My game is depressing worldwide.

Chapter 123 PVE games also need ELO!

Chapter 123 PVE games also need ELO!

at first.

Although Zheng Yanbin intended to deceive Cao Nuo and cause some trouble for Chen Xuan.

But I didn't have much hope for the success of this plan.

After all, although Cao Nuo is simple-minded and easily fooled, he is not stupid.

Even a fool can't be a programmer, let alone get into a mental hospital's studio.

Moreover, a programmer's impact on an entire project is quite limited.

The Asylum Studio is somewhat special. The game design and planning were all done by Chen Xuan. Although the planners below him also have the word "planner" in their names, they are actually the executors of Chen Xuan's will.

Originally, the intention was simply to exert some minor influence and cause some trouble for Chen Xuan's new project.

But when he heard that Chen Xuan had actually delegated authority to his subordinates to change his design, and that Cao Nuo actually had some say in the matter...

Zheng Yanbin thought to himself... Could there be an opportunity to exert influence behind the scenes and cause this project to take a huge hit?

It's worth a try!

Furthermore, upon inquiry, Cao Nuo actually revealed the specific details of the new project.

This description matches what Chen Xuan said during the lecture.

It's probably true, this is the new project from the Asylum Studio.

Therefore, he overturned the original plan.

The bolder the people, the greater the harvest!

You're kidding me!

Try to fool me as much as you can!

What if it works?

Therefore, Zheng Yanbin made a surprising statement.

"Your project has serious problems; it's missing a crucial system—the ELO mechanism!"

The brain is a brain, and a computer is a brain, so Cao Nuo's brain crashed.

ELO mechanism?!

Cao Nuo gritted his teeth.

You, Zheng Yanbin, you were definitely up to no good!

The full name of the ELO mechanism is the Elorating System, which is a rating system for measuring the level of play in chess. It was first used in chess.

However, as time went on, it was also used in e-sports games.

It can dynamically assess the relative strength of players through mathematical statistics and predict the outcome of a match based on the score difference.

Or, to put it more simply, it means forcibly keeping the win rate of both sides at around 50%.

This can lead to players with high hidden MMR and high expected win rates being matched with players with low hidden MMR and low expected win rates, thus forcibly lowering the expected win rate.

In fighting games or 1v1 competitive games, this kind of mechanism can indeed guarantee the gaming experience for participants.

However, in 5v5 games, some match experiences can be extremely frustrating.

Sometimes, after a game, your teammates are either easily ignited and explosive stress monsters, or humanoid creatures who play the game with their feet, or AFK players who feed kills.

This system effectively prevents skilled players from climbing the ranks, leaving them constantly frustrated and frustrated.

Unless the player has a skill level far above the current tier.

"But...Manager Zheng, this is a PvE game! The two opposing sides are the player and the computer." Cao Nuo was completely exasperated. "What's the point of the EL0 mechanism? To guarantee the computer's gaming experience? To guarantee the computer will have a 50% chance of completely dominating the player?"

That Zheng Yanbin is truly a bad seed!

What is all this?

"That's not right!" Zheng Yanbin said seriously. "Think about the core design of Dark Souls. Isn't it all for the players' sense of accomplishment? Your new project, Monster Hunter: World, is the same."

If players team up and easily defeat the monsters you've meticulously designed, will the players feel a sense of accomplishment?

No! Therefore, we need to dynamically balance the strength of monsters and players.

The stronger the player, the stronger the monster!

Cao Nuo was speechless, unsure of what to say.

That seems to make sense?

The boss's design plan did include a similar concept, but it was only for single-player experience where a stronger player meant a stronger monster.

This so-called ELO mechanism is merely a patching up of the flawed team-based experience.

"If the player is weak, will the monsters be even weaker?"

"No! If the player is weak, the monsters will be strong!" Zheng Yanbin was practically laughing inside. "Think about the concept of Dark Souls. It's not the game character that gets stronger, but the player! Monster Hunter: World should also be based on this concept."

So what if my skills aren't good? Can't I practice? If I can't practice, or I'm too lazy to practice, then I'm not the target audience for this game, so I shouldn't waste my money buying it.

He brought out Dark Souls!

An undeniable, decisive blow.

Cao Nuo felt something was off, but he was a backend developer, not a planner.

I feel like there's something wrong, but I don't know where the problem lies.

"Well, there will always be players with a significant skill gap. After all, it's a PvE game, like Dark Souls. Many players just can't adapt their strategies, which doesn't mean they're really bad. How do you explain that?"

"Simple." Zheng Yanbin's smile widened. "If these players who are far ahead go to matchmaking and team up for hunting, wouldn't it be better to just force them to be matched with teammates who are terrible at the game?"

You just mentioned the "cat cart" mechanic in the game, where players are dragged back to their spawn point by cats after death. Wouldn't it be better to just let newbies feed the kills before the skilled players succeed in their hunts?

No, no.

Is that right?!

This way, whether you're a pro, a novice, or a casual player, it's suitable for everyone.

Whether you team up with others, form random groups, or play solo.

You won't get the best outcome, will you?

One-track mind, three-pronged approach?

Will players kill the game if it's designed like this?

Something's not right, this is definitely not right.

Cao Nuo's mind was in a daze.

I'm totally fooled!

In the end, all that could be done was mechanical recording.

Even a hearty lunch tasted bland.

After the meal, Cao Nuo didn't dare to delay and immediately returned to the company.

It was 3 p.m., and work had already begun.

Several core members gathered on the steps of the multimedia hall, coffee in hand, to discuss some details.

Cao Nuo, the nobody, hesitated before stepping forward and saying, "Planner Sun, there's something I need to tell you..."

Then, he recounted the bizarre and unbelievable things that had happened in the past few days.

Even after experiencing the baptism of Dark Souls, everyone was utterly shocked when they heard the name EL0.

Zhou Qian laughed in anger: "That Zheng Yanbin really doesn't know what's good for him. Look at the state he's fallen into now, and he's still trying to cause trouble here?"

Xiong Xuewen didn't need to participate in these brainstorming sessions, but he was a natural-born social terrorist, always drawn to any lively scene.

"Sister Shen, how difficult is it to implement this kind of system?"

Shen Qingtu nodded and said, "It's easy. The Frostfire Engine has been updated recently, adding a player monitoring function. It can accurately classify players according to our requirements. This function is a cutting-edge technology that every company making competitive games dreams of. I don't know where you got it from, junior."

Zhou Qian said nonchalantly, "Even if it's easy to implement, we can't add this feature. Isn't that just nonsense? Where's the PVE feature?"

The game is adding an EL0 system? There's no precedent for this, anywhere in the world, ancient or modern. Imagine me showing off with my katana while my teammates are just enjoying the scenery from their cart, and I'm completely stuck in red-hot territory.

Just as the group was cursing Zheng Yanbin to die a horrible death.

Sun Zhirui, who was deep in thought, suddenly said, "I think we should add an ELO mechanism. Not only should we add it, but we should also make a big deal out of it!"

'

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