I'm doing daily quests in Wizarding World
Chapter 79 Solution
Chapter 79 Solution (Part 1)
Besides the Troll Handbook, the other two items are a "Mobile Demountable Fountain Building" and a job change manual for the Goblin Mad Hatter Shaman, another Goblin class.
The former solved a small problem that Lynn had been worrying about.
That refers to drinking water in the goblins' food and water problem.
This mobile, detachable fountain structure can be placed anywhere, and it will automatically absorb water energy from the air and continuously convert it into clean water, perfectly solving the water source problem.
The seemingly magical architecture is actually the result of alchemy.
Lynn studied it carefully and found many traces of alchemy, but many of the techniques were too advanced for him at the moment.
Lynn checked it over and then put it back.
Then comes the last item.
The Mad Hatter Goblin Shaman
This is a special group within the goblin race, who are born with powerful mental strength—therefore, only goblins with strong mental strength can meet the requirements for changing to this profession.
Among the goblin race, those who possess spellcasting abilities are a minority, since most goblins are more focused on alchemy.
The extraordinary profession of the Goblin Mad Hatter Shaman originated in a certain plane. A group of goblins who ate a cursed mushroom accidentally awakened a powerful energy. Unable to guide this power, the goblins were feared and ostracized by their tribe.
Over the long years, they gradually learned to guide this power in a strange way.
When casting spells, their bodies are crackling with green lightning, which is their mark. The magic they cast contains strong instability and may cause a secondary explosion. This instability may also cause some kind of mutation in the magic they cast.
If the Mad Hatter shamans overuse their internal power, they may cause it to spiral out of control, turning themselves into a pile of mud.
The goblin mad hat shamans are not particularly good at learning because their minds are often filled with hallucinations, which seriously affects their ability to think seriously and study magic.
Goblin Mad Hatter Shaman's Compatible Spells:
"Little Lightning", "Blessing and Encouragement", and "Strong Light Impact".
Goblin Mad Hatter Shaman Job Change Requirements: 5 points of Spirit (Standard Spirit), 1 Evil Moon Mushroom.
Transformation Ceremony:
(picture)
Goblin spellcasters seem to be a pretty good extraordinary profession.
There is actually a difference between magic and spells.
The two are also easy to distinguish.
As long as the caster has enough mental strength, the spell can be cast repeatedly.
Magic, on the other hand, has a daily limit on the number of spells that can be cast, with the limit varying depending on the caster's class level.
Crossing through labyrinthine mazes and traversing the vast sea of clouds.
Above the sea of clouds, atop a majestic mountain peak, a grand palace sits atop a flat mountaintop.
A ring of countless oval mirrors floated in mid-air inside the palace.
Each mirror has a projected image showing the apprentices' real-time dynamic movements within the maze.
In the center of the palace stood a long banquet table, where wizards of different temperaments strolled leisurely along both sides, selecting ingredients from the food.
At the banquet, one can see all kinds of ingredients, some cooked, some raw, and even more surprisingly, the fruit platter, shrouded in shimmering icy mist, is arranged to resemble a stream. Snow-white, crystal-clear seashells are scattered on both sides of the clear stream, and the pebbles, washed by the water, gleam with a warm luster. The seashells are slightly open, and a milky-white figure wearing a seashell is fanning the seashell, bending down to gently drink some water, with a look of contentment on its face.
A fork fell from the sky, accurately piercing the little man's body. With a slight scream, the little man, pierced through the body, fell into the gaping maw of blood.
"Burp~"
He let out a leisurely burp, and then began his serious work for the day.
"Hey, interested in guessing who will get the most points and win? I'll open the betting." The round-figured wizard with a small mustache said with a smile.
"Not interested."
The wizard, who was being patted on the shoulder, coldly refused.
"Don't make a hasty decision. In addition to the normal betting odds, the winner will also receive an extra 1000ml of Styx water from me."
"Well, could you explain the rules?"
"I knew you'd be interested," the well-built wizard with a mustache said happily.
"This is the list of all the participants this time."
Contestants?
The wizard frowned and looked up at the floating mirrors above.
In fact, almost none of the wizards in the palace paid any attention to these things hanging above their heads, even though they had been hanging there all day.
To many wizards, this was just playing house.
It was just a bunch of apprentices having fun; they were only there to recruit students and, incidentally, fulfill their contract with that person.
"If I place a bet and win, I'll get 1000ml of Styx water?" A wizard passing by suddenly stopped and turned his head to ask with interest.
"Of course, but you can only bet on one apprentice at a time, and the value of a single bet cannot be less than 100 magic stones. Otherwise, if you bet a little bit on each apprentice, then I'll have given away this Styx water for nothing," Graham said half-jokingly.
"I'll bet on that kid. I'm betting he'll get the most points in the end, so I'll wager three hundred magic stones," Harlin said, pointing to a mirror in the upper right corner.
Graham followed Harlin's gaze.
"Are you sure it's him?"
"What, you're not letting us place bets?" Harlin said.
"Of course you can, but I didn't expect the famous Seventh Demon Wizard to value a commoner so much. I thought you would choose another wizard apprentice. After all, the Mechanical City applied for a special spot for this branch venue, and many forces that knew about it in advance sent students here," Graham said.
This place is not the only recruitment point in the Wizarding Continent, but one of many recruitment points in the Wizarding Continent.
For the vast Wizarding Continent, the various forces recruit students through a variety of means.
"Fortunately, I had heard that the current Star Diviner leader of the Star Wizarding Academy was always frivolous and liked to run betting operations. I didn't expect it to be true," Harlin said calmly.
"Haha, quite a few famous wizards have come this time. I'll get back to work." Graham waved to Harlin with a smile, then turned and left.
Harlin watched Graham leave, his eyes slightly narrowed.
Graham graduated from the School of Stars Wizarding, which is most famous for its group of wizards who love to study divination and stars.
Graham, who ranks first among the many fortune tellers of this generation, is very famous, but not many people actually know what he looks like. Rumors circulate that he is a wizard with peculiar quirks.
Although there are still 29 days until the summit, some beings can glimpse a corner of the many possibilities of the future in advance. Harlin felt that Graham might be able to see something, otherwise why would he be at this venue?
(End of this chapter)
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