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Chapter 124 Monster Hunter's Development Philosophy

Chapter 124 Monster Hunter's Development Philosophy

Seeing that Zhou Qian was about to lose his temper, Sun Zhirui glanced at him and said, "You little punk, shut up! I need to make a call to the boss first."

""

No one objected to that.

The call was answered shortly afterward, but the environment on Chen Xuan's end was a bit noisy.

"Hey? Boss... uh, is it a convenient time for you to talk?"

"What's up?"

"Here's the thing, Cao Nuo said he was assigned by you to learn from Zheng Yanbin, and what he learned is to be used in a new project, so I wanted to ask..."

"7

"I'll be very busy lately and may not be back at the company much. Just use the essence of what Cao Nuo learned directly."

After saying that, he hurriedly hung up the phone.

The call was on speakerphone, and everyone could hear the conversation.

Sun Zhirui shrugged: "See? Just as I expected."

This time, Zhou Qianfeng was completely bewildered: "But why? What's the point?"

This is a question on everyone's mind.

They all stared at Sun Zhirui, hoping that this person who "understood" Chen Xuan best could provide a reliable answer.

She pondered for a few seconds before giving her answer.

"First of all, everyone needs to understand one thing. Bosses don't make games to disgust players. Who would want their game to be hated? That's the fundamental premise."

"Secondly, the boss's preference for action games is that they are high-difficulty, easy to learn but difficult to master, with little or no traditional combo attacks."

"Finally, this illogical ELO mechanism."

"By combining these three elements, I think the boss's intention is actually... to make good use of the ELO system to match players of different types together, so that after the initial adjustment period, they can all have the best gaming experience!"

At this point, Shen Qingtu's eyes lit up, and he reminded her, "The boss's cutting-edge technology, the player monitoring system! Indeed, if this technology is used in a different way, wouldn't it be another level of EL0? It can accurately classify players, ensuring that they can complement each other when teaming up, achieving a 1+1 greater than 2 effect. Even solo players can be classified through this system, allowing them to have a unique hunting experience."

Zhou Qian suddenly realized: "So, it's not about balancing the success rate of player hunting through the EL0 mechanism, but rather about monitoring player types and balancing the enemies they have to deal with? If that's the case, then those unreasonable parts in Brother Xuan'er's planning proposal make sense."

Sun Zhirui nodded.

"That's right. So our job is to give different types of hunters their own hunting styles, instead of just focusing on the thrill of combat! Of course, combat is still the main theme of this game, after all, it's an action game."

"When playing in a team, skilled players can enjoy the action experience by dealing maximum damage, while players who enjoy exploring the world can cleverly set traps to significantly weaken monsters, and players who like farming, gathering, and crafting can create a lot of useful items to assist their teammates."

Even though monster strength increases significantly when playing in a team, a well-balanced player composition can have a synergistic effect far greater than the sum of its parts, and it also avoids forcing some players to do tasks they are not good at.

"When playing solo, skilled players often like to hone their skills, and they habitually neglect the preparations before the hunt, no matter how important they are. Therefore, monsters must be weakened."

Players with weaker skills can significantly reduce the strength of monsters by cleverly utilizing item crafting, trap setting, and intelligence gathering before the hunt. Therefore, the monsters they encounter must be stronger; otherwise, what's the point of the game if they can be killed in two hits?

"Finally, there are the casual players who log in occasionally. They have a higher probability of encountering rare monsters, and they are often lacking in skills, equipment, and game understanding. Naturally, they can't defeat them on their own, so they need to call for help!"

This is where skilled players shine. Defeating these rare monsters will reward you with special accessories or uniquely dyed equipment. Don't forget, our stronghold is designed like a main city in an online game; you can see everything players are wearing.

What is this? A moment of showing off by a master player, inspiring envy and admiration in ordinary players. It provides emotional value for the most skilled players while also offering a satisfying gaming experience for casual players.

After hearing this, everyone felt as if the clouds had parted and the light had appeared.

The seemingly unreasonable parts of Chen Xuan's previous plan, combined with the seemingly stupid EL0 mechanism, actually turned out to be a positive result from two negatives.

It even seemed a bit absurd for a moment.

However, everyone knows this.

The foundation of all this is the player monitoring system on the Frostfire engine.

Otherwise, it's all for nothing.

A few minutes ago.

the other side.

After hanging up the phone, Chen Xuan hesitated for a moment.

Isn't it hanging up a bit too fast?

At the very least, we should ask Zheng Yanbin what he said, right? What if something goes wrong?

But then I thought about it again.

How could Zheng Yanbin's ideas be bad?

That guy is an expert at manipulating players' mentality.

This time, we absolutely cannot lose.

A ton of armor penetration points are ready!

Thinking about it, he went back to his room.

Inside were several familiar faces: her mentor Cui Manzhou and her father, and Cui Jing, director of the Lincheng Tourism Committee.

"Is there anything busy at the company?"

"It's alright, Director Cui, please speak."

Cui Jing nodded and said, "The Tourism Committee holds a learning and exchange conference every six months, where experienced and successful producers or planners with works are invited to speak and share their experiences. Therefore, I would like to invite you to represent Lincheng on stage."

The main focus will be on the design of Dark Souls.

To be honest, Chen Xuan didn't really want to participate in this kind of activity.

Speaking on behalf of Lincheng does not mean that the speech will take place in Lincheng.

The events scheduled for the first half of this year will be held in Donghai City, which will require business travel.

This is not something that can be accomplished in just one or two days with a speech; there are other supporting promotional activities and miscellaneous matters, so it will take at least half a month to complete.

Development of Monster Hunter: World is about to begin, and every second counts.

However, sometimes these things are unavoidable.

Chen Xuan received a lot of help from the Tourism Committee in the early stages, so refusing it now would be ungrateful.

Moreover, sharing experience benefits the entire industry, so there's really no reason to refuse.

So he nodded and said, "No problem, I'll participate. What's the time?"

"Three days later," Cui Jing said helplessly. "I was supposed to inform you of this much earlier, but Dark Souls..."

For a period of time, I encountered a lot of problems, both in terms of reputation and personal issues, so I didn't bother you then.

At this moment, Cui Manzhou said, "I know this matter will cause some trouble for your work, so at this year's Donghai City Game Expo, we have reserved a booth for the Asylum Studio."

Ok?

Chen Xuan's eyes lit up.

The East China Game Show is similar to Gamescom and Tokyo Game Show in Chen Xuan's previous life.

Every year at this time, major game companies from all over the world come to participate in the exhibition, set up their own booths, and showcase their works to players.

no way.

Who made China the world's largest gaming market?

Well, while the company's current financial resources are sufficient to afford the trip, it's not absolutely necessary for us to go.

But if you can get something for free, that's a different story.

Getting something for free, awesome!

Thinking about it this way, it seems like participating in the Tourism Committee's speech wasn't a bad deal after all.

That means I'll be away from home for almost a month.

The development of Monster Hunter: World should proceed without any problems.

Right?

This is also a great opportunity for Monster Hunter: World to meet players.

As for the games to be exhibited, they will be "Honkai Impact 3" and "Monster Hunter: World".

After tormenting players for so long, the convention could invite some cosplayers to feast their eyes and soothe their wounded hearts.

Although Chen Baipiao felt that he couldn't earn any defense penetration points, he was the one who should be compensated the most.

As for Monster Hunter: World, some demo missions can be created.

Of course, it won't go to a very late stage.

The Anjanath, a killer of new players, will not be appearing.

If such difficult monsters appear right from the start, players who are not used to their character's abilities may get overwhelmed and their defenses may be broken.

While it boasts a high defense penetration value, it will also deter many potential opponents.

Therefore, the demo version currently only plans to offer Great Jagras, Great Jagras, Skaven, Barroth, and Mudfish.

These monsters are at just the right level of difficulty for core gamers who attend offline game expos.

I won't give up because it's too difficult, nor will I find it too easy and lacking in challenge.

Players with better skills may have defeated one of the two three-star monsters, Barroth or Mudfish Dragon, during the trial period.

Cui Manzhou smiled and said, "How about it? Are you satisfied with this compensation?"

"Of course, then I would be impolite to refuse."

night.

Chen Xuan stared at the empty documents at home, lost in thought.

Since you've decided to attend the experience-sharing and exchange meeting, you must carefully plan the content of your presentation.

However, Cui Jing's suggestion was related to the design content of Dark Souls.

But honestly, there's not much to talk about with this stuff.

It's been analyzed to death online, and it's pretty much the same everywhere.

Even Chen Xuan, the producer, couldn't come up with a single good idea.

"Forget it, let's look for ideas online."

I flipped through various news articles.

By now, some fast-moving players have already completed three playthroughs.

Almost all the hidden side quests and puzzles in the game have also been discovered.

The video uploader is having a blast.

Just click into any live stream, and you'll find countless entertaining moments.

Chen Xuan also noticed some teasing remarks.

Since Dark Souls came out, no other action games have really come close.

[I've finished the game, when will the sequel come out? Chen Xuan, get to work! Even the donkeys in the production team dare not rest like this.]

[I've never wanted a Dark Souls clone game to appear more than this]

[Some brothers will get them. Haven't you seen how many action games have been delayed? The reasons are obvious, right?]

[Some quick-moving small studios have already taken action, and some have even directly used the term "Soulslike game" to describe them.]

Ok?

Chen Xuan raised an eyebrow; this was something worth noting.

A quick search confirmed it.

Many action games that had already been scheduled for release have had their release delayed during this period.

They said they wanted to polish the game's quality.

Among them, the one that has attracted the most attention from players is "War Souls 4", a sequel to a classic IP that has been criticized to death by players.

He's practically stopped acting altogether; he's practically branding "I'm going to switch to Soul Travel" on his face.

"These game companies have a really keen sense of smell," Chen Xuan said, shaking his head helplessly.

This clearly shows that they sensed a shift in player tastes after the turnaround in Dark Souls' reputation and wanted to be the first to capitalize on the success of Dark Souls.

Perhaps in their eyes.

Take any action game, increase the difficulty, add death penalties, and add a campfire-like design—that's basically a game where you play as a ghost.

"Isn't this a bad trend?" Chen Xuan shook his head helplessly. "But it did give me inspiration for sharing my experiences at the exchange meeting."

He's not afraid of his peers learning from him.

If you can learn it well, that's your own skill.

But if you blindly imitate it, you're just throwing money down the drain.

Chen Xuan still intends to give his colleagues a heads-up.

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