Left with no other option, you tried to make up the price difference with some precious treasures.

Hughsk refused the magical artifacts and precious resources you offered.

He told you that the value of such high-level wizarding lineages cannot be measured using ordinary treasures.

After thinking for a moment, you tentatively offered some technology from the Super God world to Hughsk to inquire about its value.

Seeing these technological documents, so different from those in the wizarding world, Hughsk was somewhat surprised, but didn't think much of it.

After all, wizards are a race that is extremely fond of invasion, and they have collected quite a bit of knowledge from other dimensions, such as this one.

[After appraisal, Hughesk believes that the technologies from the transcendent world you possess are of high value and can be used to exchange for the wizarding inheritance you desire.]

In addition, Hugheske also had to pay a significant difference in price.

[When you left the Hermit's Guild, you looked at the several high-level wizarding lineages within the Dark Dimension, as well as some rare resources you had just acquired to repair the Elemental Forge.]

Never before have you felt so directly and concretely that knowledge is money.

In the wizarding world, knowledge can indeed be directly exchanged for money.

[Afterwards, you go to the Starry Auction House and consign all the resources you don't need.]

After this auction, you plan to stay in the Wizard Tower and not leave until you reach level three wizardry.

[Evening, at the Starry Night Auction venue.]

You enter the auction hall, but you don't see any VIP rooms or VIP cards.

Everyone gathered in the hall to bid on the auction items; the highest bidder won.

[That makes sense. In the hierarchical wizarding world, it's highly unlikely that a level four wizard would be so bored as to attend an auction like this.]

These types of auctions are unlikely to feature any particularly rare or valuable items.

The resources needed by low-level wizards are nothing more than junk in the eyes of a level four wizard.

[For level one to three wizards, preparing the resources needed for a level four wizard in advance is meaningless.]

[Unless you possess a private dark dimension that allows you to directly install an elemental forge, this core component of a level four wizard tower would be useless to you.]

The core of a wizard's abilities lies in two things: spiritual power and knowledge.

[Any other treasures or equipment are merely external possessions, preparations made only to enhance mental strength and acquire knowledge.]

As the auction begins, you start to focus on the resources needed to repair the Elemental Forge.

[Soon afterward, several elemental crystals caught your attention; these were one of the core materials needed to repair the elemental furnace.]

[You have started bidding.]

You successfully photographed those elemental crystals.

The auction went very smoothly; there were hardly any other bidders.

Several hours later, you returned to your wizard tower with enough resources to repair the Elemental Forge.

[You have a somewhat unreal feeling. This auction didn't have any surprises, not even any pretentious displays of talent or backstabbing, no social niceties—it's completely different from the auctions you're used to.]

Standing in the wizard's tower, silent for a long time, you suddenly realize that you haven't made a single friend in the past thirty years, as if cultivation and learning have become your entire life.

Life in the wizarding world is wearing down your passion; it's cold and lonely here, and you miss your teacher, Grena.

Even if you're not familiar with her, the academy life was from the previous simulation, and you didn't inherit the memories from that simulation.

But for no apparent reason, you find yourself missing those old friends.

You've decided to return to the Whitestone Garden Wizarding Academy to visit your mentor.

[You have applied to the Wizarding Association for permission to leave the house. To prevent wizards' powers from affecting the lives of mortals, all registered wizards must report their whereabouts when leaving the house.]

The application was quickly approved, and the person in charge readily granted you three years of leave to settle your personal matters. He told you that it wouldn't be so easy to get approval for leave again in the future.

The person in charge seemed to fully understand your desire to go out, and his worldly-wise demeanor annoyed you.

[But you didn't say anything. After all, this person in charge is a veteran level three wizard; you probably wouldn't be able to beat him.]

After leaving the City of Stars, you didn't rush back to the Wizarding Academy. Instead, you chose to travel and enjoy the scenery, relaxing and unwinding.

Life in the wizarding city was extremely dull, with almost no entertainment; some young wizards would occasionally gather together.

The older wizards were often very reclusive, making the overall atmosphere of the wizarding city seem lifeless.

Having finally escaped, you feel like you've broken free of a cage, no longer bound by anything.

It took you six months to return to the wizarding academy, where you met your mentor, Grena.

The mentor has taken on several more disciples, but without exception, none of them possess your exceptional talent.

[In just thirty years, Mentor Grena's once fair and radiant face had aged considerably.]

[The Red Queen reminds you that Grena's lifespan is nearing its end.]

However, there's not much you can do about it. The technology in the Super God world allows first-generation super soldiers to live for hundreds of years, and second-generation ones to have lifespans of thousands of years.

The technology of angels and demons could even grant people immortality.

However, you haven't delved much into this topic; you've never worried about things like lifespan before, so naturally you wouldn't care.

[The genetic technology you currently possess isn't even enough to allow someone to live to be a thousand years old, while Mentor Grena is already nearly a thousand years old.]

This was the limit of her lifespan; death was the inevitable fate of a low-level wizard.

[Your mentor, Grena, was very surprised to see you; you clearly saw her astonished expression. Then you saw your mentor suddenly burst into a happy laugh.]

She took two steps forward and gave you a warm hug.

You felt a dampness on your shoulder, and after a slight hesitation, you reached out and hugged your mentor.

Mentor Grena wiped away her tears and led you into her wizard tower.

She smoothed her slightly graying hair, and you noticed she was wearing the protective pendant you had given her—the Crystal of the Rising Star.

This pendant isn't a particularly high-level magical artifact; you never expected your mentor to have been wearing it all this time.

Grena rubbed her red eyes and smiled, saying, "I'm sorry you had to see that."

She never expected you to come back to visit her. In the final moments of her life, seeing her most outstanding student filled her with pride and joy.

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