Passive Skill: [Law Vision] (Unlocked at Level 0)

effect:

1. The Context of Rules: You can see the concrete context of all the "rules" in your surroundings, such as legal provisions as chains, physical laws as light, social customs as mist, etc. These abstract concepts will become concrete in your vision.

2. Vulnerability Highlighting: Contradictions, ambiguities, and outdated aspects of any rule system will be highlighted in your view, like cracks, allowing you to exploit these vulnerabilities.

3. Logical Immunity: Mental attacks, legal attacks, and absolute commands are halved in their effectiveness against you based on rigorous logic. You can find loopholes in their logical premises to dismantle them.

Special mechanism: You have a vulnerability database that stores up to 5 rule vulnerabilities you discover. Vulnerabilities are consumed when using skills and are replenished by analyzing new rule systems.

This passive ability seems pretty strong.

Just ...

After so many people have encountered this black hole in the job change rules, can he still find a loophole?

Wasn't it already filled in by someone else?

Active Skill: [Reality Patch] (Unlocked at Level 10)

Cost: 9 months of lifespan + 2 vulnerabilities

Effect: Temporarily modify or override a basic rule within a 50-meter radius for 3 minutes.

Modifiable rule types:

1. Physical rules: such as "the direction of gravity is changed to horizontal", "friction is reduced to zero", "the speed of sound is halved", etc.

2. Social rules: such as "Attacking others is legal within this area", "The concept of ownership temporarily disappears (whoever gets it owns it)", and "Lies will be forcibly transformed into the truth".

3. Superpower Rules: such as "All fire attacks will become water attacks", "Summoned creatures will attack their owners", "Healing spells will deal the same amount of damage, and the damage will be converted into healing", etc.

Modify restrictions:

Only one rule can be modified at a time.

The new rules cannot completely contradict the underlying logic of the world (for example, they cannot set overly abstract concepts such as "death does not exist in this area").

The modified rules apply to everyone within the region, including yourself.

Cost: After the skill ends, the modified rules will "rebound" and produce a reverse effect on you (for example, if you canceled gravity, you will experience all the gravity that disappeared in that area for 3 minutes after it ends).

"I'm also curious to see what it feels like to have all the gravity of this area pressing down on me."

The next two branches are:

Branch 1:

[Rumor Realization] (Passive): If a rumor you spread is believed by more than 100 people, there is a 5% chance that it will temporarily become a reality (lasting for 1 hour). You can actively increase this probability (the probability increases by 1% for every 10 days of lifespan consumed). (Rumor sellers have similar abilities, but one is an intermediate profession and the other is a basic profession, with different skill priorities and coverage.)

[Legal Trap] (Active, consumes 40 days of lifespan): Creates a "legal concept trap" by utilizing local legal provisions. For example, it can be set that "in this area, anyone wearing red is automatically identified as a criminal," and then law enforcement will actively attack those wearing red. The trap lasts for 30 minutes or until it is overridden by a higher-level legal provision.

Branch Two:

[Rule Parasite] (Passive): You can "parasitize" yourself within a large rule system (such as national laws, religious precepts, or company regulations) and draw power from it. When you abide by the rules, you gain attribute bonuses; when you violate them, you are punished but can steal their energy.

[System Crash] (Active, consumes 120 days of lifespan): Attacks a rule system (which can be a magic barrier, social system, or even an enemy's skill system), forcing it to expose all its vulnerabilities and overload. The system will completely collapse within 30 seconds, but the collapse may have unpredictable consequences (such as magic barriers exploding, social order collapsing, and enemy skills going berserk).

No wonder it's said that intermediate and entry-level professions are a huge dividing line.

Both of these branches look very promising.

This puts Jiang Lin in a difficult position!

Branch 1: You can be a fun-loving person.

Branch 2 looks interesting too.

I pondered this over and over again.

Jiang Lin might as well give up the temptation of being a fun-loving person.

While rumor-mongers can be entertaining, their skill priorities are what they are.

It's easy for ordinary people to play, but people with advanced professions can't play it, and the fun is greatly reduced!

Jiang Lin decisively chose branch one.

The next step is to specialize.

1. The Legal Demon Route

Features: Focuses on social rules and legal loopholes.

Additional abilities:

You can be undefeated in any court (you can always find loopholes, provided the other party only plays by the rules you set).

It can subject enemies to "legal sanctions" (such as handcuffs being thrown out of the house, confiscation of property, seizure of assets, etc.).

Their abilities diminish in a lawless environment.

2. Physical Hacking Route

Features: Emphasis on physical rules and scientific laws.

Additional abilities:

It can temporarily modify more complex physical formulas.

It can create localized scientific paradoxes (such as regions of perpetual motion machines).

Its effectiveness is limited in non-science-driven environments.

3. The Rumor and Witchcraft Route

Characteristics: Emphasis on collective consciousness and information manipulation.

Additional abilities:

Rumors spread at a speed 1000% faster.

It can temporarily materialize the false objects that the collective believes in.

It needs a large enough audience to be effective.

These three routes.

For Jiang Lin, there was no other choice.

Since you've chosen to be a fun person...

Naturally, they would have to resort to rumors and witchcraft.

Just like the path taken by the Chaos Craftsmen, they mainly made small toys for themselves.

The specialization task of the Rumor Spell requires the job seeker to spread a massive rumor that reaches at least ten thousand people.

And no fewer than 1000 people took action because of this rumor.

Jiang Lin didn't see any indication of a mission within this place.

The words are implied throughout the text.

"Let's cause trouble!!!"

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