My players are too fierce!

Chapter 16: Mature players need to find their own quests.

In a church filled with pure white candles.

A short, elderly man in white robes, carrying a blazing brazier on his back, is kneeling devoutly before a sculpture of a woman in white robes.

His face was expressionless, showing neither sadness nor joy.

dong dong dong-

There was a knock on the door behind me.

"It is I, Your Majesty the Patriarch!"

"Enter."

The door was gently pushed open.

A young man dressed in a black robe embroidered with gold and wearing a sun pendant around his neck walked in respectfully.

A burning brazier on his head attracted attention.

The young man clasped his hands in front of his stomach and asked in a low voice, "Your Majesty, what are your orders?"

The old man didn't even look up, and said, "My lord has issued a divine decree."

"oracle?"

The young man looked puzzled.

The last oracle has been recorded in the church's historical records.

"Our Lord sensed unusual activity in the spiritual realm and revealed to us that a great crisis and a great opportunity are about to arrive."

"The day when the new sun rises is not far away."

Upon hearing the old man's words, the young man's face lit up with ecstasy.

"I will immediately increase our investment in exploring the spirit world! We'll strive to raise the new sun as soon as possible!"

"Go for it."

"Yes, Your Majesty!"

The young man left.

I closed the gate behind me when I left.

"well..."

A long sigh echoed through the church.

-

The lobby of the tavern.

Emma watched as one of the five people turned to ashes.

Is that the new guy? Is his name David Day or something?

The other four people's limbs twitched as if they were dreaming, and there were signs of recovery.

One was lost...

Five people went to explore, and only one was lost?

That's incredible!

Keep in mind that with a high-ranking sage from the Seeking Knowledge School leading the way, out of ten people who go in, only five will likely come out alive!

The others, if they didn't die, went mad!

"well..."

"Holy crap, whose foot is that?"

"Damn it, who bit me!"

Roland clapped his hands and had Emma bring up a bucket of water from the basement.

Don't use clean water; clean water has to be fetched from the river a block away, which is too much trouble.

Just use the water from mopping the floor.

slam-la-

All four of them regained consciousness.

[Rewards for this dungeon exploration have been calculated.]

[Miniature Obsession Crystals x3]

[Obsession & Anger x1]

【Memory Arena (Marcus Bloodblade) x1】

While the younger players were cleaning their clothes, Roland took a look at the dungeon rewards.

He needs to review everything first before deciding on what content can be shown to players, what to give as rewards, and what items should be placed in the shop, among other complicated matters.

As a game planner, he needs to constantly pay attention to guiding the players in the right direction.

Players just need to have fun, but he has a lot more to consider.

Hmm, no ashes.

But that doesn't mean he can't issue Ash Coins.

As long as the balance is controlled well, the players will have just enough Ash Coins to buy what Roland wants them to have.

This approach both enhances the players' skills and motivates them.

It's perfectly reasonable for players to use their wages to buy rewards from dungeons—no, I should say exchange them.

This avoids internal conflicts between players caused by unequal distribution of spoils.

Sigh, Roland, as the planner, really has his head tied to the sand.

[Alpha 0.2 Version Update Announcement]

[Major Update]

[New Currency: Merit]

[Purpose: Used to purchase specific items from Roland, obtained through contributions to the Fire Seed]

【optimization】

[Minor bug fixes]

[New monster model added: Madman]

[Optimized NPC model, added modeling]

...

Roland gave all the crystallized obsessions to Hakimed.

This thing can be used as fuel for fire; one small one is equivalent to one unit.

Roland could, of course, just burn it.

But why not use the players' help?

While the players were playing, he wasn't just spying on their screens and observing their teammates.

He is also planning for future development, and his achievements are the result of his careful consideration.

This is a separate currency from Ashcoin, directly linked to players' actions regarding the Fireseed.

Players like to have fun, but it wouldn't do if they got too carried away and forgot about the main storyline.

The merit system was designed to prevent this from happening.

"This time it's my fault. I miscalculated. The responsibility for this total annihilation lies with me."

As soon as he finished tidying his clothes, Hachimed excitedly began to give his summary, without even having time to look at the reward for the next mission.

The beginner dungeon is only 60% complete?

This is an indelible stain on his strategy history!

But as he continued talking, he realized that one person was missing.

David Day is gone?

"Guys, I'm logging off now! Let's chat in the group!"

Putting aside the issue of having fewer people in meetings, chatting in a group chat at least allows for written records.

Isn't this more effective than therapy through conversation in a game?

It's definitely not because he didn't want to write meeting minutes!

After saying that, the four of them lay back down on the ground.

This group of players is quite unique.

only...

"Cough cough..."

Roland coughed awkwardly.

Looking at the sewage all over the ground, and the four idiots lying in the sewage.

Sigh, it's a bit dirty.

"Emma!"

"roll!"

Above Roland's head, the little gray mouse kept laughing.

The score between the cat and mouse teams is currently tied at 1-1!

Sigrún has taught at the Iceland University of the Arts as a part-time lecturer since and was Dean of the Department of Fine Art from -. In – she held a research position at Reykjavík Art Museum focusing on the role of women in Icelandic art. She studied fine art at the Icelandic College of Arts and Crafts and at Pratt Institute, New York, and holds BA and MA degrees in art history and philosophy from the University of Iceland. Sigrún lives and works in Iceland.

Blue Star.

Hakimed (Administrator): "I didn't expect that following the quest would cause the nun to actually explode!"

Rainy Night Swordsman (Administrator): "?"

David Day (Administrator): "?"

Level 8 Gale (Administrator): "You mean, you guys messed up a beginner dungeon?"

Colorful Toad: "A plot-driven death doesn't count as a disaster! It's all part of the story!"

The group chat was filled with a cheerful atmosphere.

Hakimed: "I think the task still needs to be done, because we cannot reach the third stage without completing the task; it is a necessary condition."

David Day: "That's true. If I hadn't completed the mission, we might have been stuck in the second phase. That giant tentacle monster came up to the second floor and killed me. Next, it will come to kill you."

"But how to trigger the quest, I think we can talk about that."

"The tasks in the first phase are mandatory; they are directly assigned to each of us, and that cannot be changed."

"However, the tasks for the second phase can be changed!"

"Given that our exploration progress is only 60%, barely passing the mark, it's highly unlikely that the nun explosion route we're taking will lead to the final ending."

"Unfortunately, we don't have enough information right now, so we don't know at what point in the plot the nun's self-destruction will be triggered."

Colorful Frog: "@DavidDai, what did you see on the second floor?"

David Day confessed truthfully.

To avoid repeating the mistake of overlooking the key NPC nun, this time he recounted everything he had seen and done, describing to the team what the second floor looked like.

"I think that book is key; we should be able to identify some side stories we've missed along this line."

"There was nothing in the cellar, all three of us saw that, if we don't consider anything that appeared after the third-stage explosion."

"The church in the instance and the church on the world map are highly related, so we should go to the second floor again before entering the instance."

In the tavern, Roland, who was watching the screen, exclaimed how amazing it was.

This problem-solving approach is flawless!

I was just wondering how to come up with a reasonable reason to get the little player to reclaim that book.

Experienced players should create their own quests!

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