The dire wolf is a magical beast with intelligence higher than that of ordinary wild animals, but lower than that of most humanoid creatures.

Many orc tribes tame dire wolves, but only powerful orcs can become the dire wolves' recognized masters.

As for those who are not strong enough, they usually deal with dire wolves very cautiously, especially during times of severe food shortage.

Most tribes that tamed dire wolves tacitly approved of the fact that they ate orcs, using this method to eliminate the weaker members of the tribe.

The moment Lorne saw the dire wolf, the dire wolf also noticed the slight movement in the grass.

It immediately released its grip on the orc's thigh, which it had been tearing at halfway, and looked warily at Lorne.

Lorne didn't hide; instead, he stood up straight, allowing the dire wolf to see him.

The dire wolf carefully examined Lorne and sensed that the orc was very strong and that it might not be able to defeat him, so it obediently sat down on the spot like a big dog.

Lorne stepped forward, his right hand outstretched, palm facing forward, about a dozen centimeters from the dire wolf's nose.

The dire wolf stretched its massive nose forward, carefully sniffing Lorne's scent.

This is one of the racial abilities of dire wolves: they can identify the strength of other creatures by their scent.

In orc tradition, extending one's hand for a dire wolf to sniff is a way of taming the wolf and becoming its new master.

This is a rather dangerous act, and only a powerful and confident orc would do it.

Because if taming fails, the consequences can range from losing a hand to losing one's life.

After sniffing for about ten seconds, the dire wolf lowered its head and rubbed its head against Lorne's palm while wagging its tail.

This action signifies its willingness to acknowledge Lorne as its new master.

But Lorne knew that this relationship was only temporary.

If you show weakness or let the dire wolf go hungry for too long, you may end up like its former owner—a mangled corpse on the ground.

So, just to be on the safe side, Lorne immediately mounted the dire wolf after taming it.

As soon as he settled down, he switched to his original body and transformed the dire wolf into a contracted servant.

The moment the contract was successful, the dire wolf shuddered, and its eyes instantly became much clearer.

"From today onwards, your name will be 'Frostfang'." Lorne connected the warg to the mind network and gave it a new name.

"Yes, Master," Frostfang replied obediently.

"Neri, come out and let Frostfang introduce herself," Lorne said.

"No!" Nelly immediately refused. "Big Wolf, he's both bad and cunning."

Lorne raised an eyebrow; it seemed Nelly had suffered at the hands of dire wolves before.

"It's alright, Frostfang has been completely tamed by me. It will help you when you rescue the elves later," Lorne explained patiently.

Nelly didn't reply. After about five or six seconds, she quietly peeked half her head out from the shadows, her eyes warily scrutinizing Frostfang.

Lorne immediately ordered Frostfang to lie down and wag its tail.

Frostfang did as instructed, and instantly transformed from a ferocious dire wolf into an obedient big dog.

Nelly remained wary of Frostfang, unwilling to come out completely.

Lorne had no choice but to get off Frostfang and order it to turn over and expose its belly.

Frosty Tooth did it again.

This act of actively exposing one's weaknesses signifies complete trust and submission for the vast majority of animals.

Nelly understood this, and so she finally and reluctantly left Lorne's shadow completely.

Lorne said, "Put a Shadowguard Mark on Frostfang, then hide in its shadow and enter the camp."

"Oh." Nelly responded, reaching out to touch Frostfang's belly before disappearing into Frostfang's shadow.

Lorne informed Frostfang of the operation plan through the MindNet, and after Frostfang fully understood, he switched back to the Zaku and took it with him into the camp.

After the orcs occupied Xiaye Village, they began logging, and huge tree stumps could be seen everywhere in the camp.

Because logging was still ongoing, no defensive fortifications were built around the camp, only small orc squads with dire wolves on guard or patrol.

Although the first orcish warband had already set off for Northwood Fortress, there were still many orcs in the main camp.

According to Zagu's memories, there are still many more orcs in the upper abyss who haven't come out yet.

This is mainly because the surface camp is still under construction and cannot accommodate so many orcs.

The orcs who were able to come to live on the surface ahead of time were basically the elites of their respective tribes, so the proportion of professionals in the camp was very high.

Lorne strolled around the camp with Frostfang, and soon they arrived at the place where the elves were imprisoned.

Fortunately, Gorgon did not transfer these elves to the Upper Abyss.

As for why he did this, it's highly likely that Gorgon himself lives here, and he wouldn't feel comfortable keeping the elves locked up where he can't see them.

Lorne circled the place where the elves were imprisoned a few times, and easily figured out the guard situation through the system.

There are six guards in total, only one of whom is a warrior.

This situation was not beyond Lorne's expectations.

Orcs believe in the supremacy of the strong, and they generally don't assign hard and tiring jobs like guarding and standing guard to professionals. At most, they might send a professional as a captain.

After ascertaining the strength of the guards, Lorne began to plan the route for the elves to escape from the camp.

This is quite difficult, because even the shortest distance is 100 meters. If it's just one or two Pokémon, they can sneak out, but with so many, sneaking out is almost impossible.

Ideally, when Lorne challenges Gorgon, everyone in the camp except the orcs on guard duty and patrols will go to watch.

This way, the elf can run all the way to the edge of the camp, and once it breaks through the last sentry line, it can escape into the forest.

Once they escape into the forest, it will be very difficult for the orcs to catch up with the elves.

After several simulations, Lorne realized that to safely rescue all the elves, he needed to acquire more Contracted Servants.

Once his psionic power reaches 28, he can maintain up to 10 bonded servants simultaneously.

Frostfang now occupies one spot, while the traitorous squad that led the First Orcish Warband in circles through the forest occupies four.

Just to be on the safe side, Lorne decided to eliminate the four traitors and capture nine more orcs in the camp to act as informants.

So he found a safe place, switched back to his original body, and first broke the contract with an orc warrior.

The reason for dissolving one first is that the servants of the contract can sense and recognize each other.

The four bonded servants acted together earlier. One of them broke the contract, and the other three should have noticed immediately and would most likely have attacked it.

The creature that has just broken the contract will fall into a dazed state for 1 minute, during which all checks will either be advantageous or disadvantageous.

Therefore, if Lorne removes them one by one, he will most likely cause these orcs to kill each other.

Whether things will turn out the way he wants is irrelevant.

Anyway, these four traitors have led the large group on such a roundabout route that they should be exposed by now.

After Lorne broke the first contract, he waited for more than a minute before breaking the second one, and then did the same thing again.

Somewhat surprisingly, the last wanderer was not deactivated by him, but rather automatically deactivated after the servant's death.

In other words, the wanderer failed to kill the third barbarian who broke the contract.

Hmm, he was probably injured in the previous battle and was killed by the barbarians.

Or perhaps they perished together with the barbarians.

Just as Lorne was speculating about the truth, a system notification popped up.

You have completed the campaign event "Perfect Murder," gaining 10 x 10 experience points. (600/1000)

Well, it seems like we've all perished together.

In short, you can now form contracts with 9 more servants.

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