You can't help but think, wizards are truly a cold-blooded bunch.

Even a tiny bit of leftover food peeking through Fario's fingers would make his daughter Grena feel much better.

[As a result, when Grena took you to see her father this time, Fario didn't even show his true form, nor did he bother to spend much time with his daughter, not even a spiritual clone.]

Not to mention granting them any resources or anything like that.

[You even feel that Fario pays more attention to you than to Grena, simply because you have better talent and greater potential.]

Cold-blooded, brutal, and rational—this is how wizards are described across the myriad realms.

Wizards are one of the rarer races where the older members don't spawn after the younger ones are defeated.

[Because the vast majority of wizards have no offspring at all, and even among the few wizards who do have descendants or even families, their descendants are mostly just wizarding apprentices.]

Even if a junior member becomes a full-fledged wizard, familial bonds remain weak.

In comparison, Grena was indeed good to you. When you were weak, she not only didn't exploit you, but also taught you diligently and provided you with a lot of resources.

[Grena rented a level one wizard tower for you, and she even used her own savings to pay a hundred years' worth of rent for you in one go.]

After renting the Wizard's Tower, Grena gave you a crystal ball containing the various kinds of knowledge she had acquired over the years.

She hopes you can go further and see higher horizons, instead of being stuck as a first-level wizard like her.

You accompanied your mentor for a stroll through the Starry City, during which Grena appeared somewhat forlorn.

To make your mentor happier, you bought a brightly colored guardian pendant, the Crystal of the Rising Star, and gave it to her.

Grena smiled slightly and accepted your gift.

As she was leaving, Grena hesitated, then simply patted you on the shoulder, telling you not to see her off.

Watching your mentor's retreating figure, you sighed silently.

[The Red Queen tells you that, according to the gene engine scan, Grena's lifespan is limited; it's estimated to be within the next few decades.]

[You didn't say much. A first-level wizard has a lifespan of a thousand years. If they can't advance, their lifespan will eventually run out.]

A level two wizard's lifespan is only three thousand years, a level three wizard's lifespan is ten thousand years, but a level four wizard undergoes a near-qualitative change, practically becoming immortal with an inexhaustible lifespan.

However, becoming a level four wizard is extremely difficult; even among tens of thousands of level three wizards, it's unlikely that one will become a level four wizard.

A wizard's advancement depends solely on themselves; the help of outsiders is of little use.

Even if you wanted to help Mentor Grena, there's absolutely nothing you could do.

You have returned to the Wizard's Tower and begun researching how to advance to the rank of Level Two Wizard.

Thirty years have passed in the blink of an eye, and your mental strength has surpassed one thousand points.

You already possess the qualifications to break through to become a Level 2 Wizard, and even far exceed them, but you still lack a suitable rune model.

Your rune core is primarily based on space, and knowledge about space is incredibly expensive; even for wizards, knowledge related to space is extremely valuable.

【You do know about the City of Stars, where you can buy this kind of knowledge, but you don't have nearly enough magic stones.】

You've decided to sell some of the treasures you obtained from Geller's wizard tower to replenish your coffers.

[Once you advance to the second-level wizard level, you'll want to renovate Geller's wizard tower and move it to the Starry City, which will require a large amount of magic stones.]

[Furthermore, your Elemental Furnace is still damaged. This is one of the core components of a level four Wizard Tower, and its value is no less than that of Fario's biological breeding farm.]

Without the energy provided by the Elemental Furnace, energy-intensive biological farms simply cannot function. As one of the core components of a level-four wizard tower, the Elemental Furnace is even more valuable.

Therefore, repairing the Elemental Forge is also very important, but unfortunately, without magic stones, you simply cannot afford those precious resources.

You begin to take stock of the loot you obtained from Geller's Wizard Tower.

You've decided to sell some of your unwanted knowledge to the Hermit Guild, one of the largest knowledge-selling organizations in Star City.

You've decided to auction off some magical artifacts and various resources that you don't need for the time being.

You must maximize your gains by all means possible, and strive to accumulate enough resources to advance to level three wizard.

[You know that opportunities like the last exploration of the ruins are almost impossible to replicate in the wizarding world.]

[You want to advance to the third-level wizard level as quickly as possible within a century, and then maximize your gains during the wizarding expedition.]

As Geller said, there aren't that many relics or serendipitous encounters in this world.

Even if there were any historical sites, they wouldn't be for you. The places that would be for old guys like Geller to fish would be the ones to land on.

Wizards typically raid other planes for resources; this is the very reason for wizard expeditions.

After gathering all the resources, you set off for the Hermit's Guild.

The Hermitage Guild enjoys a formidable reputation throughout the wizarding world; its leader is said to be a seventh-level wizard. This Hermitage Guild in Star City is merely a branch.

The Hermit's Guild only accepts high-level wizards with extensive knowledge; first and second-level wizards have virtually no chance of joining.

Upon arriving at the branch, you are greeted by a puppet that appears no different from a human. After learning that you wish to sell knowledge, the puppet leads you into a secret room.

[Then a gray-haired appraiser walked in.]

The appraiser tells you his name is Hughesk, and you're quite surprised to see the old man's body modified into a cyborg.

Wizards typically modify themselves, usually through biological means; mechanical modifications are extremely rare.

You produced a crystal ball containing all the knowledge you had brought from Geller's wizarding tower.

Of course, these inheritances only contain a general outline; the specific details will only be handed over to the other party after the transaction is completed.

You told Hughsk that you didn't want the magic stone, but instead wanted to exchange it for other types of knowledge inheritance.

[You need to acquire enough knowledge of space, shadow, and fire types to advance to the third-level wizard level.]

After you explained your specific needs, Hugheske paused for a moment, then slowly shook his head.

He's telling you that you don't have enough knowledge for trading.

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