Hell has invaded, but my Hextech is invincible!
Chapter 6 Deceiving the Heavens
"I wonder if the astral body can handle iron poisoning," Hex muttered as he prepared to charge through the bullets.
But the guards in front of him did not fire at him. Instead, they rushed to his side and to the elevator shaft. Looking at the dark elevator shaft, each of them frowned.
"What's going on? Why is the level three alarm going off? What happened on the lower levels?"
The middle-aged captain of the guard turned to look at Hex, his eyes scrutinizing him as if trying to identify him: "Who are you?"
Hex reacted immediately, grabbing his shoulder with a serious and anxious expression.
"Something terrible has happened!"
"The experimental subjects at the lower levels have gone berserk!"
"How is this possible?" The captain of the guard's expression changed drastically, his attention immediately drawn to the situation.
"The G element has mutated!" Hextech looked heartbroken.
"A large number of test subjects revived, and an entire floor of brothers was slaughtered."
"Commander Benev is holding off those monsters all by himself, so I came up here to ask for help."
"Just now, a mutant went deep into the elevator shaft and chased me up."
"It took me a lot of effort to smash it back up."
"Any later and the mutants would have broken through!"
"How could this happen?" The captain of the guard was completely panicked.
"Everyone, immediately go down the emergency staircase to provide assistance!"
The guards immediately cocked their rifles, ready to charge down.
"No!" Hex stopped him.
"There are at least five mutants below."
"The jersey player is also seriously injured!"
"We must move all of the base's security forces there."
"Once the mutants break out, the entire base will be exposed!"
"We're doomed!"
The middle-aged guard captain's pupils contracted, and he nodded repeatedly: "You're right."
He immediately took the metal whistle off his neck and handed it to Hex: "Take this."
"Two long and one short signal—this is the highest level of mobilization signal."
"Go and inform all the guards immediately!"
"Mission accomplished!" Hextech hadn't expected such an unexpected bonus; even in this day and age, poor communication had its advantages.
The guards then opened the rusty iron gate to the side and rushed down to the bottom floor.
"Slow down! Be careful, the monster might ambush you in the hallway!" Hex shouted a warning.
From the equipment floor to the bottom floor, there are ten floors in total.
Even if you run up the stairs at full speed, it will at least buy him five minutes to escape.
Hextech picked up the whistle, blowing two long and one short rallying signals as he sprinted toward the upper levels.
"Beep—beep—beep!"
Upon hearing the whistle, the guards, who hadn't even reacted yet, rushed out of the room, some without even properly dressed.
"Something's happened at the grassroots level! Commander Benev has ordered everyone at the grassroots level to assemble!"
Hex ran and shouted, leading the remaining guards to the bottom floor.
Hex breathed a sigh of relief when he saw all the guards on this floor run down; there were at least fifty people here.
If he were to engage in a direct confrontation, his iron levels would exceed the recommended limit.
Fortunately, the setting of this second game is an alternate world in 1911.
Without walkie-talkies, surveillance cameras, or electronic identification, the most basic form of alert was blowing a whistle.
As long as you change into a guard's uniform, you can easily be mistaken for one of our own.
If this were modern society, it would be impossible for him to get by so easily.
The elevator was broken down, so Hex ran up the stairs and quickly reached the area marked as the second basement level.
This is the rest area for the experimenters.
One level above is the Western-style mansion on the ground floor. Once you get out of there, you can completely escape this underground laboratory.
Just as Hex breathed a sigh of relief, the door to the lounge area was suddenly pushed open.
Three burly men rushed out, spotted Hex at a glance, and immediately pointed their guns at him.
Hextech's muscles tensed instantly, ready to counterattack.
"etc."
The crisp sound of high heels clicking on the ground rang out, and the three burly men immediately made way.
What comes into view is a cascade of long, dark brown hair that falls over her shoulders, and a woman wearing a bright red bodysuit slowly walks out.
The red bodysuit clung tightly to her curvaceous figure, perfectly outlining her graceful silhouette, making every step she took a sway.
Her eyebrows and eyes were striking and sharp, with a captivating allure at the corners of her eyes. Her cold pupils concealed a sharp edge, and her lips were stained with a fiery red.
Her beauty was so striking it was almost menacing. She exuded a chilling and deadly aura, her beauty as fiery as fire yet as sharp as a blade, like a crimson rose blooming in the dark night—alluring and captivating, yet covered in thorns, ready to wound anyone who dared to approach her.
At first glance, she's a stunning beauty.
At second glance, it looks so familiar!
The third glance indicates it's been coated with glue.
Hextech froze.
He knew that face all too well.
As the streamer of Hell Invasion, he recognized the other person at a glance—
Aida Al Thani.
He is a top-tier stealth character in the game and one of the core members of the Golden Squad.
On the surface, he is the executive officer of the United Front, but in reality, he is a multifaceted spy who walks between the black and white worlds.
He was involved with MI6 and even cult forces, and only betrayed them and joined the protagonist's side in the fifth chapter.
When she's on the enemy side, she's incredibly powerful, but once she's redeemed and joins the team, her strength drops significantly. However, her infiltration and reconnaissance abilities remain terrifying, making her a character with a very high barrier to entry.
Used well, it's divine; used poorly, it's garbage.
Sure enough, the dangerous woman Benev mentioned earlier was her.
What bad luck, running into her at this crucial moment.
"What's going on down there? Why is the level three alarm going off?" Ada looked up at Hextech, her gray eyes scrutinizing him.
Hextech immediately put on a panicked expression.
"The mutant has gone berserk! All security forces have been dispatched to provide support."
"I am acting on Commander Benev's orders to instruct everyone to increase vigilance."
"We absolutely cannot let any of these mutants escape!"
"The mutant has gone berserk?" Vinard, the deputy director behind Ada, turned pale.
"How is that possible?"
"Those test subjects who were injected with the second-generation G matrix either died or mutated and became completely unable to resist!"
"Jazz used a new dose, and those mutants have revived!" Hex quickly covered up the lie.
"All the guards were killed; only I escaped!"
Ada seemed to understand something, then turned to Venus and said, "Move Emily immediately."
"We can't stay here."
Vinard looked troubled: "But I don't have the Jazz's permission."
"That's against the rules..."
"There's nothing wrong with it," Ada said firmly.
"The United Front has a safer testing facility and the ability to control her."
"Staying here will only result in being affected by the rampaging mutants."
After she finished speaking, the people behind her pushed out a stretcher.
On the stretcher, a blonde little girl lay with her eyes closed, as if she were unconscious.
"What are you all standing there for?" a burly man yelled at Hextech.
"You carry her on your back!"
Hex was a little annoyed; he wished these people would ignore him.
However, the other side had a large number of people and was in a strong position, so he could only hold back for the time being and step forward to help lift the stretcher.
The moment he touched the stretcher, a crisp sound pierced his mind.
Big brother, you're the one who caused all this!
There are no mutants going berserk below; the only one truly out of control is you.
+Hex Horus+
Hextech's body froze on the spot.
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