Magic, Evil Gods, and the Fourth Calamity

Chapter 56 The orcs fled in terror.

Thousands of players rushed into the square, with bronze-level players charging ahead and iron-level players farming and developing their strength in the back.

In an instant, the entire square descended into chaos. The beastmen instinctively tried to stop these humans, but the moment they made contact, they realized that these humans were not the ones they knew.

Doriel watched as humans attacked from all directions, his dark green pupils trembling uncontrollably, unable to understand where so many humans came from!

Why are there so many humans here, yet my orcs aren't reacting at all?

However, he knew this was not the time to think about such things, so he quickly called to the orcs beside him to stop the humans who were rushing towards them.

Those humans, whose strength was at the upper level of Black Iron or the lower level of Purple Bronze, were far stronger than the orc warriors under their command.

Fortunately, the enemy only numbered in the thousands, while their own tribe of orcs numbered in the tens of thousands.

Tens of thousands versus a few thousand, the advantage lies with him!

"Go! Kill those humans who rush in! For every head, I'll reward you with two human slaves!"

While shielding his orcs in front of him, Doriel tried to motivate them with rewards.

However, he shouted so loudly that one small team of players who were constantly charging at the orcs noticed him!

Without much hesitation, the squad, led by three bronze-level players, killed several orcs blocking their way and charged toward Doril, stepping over their corpses.

"Stop them!"

Upon seeing this, Doriel quickly took his weapon from the guard beside him; it was a warhammer forged from fine iron.

Meanwhile, a 15-man player squad targeting Doril had reached within ten meters of him when they were stopped by a dozen or so bronze-level orcs who were Doril's personal guards.

These dozen or so bronze-level orcs, serving as Doril's personal guards, were among the strongest and best-equipped members of the entire Doril tribe.

Unfortunately, they encountered players, a group even more insane and more disdainful of life than they were.

In the ensuing conflict, more than half of Doril's dozen or so personal guards were lost. The fifteen-man player squad also suffered a heavy loss, with twelve members killed.

In this player team, only three are at the Bronze level, while the remaining twelve are at the Upper Black Iron level.

Doriel was heartbroken to see his personal guards, several bronze-level orcs, being killed by humans at the cost of twelve upper-level black iron-level orcs.

Those were his personal guards whom he had painstakingly trained. Enraged, Doril swung his warhammer, ready to kill the three lower-level Bronze-rank humans in front of him.

As a mid-level Bronze-rank orc, Doriel had the confidence to back it up.

Just as he was about to step forward, he saw twelve beams of light suddenly appear on the corpses of the twelve high-ranking Black Iron humans.

Then the dead body instantly disintegrated, while the twelve humans who should have died emerged unharmed from the light.

Of course, they weren't completely unharmed. If Doril were observant enough, he would have noticed that the auras of several of the twelve humans had dropped to the mid-level of Black Iron.

But Doril was too shocked by the bizarre scene to think about that.

What's going on?!

Resurrected from the dead?

Doril paused, and the humans who had come back from the dead charged at him once more!

This time, Doril's remaining guards were killed in a flurry of surprise by the humans, and the three lower-level Bronze-rank humans also reached Doril's side.

With his warhammer swung, Doriel clashed with the three humans.

Although there were three enemies, Doril was able to handle them due to his level advantage.

After all, the most important thing for an orc chieftain is sufficient power.

Fighting was an instinct etched into his very bones.

He parried a sneak attack from behind with his warhammer, then smashed the man's chest with a single blow, sending him flying backward like a rag doll.

But the next second it shattered strangely, and a pure white light shone on the ground behind Doriel.

The human emerged from the light and plunged his longsword into Doriel's back.

A long sword emerged from his chest, and bright red blood dripped from the tip. With a roar, Doriel swung his warhammer and spun around, sweeping away the humans who were surrounding him!

Damn!

Damn!

Damn!

Are these humans immortal?

What exactly was that eerie white light?

He looked at the blade protruding from his chest. As a mid-level bronze warrior, he could easily sense that if it had shifted a few inches further, he would have died from a shattered heart.

At this moment, Doril had lost his will to fight.

"Bastards! I'm going to kill you all!"

Doril roared in fury, his blood surging, and his bronze-level passive ability "Bloodstained Battle" was activated.

"Fight to the death" is a trait that allows an individual's skills to be enhanced in all aspects when their life is threatened.

Doril raised his warhammer, seemingly challenging the bronze-level players to a final battle.

But even those few players couldn't help but take it seriously, because they all realized that this mini-boss was very likely to start its second phase.

Just as the players were on guard against the second-phase boss, their second-phase boss slammed the ground with its warhammer, and thick smoke and dust spread with the impact.

Using the smoke and dust as cover, Doril turned and fled out of the square.

While "Bloodstained Battle" can enhance his abilities, it can only last for a few minutes, and his abilities will be reduced across the board after it expires.

Orcs are indeed ferocious, bloodthirsty, and insane, but that doesn't mean they aren't afraid of death!

Fear of death is an instinct of all life, the highest instinct written into our genes!

Amidst the smoke and dust, the players remained vigilant against the mini-boss's sneak attacks, only to discover, as the smoke cleared, that the boss, which had entered its second phase, had actually escaped!

"Damn it, how did the boss get away! Ah-Dai, did you not hold aggro properly?! You made me die for nothing!" The player, a Bronze-level Ranger, couldn't help but complain, which left the Holy Knight player, nicknamed Ah-Dai, speechless.

"Please, Captain, when did you come up with the idea that this game has a 'draw aggro' mechanic?"

"Hiss... What a loss! The cost of a perfect resurrection, the cost of save points... Damn it, all that work for nothing today! Garbage game!" The bronze-level ranger player couldn't help but curse.

Meanwhile, a player who had dropped to the mid-Black Iron rank due to insufficient contribution points looked utterly dejected: "Captain, look at me! All the leveling I did these past few days has been for nothing!"

"Don't regret it, killing more orcs will cut your losses! Don't forget the current situation in the forests around Blackwater City. Knowing how this game works, there are only so many orcs; every one you kill is one less!"

"Damn! This game is trash!"

The players cursed in unison, then turned and targeted a group of orcs, charging towards them!

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