Sixth Ring Wizard
Chapter 680 Protoss and Titans
The Astral Plane is ruled by a group of life forms called the Protoss. They are powerful, intelligent, and possess endless lifespans and boundless knowledge.
The Protoss individuals are powerful enough and have formed a stable social structure, with a high level of civilization development among them.
The Protoss civilization has spread to all parts of the astral universe and is very mature and stable.
Generally, a galaxy group is considered as a unit, and the spirits within this galaxy group can be regarded as the residents of a city.
Titans are different from Protoss. Titans generally have similar forms, humanoid creatures, and their systems are enormous.
They possessed extremely powerful strength from birth, being born as legendary-level creatures, or level seven creatures.
However, most Titans' strength stops there. A small number of highly talented Titans can reach the level of an eighth-level overlord, but there are almost no Titans at the progenitor level.
The Titans were able to come into being primarily because of the existence of the Astral Well.
As the Titans were being conceived on the planet, the Astral Well continuously supplied them with energy, giving them the innate ability to communicate directly with the Mother River and obtain energy from it to strengthen themselves.
This is why Titans are born as Level 7 Legends; they could communicate with the Mother River even before they were born.
Most Titans are born with a planetary system, are enormous, and even have their own ecosystem, with many life forms living on their bodies.
The Titans hold a relatively low status in the Astral Plane, far inferior to the Protoss.
Although they are stronger than most Protoss when they are born, their potential is not as high as that of the Protoss.
Furthermore, the Astral Plane is now dominated by the Protoss, and the two are in completely different positions.
The Abyss Plane has discovered a nascent Titan, located inside a planet. It appears to be in a very early stage, with a very long time before it is born.
The Astral Well that powers this planet is located in a star system not far from the planet.
The purpose of the Abyss Plane's journey is to go to that star system and seize the Astral Well.
They have figured out the approximate distribution of power there: there is only one Progenitor-level Star Spirit, and the rest are at the seventh or eighth level of life form.
The Abyss Plane has deployed three Primordial Ancestors this time, so theoretically it shouldn't be too difficult for them to seize the Astral Well.
They didn't intend to kill the Protoss Progenitor directly; their only goal was the Well of the Astral Plane. They would grab it and run, without lingering.
The target galaxy is located on the edge of a huge galaxy cluster, which, from a human perspective, is equivalent to a rural area of a city, so the defenses are not very strong.
After listening to the discussion between the three Thousand-Eyed Ancestors, Herag had a general understanding of the situation.
This time, he only needs to follow the three Thousand-Eyed Ancestors. After arriving near the Star Well, he just needs to take the time to draw a trace of the Mother River's power from it.
Since this was the first time the three Thousand-Eyed Ancestors had attempted to seize the Star Realm Well, they were unsure if they could succeed and could only give it a try.
They didn't even know how to separate the Astral Well; they could only figure out a specific method once they got closer.
This mission could fail; they were only treating it as an experiment.
But it's different for Hellagur; he only needs to get close to the Astral Well.
His goal was only the power of the Mother River within, not the entirety of the Astral Well.
After discussing it, the group prepared to set off.
The spatial passage opened up by the Thousand-Eyed Ancestor and others is located on a wasteland not far from the lava cave.
When Herag arrived there, he saw a huge portal of light made up of the bones of various animals.
Inside the arched gate made of piled bones, there was a green light curtain.
At this moment, many different kinds of monsters were already going in and disappearing into the green light curtain.
These monsters all have missions; strictly speaking, they are all cannon fodder. Their main purpose is to cause destruction in various parts of the target star system and attract attention.
As for whether he can come back, it's highly likely he won't.
Because in the plan of the Thousand-Eyed Ancestor and others, they had not even intended to bring these demons back.
Regardless of whether this operation succeeds or fails, and regardless of whether these monsters live or die, they will remain in the Astral Plane forever.
For the Abyss Plane, the most important thing in this operation is speed; it must be swift and decisive, without any delays.
With their strength, they didn't want to confront the Astral Plane head-on.
If they acted too slowly, by the time the reinforcements from the Astral Plane arrived, the three Thousand-Eyed Ancestors might have perished there.
Therefore, in this situation, there is no time to wait for these large numbers of monsters to evacuate.
For the Thousand-Eyed Ancestor and others, these demonic creatures were nothing more than consumables.
Herag suddenly felt as if he had seen this scene before. Wasn't it the same as the corrupted areas of the Wizarding Plane and the monsters in the Death Swamp ruins, left behind in the Wizarding Plane and not taken away?
Now they look exactly the same.
However, the wizarding plane is relatively weak and cannot completely eliminate the remaining monsters; in fact, the areas where those monsters reside have become dangerous zones.
But it's different in the Astral Plane. Herag has no doubt about the strength of the Protoss and Titans in the Astral Plane. These monsters have no chance of surviving there; they are doomed.
Herag himself also had a backup plan; the dimensional coordinates on his left hand gave him room to maneuver.
Even in special circumstances, Hellagur can extract energy from the plane coordinates to quickly return to the wizarding plane.
This dimensional coordinate is essentially a teleportation spell. Once the energy is full, activating it will allow you to enter the Abyss Dimension, and once the energy is depleted, you will automatically return to the Wizard Dimension.
Plane coordinates are essentially a teleportation spell with fixed coordinates; it can only take you to the Abyss Plane or back to the Wizarding Plane.
Therefore, even in the Astral Plane, Herag can return to the Wizarding Plane by extracting energy.
"It's our turn." The Thousand-Eyed Ancestor stood in front of the Bone Gate and said in a deep voice, with the Spider Queen and the Skeleton King beside him.
Herag followed the three of them into the bone gate. Familiar spatial fluctuations rippled around them, and then everything went dark.
When Herag opened his eyes again, he found himself in a desolate land, where he could see a sky full of stars.
This appears to be a very small planet, not very large, with a visibly curved horizon.
The desolate land was barren, and a similar gate of bones stood behind them. (End of Chapter)
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