remaining at the base was not greater than the number of Chrono Legion soldiers. Even though one unfortunate Chrono Legion soldier melted into a puddle of green liquid, the Chrono Legion soldiers teleported to Yuri Plaza immediately arrived to reinforce them, freezing all the Shadow Tanks. Fortunately, the cloning tanks and barracks inside the base were still producing... The Berserkers immediately rallied their forces and charged at the Chrono Legion soldiers, using their numerical advantage to overwhelm them. Just then, a Venomous Lizard airship was assembled in the War Factory, its clone pilot already inside the cockpit, and took off. Upon spotting the Chrono Legion soldiers, it immediately launched powerful plasma disc bombs downwards. The Chrono Legion soldiers were forced to avoid its onslaught and teleport back to the plaza area. The Heretic also pulled all the Berserkers back to prevent these newly minted Berserkers from becoming innocent victims of friendly fire, their bodies turned into part of the high-temperature plasma. The Shadow Tanks, temporarily frozen by the neutron rifles, returned to normal and continued to pursue the retreating Chrono Legion soldiers to the plaza. Then, the Heretic saw the Chrono Legion soldiers simply disappear from their spot, leaving only a dissipating triangular teleportation wave, not appearing anywhere in their base.
(The attempt to steal a chicken backfired, very well. Now the Burning Wind Rebellion should not try to amass a large force. My base is currently undergoing a time-space teleportation raid.)
Cult Leader Zero nodded smugly, and then switched the war factory, which had been idle and no longer producing Opus Tanks, to producing Shadow Tanks. He couldn't guarantee that the Burning Wind Rebellion wouldn't try to launch another round of time-space teleportation attacks on his seemingly weak base, so preparing a large number of Shadow Tanks was the right choice. In any case, the Burning Wind Rebellion was currently deploying heavily armored units to the front lines, supplemented by a small number of elite infantry to maintain the offensive against the headquarters' defensive base. At most, they could only teleport some lightly armored units to harass and destroy his base.
While the Shadow Tank's dissolving ray is only moderately effective against heavily armored units and buildings, it is remarkably effective against infantry and lightly armored units.
Beep beep beep! [The second friendly Epsilon construction site has been destroyed, the eastern defensive line has fallen, and the Foehn Resistance's artillery units have begun bombarding our bunkers and fortresses!]
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