Chapter 51 Recruitment (Part 1)

Lynn pondered as he organized Rogge's legacy.

He's not even compiling the legacy of a formal wizard yet; he's only dealing with the knowledge passed down from a third-level necromancer apprentice, and he already has this much knowledge.

Lynn couldn't help but sigh, no wonder everyone says that hard work is more important than talent in the profession of wizard.

From the knowledge Lynn had gathered, he could roughly deduce in his mind how many methods, spells, and various trump cards a third-level wizard apprentice possessed.

Of course, the fact that he has mastered so much knowledge may also be related to the fact that he is a necromancer apprentice. After becoming an undead, he has a longer lifespan and naturally has more energy to read and learn knowledge.

Lynn organized all the spells.

Ten zero-ring spells: Sleep Spell, Dark Energy Ray, Organ Preservation, Dark Light, Light Spell, Repair Spell, Poison Gas Spray, Touch of Fatigue, Switch Spell, Communication Spell

A first-circle spell: Fear

Many zero-ring spells are low-power general-purpose or utility spells—in fact, this was the original purpose of zero-ring spells, which were initially called zero-ring tricks.

Learning a functional zero-ring spell may not significantly increase combat power, but it will definitely boost one's prestige.

The Dark Energy Ray is the beam of light that Rogue releases upon himself. Its effect is straightforward: it inflicts destructive dark energy damage on the target it hits, while reducing the damage against dark or undead creatures.

The organ preservation effect allows the organ affected by this spell to remain active for 24 hours.

It is generally used to preserve the activity of spellcasting materials or experimental materials, because many substances decay very quickly, and their medicinal properties will be greatly reduced after decay.

The Dark Light is the spell that Rogue cast at the beginning, creating a black dome with a radius of 50 feet to block outside vision, while people inside the dome can see without being blocked.

When Lynn first saw the name of the spell, he thought it was a "flashbang" spell.

But after more contact, Lynn discovered that the Light spell was not what he had guessed.

The Light spell applies a constant glowing effect to a target for a certain duration.

This target can be an inanimate object, a living object, or even just a part of a body!

Restoration is a technique that repairs an object, but it cannot be applied to living things; it can only be applied to inanimate objects.

The more intricate and complex an object is, the more difficult it is to repair.

However, the same item can be repaired multiple times.

Lynn discovered that the Repair spell required a whopping 86 nodes, making it the zero-ring spell with the most nodes he had ever seen.

The sheer number of spell nodes might be related to the somewhat unreasonable healing abilities of the Heal spell.

Then comes the poison gas spray spell, which generates a dense cloud of poisonous mist in a fan-shaped area in front. This poison is deadly to ordinary people, but its effect is not ideal for supernatural beings.

The Touch of Fatigue generates a tentacle of negative energy that injects negative energy into the target's body, thoroughly stimulating their fatigue and making them feel tired and sleepy instantly.

At the same time, the spell's effects are still significant for wizards; its most obvious characteristic is that it increases the mental energy consumption of the target's actions.

Finally, there are the Switch and Communication spells. The Switch spell can open a closed lock or close an open lock after it is cast—even if the wizard forgets to bring the key, it will not matter.

It's worth noting, however, that the Switch spell can only open physical locks; it cannot open conceptual locks, magical locks, or magical traps.

Once the Communication spell is cast, it allows the caster to transmit their voice to a designated target within the spell unit, similar to the effect of transmitting sound into the ear, but at most, the voice can only be transmitted for a maximum of 5 seconds.

The final spell, Fear, is, according to inherited memories, a spell designed to banish or control groups.

Organize your spells well, especially memorizing their frameworks.

Then came some important knowledge; Lynn stayed at home for two whole days.

"If only there were a spell that could directly convert the thoughts in my head into words," Lynn sighed.

Writing by hand is really slow and tiring.

If there is no similar spell, I must create one when I become a wizard.

After organizing the heritage, Lynn began to meditate. Perhaps because he had been using his brain more frequently these past two days, Lynn found that his meditation efficiency had actually improved quite a bit.

Half a day later, a new earth ring was successfully formed, and mental strength increased by 0.1.

That evening, Lynn went to the port and got the fake silver ore from Big Gold Tooth.

Big Gold Tooth's fake silver mine weighed over ten kilograms, but Lynn didn't take the silver coins.

The silver coin was of no use to him. The last time he said he needed a silver coin, it was just to intimidate Big Gold Tooth and prevent him from making wild guesses.

Back in his room, Lynn couldn't wait to enter the alchemy lab.

Lynn's biggest desire was to create a meditation-accelerated mutation potion, which was an "experience-boosting potion."

It can make you meditate faster every day.

After entering the alchemy lab, Lynn began making potions...

After working for three hours, in the laboratory, Lynn was intently dripping the last drop of pure silver liquid into the reagent bottle. As the silver liquid was added to the milky white solvent, it completely dissolved and disappeared.

After about a minute, the surface of the milky white solvent began to shimmer with silver light, as if it were wearing a silver robe.

It lasted for nearly 10 seconds before dissipating.

"Ten seconds...that's acceptable, I guess," Lynn muttered to himself.

The most important step in using the Meditation Mutation Accelerator Potion is the final step.

This step allows for the most direct observation of the potion's quality—Silver Flash.

The final image of him wearing a shimmering silver robe is Silver Flash.

It needs to take more than 8 seconds to be considered acceptable, and 20 seconds is considered perfect.

Lynn was still quite proud that the new potion could be successfully made on the first try.

Afterwards, I cleaned up the lab and finished my daily tasks.

After resting for a few hours and regaining his composure, Lynn took out the potion he had prepared.

Lynn leaned closer to smell it and found that the medicine smelled a bit like rubber. How could it smell so awful…

Lynn hesitated for a moment, but quickly hardened. He knew best what ingredients he had added to the potion he made, and even if there was a problem, it wouldn't poison him.

Drink it all in one gulp.

Lynn felt as if she were "lifting into the air," her thoughts wandering, her body feeling light and airy...

When the meditation session ended, Lynn opened his eyes, a look of amazement in them.

I just got a new Earth Ring through meditation yesterday, and another one today. Normally there should be a "buffer period," but the effects of the potion caused this buffer period to pass directly.

(End of this chapter)

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like