Dark Eldar
354 The Shield of Gwent
"Gunterbil's Tomb" (purple; no level restriction) is a highly challenging elite dungeon from the Old World. As its name suggests, its final boss is named "Gunterbil." This classic Old World dungeon, once familiar even to child NPCs, has gradually faded into obscurity, becoming just another nameless instance among many. Its former prominence, along with its classic and inspiring legend, has long been forgotten.
Loki the mage had been here before, but he came to complete his "Archaeology" skill. Unlike the 17th Legion, he didn't come to level up. There are many places to level up faster than Quintbir's Tomb, and it's a new map. Some older maps might be downgraded to level two due to insufficient online players. However, because "Otherworld" ranks highly in the multiverse, it generally won't be significantly modified.
"Rezimaiguli, please follow me. Oh, and turn off your stealth skill, you don't need it now. After you see me fight, you can join in, okay? Just like before!" Elisa instructed.
The Quintbir Tomb is dark, damp, and dilapidated. The elite monsters residing there are reluctant to spend money on repairs. Some come to experience it in rotation (for free), while others come simply to "spam." Moreover, it's an old-world dungeon. It's said that many seemingly "intelligent" elite monsters gather here. (Note: Not awakened; the awakening of elite monsters is not as easy as imagined. For example, the rare elite Barbarian King, after experiencing such a convoluted storyline, only occasionally manages to understand a few complex "problems," which is already quite remarkable... let alone being in a monotonous environment for a long time, it's almost impossible. But one possibility is that some elite monster master, or a lone wolf, has learned a "meditation technique" like the elders of another world?? It seems that in multiple virtual worlds, everything is both known and unknown...)
The tomb's slippery floor remained untouched by any mobs. The five heroes, half-bent and half-crouched, explored deeper. The seemingly experienced middle-aged human warrior, ZS, remained silent. He'd seen too many deaths: teammates swindled by gold-farming groups, others attacked by the mob for greedy attempts to steal loot, and still others wiped out due to insufficient potions. Dungeons weren't like the open world, where a passing priest could revive you. Dying in a dungeon without a healer meant becoming a "wandering ghost."
The middle-aged dwarf warrior ZS shuddered and checked his backpack again.
"Thank goodness, at least I brought enough. I can't share with others; I still need to tank damage later. If I don't heal in time, I'll definitely be the first to die," the middle-aged human warrior thought to himself. He was only there to fight as a shield user. He hadn't even looked up any information.
All I know is that it contains a "petrified shield made of hard shoulder blade bone." (Note: Named "Gunnbir's Shield," purple; level 155; bind on pickup; stats omitted, appearance not very impressive.)
"Everyone, please bear with us a little longer. Let's fight the first boss, 'The Roaring Big-Headed Ghost,' okay? (Mini-boss drops omitted)?" Elisa asked for everyone's opinion. Nobody knew why there was such a bizarre boss here. Just hearing the name made them want to vomit.
"I'll do whatever you say, sister," said the dwarf rogue, Rezimaiguli, earnestly. She was slightly plump, but not obese. She was considered one of the slimmer beauties among the dwarves.
The other two members are a werewolf warrior named "Rhino515" (level 175) and a banshee named "Kakala853" (level 125). While their levels are slightly higher, neither is particularly good at communication. They tend to nod or shake their heads simultaneously and generally dislike arguing. This is why the rogue, Alyssa, brought them along. With other teammates, arguments would be inevitable, and Alyssa was already tired of that. She only wanted reliable heroes in the team. Even if some lacked damage output, she was willing to include them.
"And you, big brother? Our big T," Elisa asked the middle-aged human warrior behind her.
"...1. Received..." The middle-aged human warrior secretly harbored a slight liking for Captain Elisa. But it was just a pleasant impression; he had no ulterior motives. He always found it quite enjoyable to team up with this beautiful and cheerful girl or explore dungeons together.
Alyssa seemed to understand. But regarding "affection"? She didn't seem quite clear on that... Or perhaps she did understand... Alyssa was confident in her looks. The banshee in the party, "Kakara853," was ostensibly Alyssa's best friend. Because she wasn't very good at expressing herself, her charm skill (her main skill) was practically useless, but she was loyal in love. Her lover was the werewolf in front of her—"Rhino515." These two unassuming heroes were deeply in love. Their relationship was at its maximum (marriage was possible; it was a paid service; the wedding ring provided a magic bonus).
The middle-aged human uncle sometimes envied them; sometimes he was quite disgusted. He didn't particularly like girls who weren't very pretty, like the little girl walking ahead, the dwarf girl Rezimaiguli? Perhaps it was because true friendship hadn't been tested in adversity? Or perhaps it was because Captain Elisa was too outstanding...
The true identity of the middle-aged human warrior ZS offline is confidential. One thing is certain: he/she is definitely male! However, his/her actual age is confidential information in the client's file. "Disclosing information" will be subject to legal penalties!! (A confidentiality agreement has been signed; the mystery surrounding the experience is inviolable!)
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