Dark Eldar
225 Indecisiveness
War is always just a "form," and sacrificing countless heroes is never too much. Who will be the ultimate winner? There may be no "true winner," or there may be. Before every war (epic battles include: foreign invasions; dark invasions; large-scale sieges; racial conflicts), everyone is unusually excited! They believe their chance has arrived. But in reality, once war breaks out... especially the struggle between "light" and "darkness," the brutality is self-evident... Everyone, every impoverished NPC, will unanimously hope that a few epic "superheroes" will be "born" quickly to end the "chaos"! Because after being baptized by war, they will deeply understand: "The final outcome of all wars has nothing to do with me." Sounds a bit ridiculous? At least they've gained a lot of "experience points." The prerequisite is survival. And this is simply the result measured from a "leveling up" perspective. —Otherworldly Rules 755311 (War Chapter)
「异世戒律」涵盖多方面。7开头是战争篇;1到3开头多为心理篇,和「哲思」;4开头的是无名戒律;8、9是关于升级、转职、加点,和装备出处分享篇;6系统默认为交流篇,可以无限制上传「攻略」、「秘籍」、「心得体会」等;5是备注amp精选(加精)。
Elder-level heroes often contribute around 50 "precepts" (famous quotes) throughout their lives, while others leave behind only one precious last word... It's not that they lacked insights, but rather that their lives were perhaps too repressed... Precepts hundreds or thousands of words long are easily overlooked. If the uploader isn't well-known, and given the length, the default sorting is quite low, resulting in fewer people seeing them... Even the excellent precepts of otherworldly heroes are still too numerous to study; lengthy treatises are even more easily ignored...
In this alternate world, you can't buy the "Otherworldly Commandments" through auction houses, bookstores, or librarians (the official channels), even if one of them doesn't seem particularly profound, except for heroes from this alternate world (VIPs have permanent free access). Other heroes from the multiverse can only trade "Otherworldly Commandments" on the black market. This phenomenon has existed for a long time. They usually buy and sell commandments for 10 gold each. "Well-known commandments" cannot be traded. What can be bought on the black market are all "unnamed commandments" (unlocked). Because the "Otherworld" has extremely high prestige in the multiverse, no one dares to "forge" or pass off inferior commandments. Whether it's goblins or any other "intelligent" race, most of them don't have the ability to arbitrarily fabricate commandments. Once discovered by the "Otherworld," the crime of forgery is punished far more severely than black market transactions.
After Elder Schopenhauer ascended to the throne, he even intended to lower the viewing access restrictions for the "Nameless Commandments" in the Otherworldly Commandments to "Heroes level 50 and above can safely browse!" If Elder Joseph were still in power, he certainly wouldn't have done this. Each Grand Elder has their own "management philosophy," perhaps influenced by the concept of "order," or perhaps not.
"Order" has absolutely no need to establish much connection with Elder Schopenhauer. However, the highest human mage is not always excellent. Master Schopenhauer, in order to surpass the achievements of his teacher Joseph, did not hesitate to try to "curry favor" with Order... As is well known, the resurrection spell underwent a major change in version 28. The probability of choosing "No" increased from 003 to 005!! This means that every time a hero dies, they are closer to actual death...
Survival skill books also saw a price increase. The price of "sugars" for the less popular Warlock class doubled. For a while, there was a sudden surge in players choosing Warlock heroes. They were probably aiming for the "large sugars." (Explanation: "Sugar" is a Warlock's magical crystal. Warlocks are a type of mage. Their healing abilities primarily rely on "sugars." There are three types: small, medium, and large sugars, costing 5, 10, and 25 gold respectively. They can be stored indefinitely and have no "expiration date," meaning they can be used whenever needed...)
The battle at the Ice Lake Jonah (835159) is in full swing!
Iron Man George, the otherworldly frost mage, had a large quantity of "candy" in his backpack. He hadn't bought it, of course; he'd obtained it from his fellow apprentices and SS-level disciples. Each candy was a "large candy" capable of a critical hit (restoring 500 health). Wolverine John also had some in his backpack, but he was currently "immobilized."
"Yo-yo (Dark Eldar language), call your friends out! Werewolves, you've lost, so it's more dignified to admit defeat. We might kill you both. You should know that in your world, resurrection involves judgment, unlike us, where there's 100 resurrections... Have you thought it through?!" the tall "Velen" (Dark Eldar) sternly roared.
"Ha, I won't admit defeat, Eldar, Dark Ones?" Wolverine John retorted, his tone provocative and deliberately designed to draw their attention, allowing George to take one down first.
The idea is good, but it's difficult to implement.
Mage George, observing carefully through the thin layer of ice (self-cast), really wanted to attack the next enemy, but ice mages had a certain resistance to ice magic. Physical attacks had a higher hit rate. At this moment, "Werewolf John is immobilized again, what should I do?"
Iron-willed George racked his brains for a solution. He tried to calm himself down and temporarily set aside thoughts of "John"... (Introverted mages are most prone to hesitation in life-or-death situations; indecisiveness seems to be innate.)
Iron-willed George racked his brains for a solution. He tried to calm himself down and temporarily set aside thoughts of "John"... (Introverted mages are most prone to hesitation in life-or-death situations; indecisiveness seems to be innate.)
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