Dark Eldar

352 Legendary FB

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In ancient times, dwarves were the embodiment of justice and kindness. They are still the same today. Although physical damage classes have been weakened, it doesn't diminish their kindness and optimism.

The mutated dragon king, Saberian's Tear, has also transformed into human form. He no longer needs to consume humanoid potions. Some of his "fancy" skills are already considered quite advanced. Unlike earlier, traditional dragon boss models, he doesn't require additional potions to "transform." High-level humanoid potions typically last 200 hours; enhanced potions, made with the Dark Eldar recipe, last 300 hours.

Traditional dragons, such as Neltharion Flamebringer, originally disdained "human form," but after facing the powerful "Dark Eldar," his traditional views changed. Perhaps he was trying to save face, or perhaps he truly changed.

The mutated dragon king, fresh from the "ice cellar" of another world, hadn't carefully read the recent 30-version changes to the outside world. He even deleted all the system-sent emails in his inbox after selecting "read." A high-spending hero like him usually wouldn't be so petty.

The young dragon tyrant, now "well-traveled and knowledgeable," felt a far cry from the satisfaction of reaching the maximum level he had experienced when he was the top dragon! "Many things—the half-dragon empire, the new era of dragons, and so on—required him to work twice as hard for his initial grand vision! That was his true dream!!"

The "Veda Dungeon" (FB; coordinates hidden) is considered a legendary multi-level dungeon in this alternate world. The first ten floors of the "Veda Dungeon" are extremely difficult, and from the eleventh floor onwards, the difficulty gradually increases (more varied, easier to get lost), and most importantly, the loot is exceptionally rare!! The number of challengers has decreased year by year. Usually, it's only powerful figures like Elder Schopenhauer and Elder Sun Yun who attempt it (below the tenth floor). Ordinary heroes, even those who are now level 500 or 600, dare not enter rashly, or continue to ascend. The Dwarven Holy Land dungeon remains a holy land! Many important "Dwarven Ancestors" (skulls) reside on the upper levels, among whom the most famous at present is "Veda II" (mysterious figure; level unknown; skills unknown).

The world of dwarves is an ancient world. "Vida" is one of them, and he and the "First Elder of Thunder Sound" from another world are cover figures from the same era.

Casterly Rock (111129) was founded by Veda (a professional hunter) and later became the main city of gnomes, goblins, and cavemen. A small number of other races also traded there, mostly partners of goblins, and some were adopted as children to escape the war.

The prestige and status of the six major cities can never compare to that of the "Otherworld." One is primarily for residence, economy, and cultural NPCs. The "Otherworld," on the other hand, is a holy land for mages, warriors, and priests to learn skills and level up quickly! It's also the epitome of the strongest DPS output! Without the "Otherworld," creating countless major cities is futile. In the multiple worlds, there are countless major cities with no status, even larger ones in second- and third-tier maps.

Without the participation of "Holy Spirits" FSSSMSSQS (elder heroes such as Paladins) in the 48-hour uninterrupted "meditation" magic circle for protection, the other world's important position in the multiverse would be lost...

The high-difficulty skills of mages, the unwavering spirit of warriors, the holy energy enhancement of priests—all these require "wisdom" and "meditational exploration." Merely having empty casting animations or chanting powerful spells won't deliver sustained damage, especially when dealing with the infiltration of "dark forces" or other evil forces. The continuous meditation of the masters and elders of this otherworld is essentially a relentless and uninterrupted search for and repair of various deficiencies, loopholes, or even other bugs. If it weren't for the "otherworld" founded by the first generation of Lei Yin, it might be called something else now, and its popularity would be significantly lower. However, the possibility of it becoming even more popular cannot be ruled out.

Vida I is long gone. People still know of Vida I because of Vida II. If Vida III weakens, what if Vida IV falls into decline as well? Then this dwarven noble family (charged; blue title) would be ruthlessly revoked. Historically, such revocations have occurred, more often among humans, but very rarely among dwarves or other professional noble families—they are truly "iron-willed."

There are no entrance fees for the Vader instance; any high-level hero is welcome to enter and challenge it. It must also be stated that "team play is prohibited!"

In other words, the Vader raid is a solo legendary dungeon. If someone goes in and dies, unless a priest saves them, what happens after they get up? Is their aggro cleared? I guess that's futile...

Everything that happens in a single-player instance is considered "normal"! Perhaps this is why most ordinary high-level heroes dare not challenge it. What if they go in and have their excellent equipment stripped, and their gold coins "looted"? Wouldn't that be considered "being cheated"?

Even the kindest heroes or races have to barely "survive"... Some races are inherently kind for a reason, others for no reason at all. But in any case, everyone is a "paying player," and no one owes anyone anything. Some heroes start attacking right away (suspected of having just left a bot farm), and you can't blame them. If their red name is ridiculously high, the "Rewards and Punishments" notice in the bulletin board and the bounty hunter section won't let them off the hook... "The grievances have their perpetrators, and the debts have their debtors" is a universal rule both online and offline. The laws of this other world are sometimes more of a deterrent! Once you're targeted by the Order AI, you'll suffer terribly. Unless you're a supervillain or a hero with abilities within the "advanced sequence," the Order still has some tolerance. If the restrictions and punishments are sometimes excessive, the "experience" will be greatly diminished (the current difficulty level in version 30 is displayed by default as: Relatively Balanced; A; Unadjustable)...

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