Dark Eldar
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Death looms over everyone, whether they are ordinary NPCs or respected wise elders... —Otherworldly Rules (131211)
George's blizzard was getting tighter. He had already used up about 40 mana.
For magic-based classes like mages (FS), warlocks (SS), and priests (MS), "blue" is arguably equivalent to "health points." Among Schopenhauer's famous "commandments," one widely considered classic is, "Do not kill Daji when she's low on health!" In this alternate world, few know of Daji. Those who have read about the history of Homo sapiens in the East might know who she is; she's said to be a very beautiful Eastern human woman. (Daji, mage, level 352, charm type. Her legend is found in the "Garden of Eden" atlas.)
"Oh, I see! So he wanted to create a barrier! Dream on! The otherworldly mage is too naive..." the tall dark elf mage Velen analyzed.
They ran forward quickly, maintaining an "A1B2" formation. They were about a step and a half apart, turning around every 15 seconds to look after each other.
As Wolverine John watched the enemy flee into the distance, he felt a surge of excitement and strained his internal energy, trying to break free from the "ice bondage."
"It's not that easy! The young wolf chieftain seems too green!" a tourist typed from the sidelines, shouting.
John tried several times, and the "Power of Frost" was indeed very solid. The opposing Eldar mage was also of a higher level. John's health was also low; it would be very difficult for him to escape on his own. Therefore, it seemed that the opposing "Dark Eldar" ice mage had combat experience, with no fewer victories than John and his group. (Other multi-world maps cannot display the opponent's victories; they can be hidden.)
As the dark Eldar mage Velen and his companion approached, they heard a "sizzling" sound beneath their feet.
It turned out to be George's blizzard, with snowflakes accumulating on the ground and covering it. Combined with the already low temperature of the frozen lake (32 degrees Fahrenheit), the sky was filled with dense, large snowflakes, causing a sudden drop in visibility.
"Hey, where did FS go?? Damn it!!! We can't let him get away!! He must have gone to rescue the werewolf..." Velen shouted alertly!
The snow in the sky began to fall at a noticeably faster speed. George had done this intentionally. He had calculated the timing and intervals of each spell. His dozen or so "Blizzard" spells hadn't been wasted, nor had his nearly 50 mana points. It was essentially using the unique terrain of the existing frozen lake to create a massive "blizzard trap."
"Do something! Do something! Are we afraid of snowflakes?!" Velen scolded. The Common Language differs in other "Outer Realms maps".
The odds outside the game are mostly manipulated by goblin big shots. Goblins have very long lifespans, and they rely entirely on "game cards" purchased with gold.
Some even subscribe on monthly or yearly plans. In this alternate world, the "financial empire" is entirely controlled by the goblins. They are naturally uninterested in fighting and killing; they particularly love the smell of money, but unfortunately, most are misers. Humans, orcs, dwarves, werewolves, and others maintain neutrality towards the goblins. This isn't just because they are wealthy; more importantly, their "engineering" (master-level) is the most technologically advanced in the multiverse. Goblins also exist in other multiverses, but not as many as in this alternate world. The clever goblin ancestors, in order to ensure the continuation and development of their "technology" (master-level engineering terminology), deliberately chose to settle in the relatively "peaceful" alternate world, researching "engineering" generation after generation while simultaneously striving to "make money" generation after generation. All large "vehicles" nowadays, such as speedboats, rockets, flying cars, M909 flying boats, etc., are the "patent" of the goblins (shared for a fee), and can be inherited and operated by their descendants—the so-called "keeping the wealth within the family!"—is a goblin "proverb." (The translation of the common language may have some errors. The general idea is the same. The goblin racial language has been lost. In the era of Morsaye, the dark demon "Morsa" demanded that all races, regardless of size, be forced to use the "common language"! This led to even "elite monsters" mastering it later...)
The Dark Eldar ice mage has a "Thaw" skill in their skill bar, but it's too late.
Behind them, Wolverine had been rescued by George.
Velen quickly unleashed an "Ice Arrow," believing its range was long enough. (A floating skill, convenient for rapid casting??)
"Wow, look, an ice arrow!" George exclaimed.
The Dark Eldar mage's magical power was indeed superior. Their range was also incredibly long, but George himself was an "ice" mage. He simply opened his mouth wide, arrogantly taking the "ice arrow" completely. For him, it was truly like eating an "ice popsicle."
"Thank you, George, you're so smart!" John said, beaming. He quickly healed himself with bandages while having two "big candies" in his mouth. (Restores 335 health points per second, lasts for 5 minutes)
"Brother John, I'm running low on mana. Let's use our remaining energy to figure out how to defeat them! I think they're definitely angry..." The tough guy George said politely. (Some fringe mages can "burst into power"!)
"I can't worry about that now! Watch me tear him apart!!" John was especially eager for revenge after being wronged earlier! (Anger meter full??)
"Wait a bit, Wolf. If you rush in now, you might get trapped. I have almost 20 Blizzards up in the sky!" George explained.
John looked up at the sky.
Sure enough, the sky was filled with remnants of a blizzard.
"Oh my god!! What do we do, lieutenant??" It seemed the Dark Eldar mage Velen was truly exasperated.
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