Chapter 97 A Song of Ice and Fire

Since failing the interview for Longevity Games, Lin Qiming has spent the last two months playing and analyzing a large number of roguelike games.

Now, compared to Potato Survivor, he finds that this game is unlike any other similar game he has played recently.

Its item crafting is not complicated, the plot does not contain any profound metaphors, and the operation skills are so simple that you only need to focus on movement.

The core of this game is simple to the point of being brutal: kill monsters, get stronger, and then kill more monsters.

But this simple core logic, coupled with just the right amount of numerical growth and the satisfying, intuitive feedback of mowing down enemies, creates a wonderful chemical reaction that makes it irresistible.

Lin Qiming opened the Word document, hovered his fingers over the keyboard for a few seconds, and then began typing the title:

First Impression of Potato Survivor: Why This Seemingly Simple Game Has the Potential to Become a Hit.

He typed while organizing his thoughts, and his typing speed wasn't particularly fast.

He first described his initial experience playing the game, the exhilarating feeling of mowing the grass non-stop, and then began a comparative analysis, pointing out the simplification and innovation that Potato Survivor made within the roguelike game framework.

Finally, he made a brief summary:

In the current mobile game market, which is becoming increasingly complex and demanding, "Potato Survivor" has chosen to go against the grain and opt for a lightweight approach.

With its extremely low barrier to entry and instant positive feedback, it accurately captures the most fundamental need of players: enjoyment.

This kind of joy doesn't require complicated understanding or a long development period; you can get it simply by opening the game.

Therefore, I believe this game has the potential to become a blockbuster and break into the mainstream.

Lin Qiming stopped typing at this point.

It's a breakout hit!

This is a phrase that many game industry professionals dream of.

This inevitably made him lament his bad luck.

However, this time he didn't dwell on it anymore, but shook his head and shook off those distracting thoughts.

At the end of the article, he added a sentence: "After I get home tonight, I will do a more detailed design breakdown, including numerical models, monster AI behavior trees, etc. I welcome colleagues to exchange ideas."

Once the article was completed, he logged into several forums frequented by industry professionals, such as indienova and Gameres, copied and pasted the article, and clicked publish.

The original plan to try to take the civil service exam after winning the prize money from Starry Night Games was ruined by the sudden dissolution of Starry Night Games.

He could only try, somewhat by default, to demonstrate his industry insights and professional skills in this way in order to knock on the door of another game company.

By the time I finished doing all this, it was already 9:30, and the internet cafe was gradually getting more and more crowded.

Lin Qiming didn't linger and turned off the computer.

The young man next door was playing "Global Watch" with his new friend, and the battle was fierce.

Lin Qiming also has a life he must face and a family he needs to support.

He got up, walked out of the internet cafe, and headed towards the entrance of the "Hummingbird Crowdsourcing" station next door.

Meanwhile, at Room 608, Building D, Art and Creative Park.

Although Chen Bainian emphasized before leaving get off work yesterday that game development had come to a temporary halt and everyone could get some rest and not have to come early tomorrow.

However, by nine o'clock, almost everyone had already arrived at the open office area of ​​Changshou Games Studio.

The air was filled with the aroma of coffee and breakfast, along with an irrepressible tension and excitement.

This was, after all, the studio's first real project launch, which directly affected the future and tangible bonuses of everyone present.

No one can truly be indifferent and get a good night's sleep at home.

Cheng Zhixing arrived earliest. He had barely slept and simply went to the company early, then kept refreshing the game's sales page.

Several colleagues from the art team huddled together, quietly discussing the possible feedback from the player community, worried that the game's art style might be criticized as too ugly.

The programmers were relatively calm, but some of them occasionally looked up at the workstation of Zhang Wei, the head of the operations team.

"Why haven't Boss and Brother Xu arrived yet?" Someone glanced at the time; it was almost nine o'clock.

"I guess something's up. They seem to live in the same neighborhood," Cheng Zhixing replied without looking up, pressing the F5 key again.

It's exactly nine o'clock, one hour since Potato Survivor was officially released on Steam.

"Hey Viagra! Stop browsing the forums, look at the data!" someone couldn't help but shout.

Immediately, someone chimed in, "Yeah, it's been an hour since it went on sale, it's time to check the backend data!"

Under the spotlight, Zhang Wei took a deep breath and opened the backend data page of the Steam platform.

The moment the page redirected successfully, his eyes widened, and his voice rose sharply with excitement, yet he still clearly reported the data: "33326 copies sold in the first hour! Peak concurrent users exceeded 27,000! We're on the daily sales charts!"

Wow!

Cheers and high-fives erupted instantly in the office.

The tense atmosphere from just moments ago was suddenly released by everyone.

"Awesome! Absolutely amazing! I actually made this game!"

"Does anyone remember what the first hour sales figures for 'Getting Over It' were?"

"It wasn't announced, but it seems to be quite bad. I remember when he was interviewed in Lou Ge's live stream, the sales had just broken 10,000, which was only the fourth day after the release."

"Based on this data comparison—doesn't that mean our project is about to take off?"

"Don't even think about it. The conditions when our boss was making 'Getting Over It' were nothing compared to our current marketing budget and platform placements. But it's certainly a great start!"

Everyone was excitedly discussing it, completely forgetting that it was already 9 a.m., the official start time for work.

Chen Bainian and Xu Haoran had just stepped out of the elevator on the sixth floor.

Xu Haoran muttered to himself, "Why did they set the launch time for 8 a.m.? It made me so anxious all night that I couldn't sleep a wink."

"We need to consider the timing coordination of the global release," Chen Bainian explained calmly. "At this time, it's dawn here, but it's just after get off work in North America. In a few hours, people in Europe will also start waking up one after another. This way, we can maximize the promotional effect of the homepage carousel throughout the day."

As soon as Chen Bainian finished speaking, he heard a clear cheer coming from his office.

"Hey, what's going on? It's only been an hour, how did things get so chaotic?" Chen Bainian said, finding it a bit amusing.

"What else could it be? It must be the results! Only you can keep your composure!" Xu Haoran didn't have time to say anything more, quickened his pace, and almost ran into the door of room 608.

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