My Hogwarts has a serious problem.
Chapter 468, Section 466: Umaru's New Friend
Chapter 469, Section 466: Umaru's New Friend
Lynn is 16 years old this year, which is the age when she is growing and her height is increasing the most.
The school uniform robe that he wore before was a perfect size now revealed a section of his calf, clearly too small.
So on the day he went to Diagon Alley to buy school supplies before the start of the semester, in addition to the usual books and parchment, he also went to Madam Malkin's Robes Shop to order a special robe.
Hermione was the same as him, except that as a girl, she was in the final stage of her growth spurt, and the robes she ordered now could be worn for a long time as long as they were ordered a little too big.
In addition, Lynn also obtained from Old John the specific details of the Triwizard Tournament to be held at Hogwarts this year, which he had obtained from Crouch.
The American magic academy, Ilfamoni, has confirmed its participation in this Triwizard Tournament. In fact, they proactively offered to join in when European magic schools were just beginning to prepare for the tournament.
After discussing it among themselves, the magical governments of the three European magic schools all felt that it was a good thing to involve American wizards.
Originally, this competition was an internal European contest, but now that the Americans have joined in, if a European magic school wins the championship, it will definitely greatly enhance its reputation in the global magic community.
At the same time, it can also promote the Triwizard Tournament, and in the future, it may very well become a grand event for the entire magical world, like the Quidditch World Cup.
So American wizards were willing to get involved, and European wizards were willing to accept it. Thus, with one party willing to give and the other willing to receive, this year's Triwizard Tournament became a competition hosted by four schools.
But Lynn also learned some other news from Crouch.
For example, the person who contacted him regarding the Triwizard Tournament from the US Congress this time was not the same official from the International Magic Cooperation Department, but rather the Director of the Major Crimes Investigation Division—Tina Picqueli.
It's quite unusual that she was asked to manage something that wasn't her job.
Crouch also asked Picqueli, who was in charge of the handover, about this.
The US side explained that their Director of International Cooperation had recently been injured by a Thunderbird while on duty and was currently in the hospital. Therefore, to show respect to the British Ministry of Magic, they sent Piccolo, who also held the position of Director, as the contact official.
Although this explanation is somewhat unreasonable, the British Ministry of Magic can barely accept it.
After all, they don't care what position the wizards they contact are in charge of, as long as their status is high enough and they can make decisions on their own.
But Lynn noticed something unusual about it.
The political system of the Magical Congress of the United States is significantly different from that of the British Ministry of Magic.
For example, their Aurors are managed by two different agencies: the Department of Magical Security and the Department of Major Crimes.
The heads of these two departments hold the same position, but one is responsible for security risks abroad, while the other is responsible for domestic ones.
The division of powers is somewhat similar to that of the CIA and FBI in the Muggle government of the United States.
Now that the head of the Department of Magical Safety has been dismembered by Lynn, and their Aurors have also suffered heavy losses, if one department is not enough, then they need to find another department of the same kind to lead the team.
Lynn was very much looking forward to seeing what methods this director named Tina Picqueli would use against him within the UK.
Similarly, this time he won't just be passively taking a beating. Whether the group of Ilfamoni students who came to Hogwarts can return safely depends on Lynn's decision.
Of course, these troublesome things will have to wait until later. There's still some time before school starts, so Lynn naturally went out for a stroll with Hermione, with whom she had only recently started dating and who was spending every day together without getting tired of each other.
They lived in London, which made it very convenient for them to go to Diagon Alley. They would go out on dates almost every few days, leaving Umaru alone at home to prevent her from being a third wheel.
At first, Umaru was naturally excited and happily played games at home, but after playing for a long time, she also felt bored.
Later, she begged Lynn to take her along to Diagon Alley as well.
Lynn only took her once and never wanted her to be a third wheel again. To appease Umaru, he had a sudden idea to leave the Scepter at home, as a playmate for Umaru.
The scepter looked somewhat reluctant, but Umaru was successfully drawn to the metal rod and stopped bothering Lynn.
The scepter is a peculiar alchemical artifact that not only has the ability to transform at will, but also possesses basic intelligence.
At least, playing games with Umaru is no problem at all.
It's just a pity that the [Scepter], a great creation of the four wizards, has ended up being reduced to something to play with little girls. If it could speak, I wonder how many times it would secretly curse Lynn behind her back.
Umaru was quite excited and curious about her new friend.
She could understand every word she said and do as she was asked. She was also very quick to pick up games. She only died a dozen times in Super Mario and her skill level was already about the same as that of Umaru, who had been playing for two years.
The only drawback is that although the scepter can understand everything she says, Umaru herself cannot understand the meaning of the scepter.
After all, she wasn't the true owner of the scepter; Lynn was the only one in the world who could communicate with the scepter without any problems.
However, Umaru still has many whimsical ideas.
At first, she had the scepter transform her into letters, using the arrangement and combination of letters to form words and communicate with herself.
The result was successful; the [Scepter] could indeed communicate with Umaru in this way.
The first thing it said to Umaru was that it thought she was bad at the game, even worse than a newbie like itself who had only been playing for a few days.
Although Umaru was rejected, she was still very happy, at least they could now communicate with each other.
But she later discovered that this method of communication was not suitable for playing games.
Because at that time, the scepter was meant to be used as a two-handed game controller, so it couldn't be changed back to letters.
But then Umaru cleverly came up with another idea.
She recalled the connection magic that Lynn had taught her before.
This magic can connect the consciousness of two or more people, creating a server where they can communicate in a forum-like format, no matter how far apart they are.
So she connected this magic to the consciousness of the [scepter].
(End of this chapter)
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