Wizard: This witcher is neglecting his duties.
Chapter 106 New Skills and Feats
Chapter 106 New Skills and Feats
boom!boom!boom!boom!
Since some unknown time, violent explosions have been heard intermittently around Lake Vijima every day.
As the water surged, one by one, the blasted half-fishmen emerged from the surface, their blood and mangled limbs staining the lake red.
"What a bunch of stupid creatures. They get blown up like this every day and don't learn their lesson. No wonder they became servants of an evil god."
A slightly comical voice suddenly rang out from the shore. After a while, a little creature with light blue skin, wearing leather of an unknown material, fleshy limbs, watery eyes, and a large head, more like a fish-man than a half-fish-man, emerged from the water.
Holding a metal triangular fork, he waddled over to Wayne with his short legs, unceremoniously picked up the grilled fish that Wayne had cooked by the fire, and began to chew it in large mouthfuls.
While chewing, he looked at Wayne with his big eyes and said:
"Hey! Witcher, have you finished your missions for today? I think you've done about thirty by now."
"These guys are stupid, but their numbers are decreasing. I used to be able to attract seven or eight merfolk to chase me at a time, but now I can only attract four or five at a time."
"You're a really strange person. You were the one who said you were coming to kill the merfolk, but you never seem to get to do it properly. You even make me give you a specific task. How odd."
Wow! The grilled fish today is especially delicious, much better than what I make.
"That's strange. You used the same ingredients as me, so why do our dishes taste so different?"
Wayne looked at Fitz, who was unconventional and always talking incessantly, and couldn't help but find it amusing.
Lala, that little girl, said that her brother had only changed a little, but Fitz, who now has no resemblance to the little earth spirit at all, has changed more than just a little.
He took a pile of honey pastries he had bought from a store from a nearby rock, handed them to Fitz, and said:
"Alright, Fitz, stop nagging. I have my reasons for doing this. This is your payment for today. I'll come back to you at this time tomorrow."
Seeing his favorite honey pastries, Fitz stopped nagging and hugged them to his chest, ready to take them home for his sister and parents.
Anyway, little earth spirits like them have no other jobs. Every day they come here to help the witchers deal with these half-fish people who believe in evil gods. They can get praise from their fathers, avenge themselves, and get delicious food as payment. It's a win-win-win situation.
He really liked this kind of deal.
Wayne was also quite satisfied with Fitz's cooperation. Recently, fishing at Lake Vigema has become a daily routine for him.
Since Borch left, Wayne's life has entered a stable phase.
Having acquired a fortune unimaginable to ordinary people, he didn't know how to use it for the time being. So he simply used his spare time to buy a large amount of materials in the city and began to train his alchemy, forging, and medicine-making skills.
In his spare time, he would pick up a bow and arrow and practice archery skills that he hadn't used in a long time in his yard and in the wild.
This action not only rapidly improved his various skills, but also allowed him to acquire a large number of alchemical products, including piles of alchemical bombs and witcher potions, through the expenditure of a large amount of money.
Unfortunately, his forging skills are not yet up to par, and the weapons and armor he makes are not considered high-quality products. He is too lazy to sell these defective products, but instead melts them down and uses them as new materials to practice his forging skills again.
In addition, his genetic mutation skill, which he had improved by frequently drinking magic potions, was also upgraded to level five, granting him the ability to select skill specializations.
Gene Mutation LV5: Mana recovery speed +50%, poison resistance +5.
Addiction: Due to drug addiction, the body's functions are stimulated by the drug for a long time, resulting in a stress response. This allows the body to take extra magical potions beyond its limits. During the duration of the drug's effects, the body's functions are overstretched as the intensity of the toxicity increases. However, after the enhancement ends, the body will enter a weakened state due to damage.
Effects: Strengthens by 20% to 150%, weakens for 3 hours to 7 days.
Mutation enhancement: Due to long-term drug stimulation, various organs in the body have achieved breakthrough growth under long-term stimulation.
Effects: All attributes +3, spell power +20%, chaos mana reserves +30%, poison resistance +5.
Both of these specializations are very powerful, but unfortunately, you can only choose one of them. After considering it for a long time, Wayne decided to temporarily choose the second specialization, Mutation Enhancement.
After all, the previous skill, Addiction, provides a percentage-based enhancement, but it also has strong side effects, causing the user to enter a weakened state after use.
Given that Wayne's base stats aren't particularly strong right now, this percentage-based enhancement hasn't had an immediate effect.
The second special ability, mutation enhancement, truly gave his body a comprehensive basic enhancement, and the magnitude was quite large, almost equivalent to raising his overall level by three levels.
Although he also wanted to be an addicted wolf, addicted bear, or addicted cat like in the game, he could only endure it for now. When that option appeared again later, that would be his chance to rise to power.
In addition to raising his mutation level to level five, through his tireless efforts, his Gwent level also rose to level five, successfully bringing all four of the Witcher's main skills above level five.
Gwent LV5: Luck +5.
Fortune: You are blessed with good luck and money. No matter what industry you are in or where you are, you will always earn more money than others. Luck will always be on your side in any bet related to money.
Effect: Wealth +10.
Lucky Day: You are blessed with good fortune. On a certain day each month, you will be especially lucky. Although fate will not tell you which day it is, when you feel particularly lucky, that day is your lucky day.
Effect: On lucky days, luck doubles and a lucky event is guaranteed to be triggered.
When Wayne saw the skill perk granted by Gwent Level 5, he didn't hesitate for long before making his choice.
Money is very important, but as a Witcher, and a Witcher with a flexible moral compass, Wayne felt he had many ways to get enough money.
Moreover, in many cases, money is not everything; in fact, it may attract the covetousness of others.
On the contrary, a person with good luck will always gain an advantage, whether in daily interactions with others, accepting tasks, personal encounters, or fighting against powerful enemies.
And it is often this slight advantage that can determine the outcome of the entire event.
Moreover, Lucky Day doubles the percentage effect, and the higher his level, the better the effect of this trait.
Furthermore, Wayne is also very much looking forward to the effect of triggering a lucky event on the lucky day.
(There will be an extra chapter this afternoon. I hope you readers will appreciate my hard work and add it to your favorites and give me some rewards! Thank you!)
(End of this chapter)
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