Price: $2500

Cooldown time: 7:30

Requires power: Yes

Target: Only applies to friendly units.

This support skill activates the nanofibers within the armor of the Foehn Infantry within a certain range, significantly enhancing the affected infantry and sometimes even altering their role.

Note: Converted infantry will lose their original level and will need to regain experience and level up.

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Setting in the book: None yet

Foehn Architecture: Regeneration Chamber

Regeneration chamber

Price: $3000

Electricity: -200

Durability: 1300

Construction prerequisites: Core/Spire/Loom expansion module

Function: Economic support

Armor type: Light armor building

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The Foehn Resistance has established numerous nano-production workshops in the Last Fortress and Colonia. However, when the Foehn establishes new strongholds somewhere in the world, setting up expensive and easily destroyed nano-production workshops in these strongholds seems like a dangerous move in the face of the enemy's fierce and continuous offensive.

Thus, the Regeneration Chamber was born. This type of building will utilize nanotechnology for a crucial purpose: material collection. Foehn primarily uses nanomaterials to manufacture highly efficient weapons and construct buildings, but the world's resources are extremely limited, making material collection a critical task.

The Regeneration Chamber provides all Foehn units with nanobots, allowing them to salvage usable materials from destroyed enemy units, including tanks, infantry, and buildings. When a Regeneration Chamber is established, a portion of the resources is recovered and used to fund the Foehn Commander whenever an enemy unit is destroyed; the amount of funding provided is based on the value of the destroyed unit.

The Regeneration Chamber isn't entirely defenseless; it can periodically launch a cluster of nanobots to attack enemy infantry, "devouring" them. This attack also generates a "Grey Gu," which can heal the Foehn infantry, much like the healing nanoclouds created by the Huntress.

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Additional Information:

Limited to one

Unable to be occupied

It can provide additional funding, similar to how technology can be used to drill oil wells.

It can be compromised to reveal the amount of funds currently held by the compromised party.

For each unit and building not destroyed by defensive structures, you will receive funds equivalent to 25% of its construction cost.

For each hero and special unit not killed by defensive structures, you will receive funds equal to 50% of its cost.

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Support Skill: Annexation

Price: $800

Cooldown time: 7:00

Requires power: Yes

Target: Damage effects only apply to enemies; healing effects apply to both sides' Firewind Infantry.

Launch nanobots at enemy infantry, severely damaging or eliminating them. Destroying infantry generates a nanocloud that heals Foehn infantry upon entering it for a period of time.

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The book defines it as the Nano Regeneration Chamber.

Foehn Upgrade: Colonia Orbital Module Agreement

Colonia Orbital Module Agreement

Price: $1400

Electricity: -140

Durability: -

Construction prerequisites: Barracks + Cloudpiercing Spire expansion module

Function: Call for reinforcements

Armor type: -

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Exclusive buildings on the flank of Colonia

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Once the barracks are upgraded with the orbital module protocol, commanders on the Colonia flank can quickly deploy reinforcements, which are airdropped directly from Colonia using orbital modules. The airdrop requires a beacon for guidance, and this beacon can only be placed near the upgraded barracks. Therefore, if the Foehn commander needs to create more orbital module landing sites, he will also need to upgrade other barracks throughout the battlefield.

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Support Skill: Divine Soldiers Descend from the Sky

Price: $4000

Cooldown time: 7:30

Requires power: Yes

Deploying a beacon near the upgraded Foehn Barracks will provide landing coordinates for the orbital pods. A total of 15 orbital pods will be airdropped over time, each containing troops consisting of Iron Cavalry and Pikemen. If the orbital pod beacon is destroyed during this process, the airdrop will cease.

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The book states that the orbital module can accommodate not only iron cavalry and spearmen, but also all the Fiery Wind infantry, as well as terrifying drones, long-range drones, and roadrunner mobile bombs.

Foehn Upgrade: Core/Loom/Spire Expansion Module

Network Core/Cloud Piercing Spire/Nanofiber Loom Expansion Module

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Price: $1500

Electricity: -150

Durability: -

Construction prerequisites: Network core + Cloud-piercing spire + Nanofiber loom

Function: Provides complete technology

Armor type: -

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To acquire the full technology, each subfaction of the Burning Wind Rebels needs to upgrade one of their advanced tech buildings; which building to upgrade depends on their tactical and technological needs. Therefore, the Shark Vanguard will choose to provide the Network Core with expansion modules, the Colonia Flankings will upgrade the Cloud Piercer, and the Last Fortress will provide the Nanofiber Loom upgrade.

Each upgrade requires three advanced technology buildings to unlock and will provide the commander with unique support skills.

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Support Skill #1A: Power-Off Missile

This is a unique support skill for the Wild Shark Vanguard and requires the Network Core Expansion Module.

Price: $1200

Cooldown time: 7:00

Requires power: Yes

Target: Both parties are affected

The network core launches a power-out missile, which will temporarily paralyze all buildings within its range for 22 seconds after hitting the target location.

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Support Skill #2A: Megalodon Arena

This is a unique support skill for the Wild Shark Vanguard and requires the Network Core Expansion Module.

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