Hell has invaded, but my Hextech is invincible!
Chapter 75 Relics
Chapter 75 Relics (3/3)
Hextech followed Ada through the narrow passageway.
Because of his enormous size, he had to walk with his back bent.
"Where's Emily?" Hextech asked. "Did you hide her?"
Ada said, "Her situation is very special."
"We have professionals who can teach her how to control her abilities."
"She is already on a plane to Wells with his sister Grace."
"Heh, treat her well," Hex said.
As for whether Emily will suffer a loss, Hextech is not worried at all.
Furthermore, he also needs Emily to level up and grow on her own; the higher Emily's level, the greater the bonus she will provide to him.
Emily, who is now at level 5, can provide him with 15 gold coins every day.
Most importantly, the adaptive helmet's cooldown time has been reduced to two minutes and twenty seconds.
"Where are you planning to take me?" Hex asked.
Mondrian seemed very busy. After discussing things with Hex, he left, and some of the onlookers also left. However, Ada, as one of the twenty-two executives, stayed behind.
"In your current state, you are not suited to go directly to London," Ada said.
"You are too tall."
"No one would let a six-meter-tall giant walk into London."
"That's true," Hex said.
He had a blast hammering monsters back then, stacking up his steel by hunting them down until he had nine thousand layers of Heart Steel. But the price was that his body grew out of control and exploded in size.
With that height now, he wouldn't look out of place at all as the Primarch in Warhammer 40K.
If he just appeared on the street like that, no one would mistake him for a Primarch; they would just think of him as a monster.
That would inevitably attract the city's garrison, the army's field troops, and even the Crusaders and church clergy to encircle and suppress them, which would cause great trouble.
"You need something to cover your overly imposing body," Ada said respectfully.
Hextech felt there was a hint of sarcasm in her words.
"When did you start to think I was some kind of savior?" Hex asked bluntly.
"Your actions perfectly align with the behavior of heroes and saints," Ada chuckled.
"It's hard not to notice."
"A person who has lost their past memories and whose origins cannot be traced."
"A person who accurately predicted disasters and saw through cult plots."
"A person who has undergone the transformation of the meta-Christ and gained extraordinary power."
Ada looked up at Hex: "Even in the eyes of the Church, you are worthy of being called the Most Holy and regarded as a living saint."
"I had a premonition the moment you entered the gates of hell."
"It seems the savior the Speaker spoke of has truly appeared."
"At that time, I had complete confidence in you."
"A savior can do what heroes and saints of the past could not do."
"Close the gates of hell and save Manchester!"
"And I wasn't wrong, you actually did it!"
Hex let out an impatient snort from his throat.
What could he do? Experiencing hellish torment in just 24 hours was already outrageous enough.
While it may not be as famous as the 18 hours of hell in Triga, it's not far off.
In those 24 hours, he went from a clueless, ordinary third-rate streamer to finally facing the Demon Lord.
What's the big deal? Just consider it bad luck.
The two walked to the end of the passageway.
Before them stood a massive vault guarded by six UFSAT-enhanced soldiers.
The gate was covered with ancient, obscure runes.
"This is the ritual set up by the Speaker." Ada walked to the door and pasted a rune paper on the door.
A faint light flashed across the door, followed by a "click" as the heavy door opened by itself, and the talisman paper instantly burned to ashes.
"Please come in," Ida said.
The doorway was only 2.5 meters wide, so Hex had to duck and crawl into the secret vault.
Upon entering, he felt a rich, sacred aura enveloping him.
The hall was built to be extremely tall and spacious, so that even someone of his height could stand up straight.
Hex looked around and saw all sorts of strange and ancient artifacts on display in the hall, including ancient swords that gleamed with gilded light, heavy shields engraved with cross patterns, and simple armor covered with intricate designs.
There was an empty box in the middle, which Hextech guessed contained the Imperial Armor.
On the other side, there were strange and eerie objects with a completely opposite style.
A bizarre doll entwined with withered vines and serpentine form, a scepter covered in dead vines, and an ancient tome whose pages are constantly seeping blood—
This spacious area of over a thousand square meters is separated by two opposing forces, the sacred and the sinister, yet they constantly blend and neutralize each other within the secret chamber, forming a subtle and stable state.
Hextech stroked his chin: "You put relics and cursed items together?"
Relics and Blessed Relics are not on the same level at all.
Most of the sacred artifacts that are blessed are crafted by living saints, popes, and even elite paladins who have turned the tide of history, possessing the power to shake up the course of battle.
The terrifying power that severely damaged the Demon Lord.
Relics are of a slightly lower tier, mostly treasures left behind by great monks, paladins, and legendary emperors throughout history.
These artifacts carry the powerful will of their wielders and come with various special abilities. While they may not be as destructive as sacred artifacts, they also do not leak strong divine energy fluctuations, and their harm is relatively small.
The vast majority of sacred artifacts can be touched and used normally by ordinary clergy and even mortals.
Unlike a sacred relic that acts as a source of radiation.
According to the game's design, artifacts are the core gameplay element, and each character can equip up to five artifacts at the same time.
The effects of various artifacts vary. Some reduce skill cooldowns, some reduce enemy attack speed, some greatly increase defense, and some comprehensively enhance the attributes of the entire team, essentially providing off-field support buffs.
The official artifact system inherently possesses a strong kryptonite element.
Aside from a few dungeons where you can obtain them for free, the vast majority require spending money to gacha through limited-time events.
Later, character-specific artifacts were introduced, forcibly increasing character strength, leading to an overabundance of powerful characters and a surge in dungeon difficulty, directly disrupting the game's original balance.
The opposite of sacred relics is cursed objects.
These are evil objects, crafted by demons of hell or tainted by hellish evil energy over a long period of time. They vary in strength but all possess bizarre and terrifying abilities.
However, compared to sacred artifacts, the price to pay for using cursed items is far more terrifying and devastating.
In normal practice, the church only uses sacred relics, while cultists rely on cursed objects.
However, the fact that the United Front's secret vault places holy relics and cursed items in the same place creates a strange balance.
"After all, the Speaker was a former Roman Catholic cardinal," Ada said.
"No one in the world can match his research on sacred relics and cursed objects."
"They cancel each other out on the fluctuations of divinity and demonic nature, greatly reducing the probability of being detected by churches or cults."
"This is necessary security."
"To make it easier for you to infiltrate London, we've prepared a gift for you."
Ada turned around, opened the box, and took out a brooch.
This brooch looks unremarkable; it is brass in color and has a red gemstone set in it, with a faint cross pattern engraved on the surface of the gemstone.
"This is the Ursus Brooch, said to have been made by a Primarch of Paladins," Ada said. "It has no additional combat benefits."
"Its only function is to restore your body to normal size."
"That Primarch really enjoys dressing up as an ordinary person and experiencing ordinary life."
"Is it a disguise, or a transformation?" Hextech asked curiously.
Ada held the brooch in both hands and presented it to Hex: "Try it and you'll see."
Hex took the brooch and pinned it to his chest.
The next second, a strange connection suddenly formed between him and the brooch, and a strange power instantly enveloped his entire body.
His muscles began to slowly twitch and tighten, and his bones compressed inward. The process was painless, with only a tingling sensation spreading throughout his limbs and bones.
Then, his figure gradually shrank, eventually settling at about 1.9 meters tall, becoming a robust, ordinary-looking man.
Wow, this is good stuff!
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