Sixth Ring Wizard
Chapter 679 Preparations Before the Conquest
If Herag were to unleash his full power now, he could reach the peak level of a level six creature.
Even so, it is still difficult to participate in the combat level of the astral plane.
After all, this was an operation jointly carried out by three true progenitors, so the level of combat was naturally extremely high. Someone like Horag, who hadn't even reached the legendary level, could only follow along and get by.
The Thousand-Eyed Ancestor invited Herag not to participate in the battle, but simply to help him grow quickly and become another pillar of strength in the Abyss Plane.
Afterwards, the three progenitors of the Thousand Eyes began to discuss the follow-up plan in detail, involving a lot of secret information, none of which was avoided by Hellagur.
Herag listened attentively, barely speaking, and there were few topics he could participate in.
During his listening, he noticed that the Wizarding Dimension and the Borderlands were occasionally mentioned.
The Thousand-Eyed Ancestor and others seemed quite troubled because they were constantly stuck between the Borderlands and the Wizarding Plane, preventing the Abyss Plane from leaving and conquering other planes.
If we were to conquer the Astral Plane this time, we could have simply moved the Abyss Plane to the vicinity of the Astral Plane, which would have made many things much easier.
However, at present, we can only establish spatial channels over long distances, which is actually very troublesome and took a lot of effort and time to complete.
The most direct way to solve this problem is naturally to destroy the Wizarding Dimension and the Borderlands.
The Wizarding Dimension is only a mid-level world, and the borderlands can barely be considered a high-level world.
Strictly speaking, the border region is actually only a mid-level world, because it is severely lacking in high-end combat power and is far inferior to the Abyss Dimension.
On the surface, it seems that the Abyss Plane could easily resolve the conflict between the Wizard Plane and the Borderlands.
The Thousand-Eyed Ancestor and others had previously thought so, but when they actually tried to do it, they found it to be fraught with difficulties.
The wizards in the border region have too many tricks up their sleeves; they can always detect some of the Abyss Plane's little schemes and nip them in the bud.
The methods used by the Thousand-Eyed Ancestor and others to enter other planes are still very primitive. They still find stable spatial coordinates, establish spatial channels, and then invade. This has been the case for countless millennia, and they have long been accustomed to this method.
However, this didn't work in the Wizarding World; even obtaining stable spatial coordinates by bewitching people in the Wizarding World was useless.
The spatial passage had just begun to be established when it was discovered and destroyed by the wizards of the border region.
This happens every time, and even the Thousand-Eyed Ancestor and others can't do anything about it.
This is also why Fegal decided to use the summoning ritual; he realized that establishing a spatial passage was likely not a viable option.
Felgar guessed that the border region might have global monitoring of the wizarding plane, so it would be detected as soon as a spatial passage was established.
That's why he decided to take a different approach and go through the summoning ritual.
Fegal was naturally wrong. The border area did not have such means. They only used very high-frequency patrols to check if a space passage had been established, but in reality, there would be oversights.
For example, if Hrag hadn't reminded them last time, the border region wouldn't have discovered that a spatial passage was being built, which would have led to the future fragments that Hrag had previously seen.
Since the Thousand-Eyed Ancestor and the others didn't have any immediate solutions, they temporarily put aside the matters of the Wizarding Plane and prepared to first obtain some benefits from the Astral Plane before slowly figuring out how to resolve the issue of the border region.
The spatial passage from the Abyss to the Astral Plane has been established, and advance teams have already been dispatched. Some monsters skilled in reconnaissance and concealment have entered the Astral Plane and are lying in wait, secretly gathering a great deal of information.
The main purpose is to determine the current state of the astral plane and whether there are any dangers near the space passage.
Now that these issues have been investigated and confirmed to be resolved without attracting the attention of the Protoss and Titans in the Astral Plane, the Thousand-Eyed Protoss are preparing for their formal invasion.
Since the Astral Plane is also a high-level world, the three progenitors of the Thousand Eyes do not need to descend to the Astral Plane through projection; they can go there in person.
While this would suppress their strength to some extent, it would still be countless times stronger than a projection.
The Thousand-Eyed Ancestor and his group kept a low profile during this operation, trying to avoid triggering large-scale, high-level battles.
Their objective is the Well of the Astral Planes, not a full-scale war with the Astral Planes; their strategic goal is clear.
Moreover, since they are fighting away from home, their overall strength will be affected to some extent, and they dare not wage a full-scale war against the Astral Realm.
This time, the Abyss Plane decided to take formal action only after thoroughly scouting the target's location.
The Thousand-Eyed Ancestor and others have obtained accurate intelligence and know the location of a Star Well, and have made meticulous plans for this place.
The Astral Plane and many other planes in the Endless Planes are different. Most planes consist of only one planet in which civilization and life exist, and this is usually the main birthplace of civilization in that plane.
The difficulty the Abyss Plane faced in obtaining stable spatial coordinates from the Wizarding Plane lay precisely in this: what was presented to them was the entire Wizarding Plane, that is, the entire universe of the Wizarding Plane.
The difficulty of obtaining stable coordinates of the planet where the Wizarding World is located from such a universe is unimaginable.
Over the years, we've only managed to obtain stable coordinates a handful of times.
Some civilizations in certain planes, after developing to a certain level, will expand to other planets, thus becoming more widely distributed.
However, this depends on the specific type of civilization in the plane. Some types of civilizations, even if they are not at a high level of combat power, can still reach a wider area of the universe, and the seeds of civilization will spread more widely.
However, in some planes, even if individual strength reaches a very high level, the overall level of civilization development is not high.
As a result, even if there are powerful individuals who can traverse the void and reach other planets in the plane, it is only a very small number of them.
But the astral plane is different; there are no planets in the astral plane that are considered the birthplace of civilization.
Their native inhabitants are distributed throughout the entire astral plane.
This involves two special life forms in the astral plane: the Protoss and the Titans.
Both the Protoss and the Titans were born inside special planets and stars in the astral plane. For them, certain planets were like placentas.
Some planets give birth to Protoss, who come in all shapes and sizes. Initially, they are not very powerful, only at the level of a fourth-level being.
However, their potential is extremely high, and there are no bottlenecks in their growth. Given time, they can reach the level of an eighth or even ninth-level progenitor. (End of Chapter)
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