Passive Skill: [Sinful Vision] (Unlocked at Level 0)

effect:

The mark of sin: You can see the "sin" accumulated on a creature—acts such as harming others, betrayal, greed, and cruelty will leave visible stains. The deeper the sin, the more obvious the stains.

Causal Connection: You can see the "causal line" between the perpetrator and the victim. By following the causal line, you can trace the perpetrator or learn the details of the crime.

Judgment Bonus: Against heavily sinful targets, all your attacks deal increased damage (2% damage per stack of Sin, up to 100%). Against innocent or lightly sinful targets, your damage is reduced by 50%.

Special Mechanism: You have a "Judgment Scale," which fills up when you inflict harm on a criminal or carry out punitive actions. Once the scale is full, you can initiate a "Final Judgment."

Active Skill: [Causal Pursuit] (Unlocked at Level 10)

Cost: 100 days of lifespan + full Judgment Scale

Effect: Locks onto a deeply sinful target and launches an inescapable hunt until one of them dies.

Absolute Lock-On: No matter where the target escapes, hides in what barrier, or changes their identity, you can sense their approximate direction. The closer the target is, the more accurate the location.

Environmental Hunting: During the hunt, the environment will "assist" you - the stone slabs the target steps on will loosen, the chandelier overhead will fall, and trusted people may suddenly betray you. These "coincidences" are not directly fatal, but they will continuously drain your mind and resources.

Because of [sinful vision], he now sees others in a completely different way.

Most people, no, everyone, are not pure and innocent.

They all carried some things, more or less, just with varying degrees of depth.

After all, I made plans to play games with my friends at six o'clock, and then I went on a date and stood my buddy up. That's a betrayal! You bastard!

"My God, by the Punisher's standards, everyone in this world deserves to die..."

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