Game of Thrones: The Road to Pirate King
Chapter 52 Big Mom - The Soul-Soul Fruit
The voyage ended amidst the sea breeze and fine sand. Euron Greyjoy stood on the shores of Dorne, extending a final invitation to the extraordinary individuals he had recruited along the way—to return with him to the Iron Islands, and together, with the raging seas and solid rocks as their foundation, forge a magnificent future.
Vittorio Gray, the Dothraki Khal who fell from his horse, was invited by Euron to serve as the new instructor of the Ironborn. Vittorio's superb scimitar skills perfectly matched the Ironborn's swift and fierce fighting style, making them a perfect match.
Faced with Euron's invitation, the grassland man readily agreed. Vittorio also had no desire to return to the other side of the Narrow Sea; it was a place of sorrow for him, a past he longed to leave behind. Perhaps a change of continent would allow him to start anew and begin a different life.
The bearded monks from Norfolk—Ario Hota and Sebastian Fernandez—chose to remain in Dorne. It was only natural for Ario, as the captain of the Martell family guard, to return to his post, and it was expected that his close friend Sebastian would stay with him.
Castor Daniels, the elegant assassin who would quietly apologize before killing, was recruited by Oberyn Martell, the Red Viper. The two were more compatible in temperament and aesthetics, and besides, the prince's offer was indeed more generous.
Samuel, a savage from the Wildlands, chose to return to the continent of Essos with the Red Viper mercenary group. That vast, primitive, and dangerous land might be his final resting place. The members of the Red Viper mercenary group declined Euron's invitation; they longed for the freedom of dancing on the edge of a knife rather than serving him. However, they all bid farewell to Euron, promising to be there whenever he summoned them.
Surprisingly, yet seemingly destined, was the choice of the red priestess Gwendolyn and the shadowbinder Evelyn: they decided to follow Euron.
They had witnessed firsthand his communication with the golden sea monster, his commands to storms and thunder, his strange flames, and his insight into illusory magic. To these two women, well-versed in the ways of magic, Euron Greyjoy himself was a mystery far more captivating, profound, and dangerous than any oracle or spell. They remained to uncover it.
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Euron Greyjoy was only ten years old, but his physique had already shown an astonishing development far beyond his age. When he stood, he was as upright as a pine tree and his height was close to 1.7 meters.
His physique wasn't a crudely built bulk, but rather fluid and lean like a cheetah—his muscles were clearly defined, each inch containing supple strength and the potential to burst forth at any moment. Though lacking exaggeratedly bulging lumps, his body was like a reef polished a thousand times by the waves, well-proportioned and resilient. Even at rest, it possessed a poised-to-pounce stance; when in motion, it was as agile as lightning, like a young cheetah about to pounce, its elegance concealing an overwhelming explosive power.
Throughout the long and perilous journey, unless he encountered extreme weather or unexpected battles, he practiced swordsmanship every day without fail. Deck, beach, and even foreign courtyards served as his training grounds.
Sometimes he clashed with Raphael, the Braavos water dancer whose movements were as nimble as flowing water, learning how to overcome strength with softness; sometimes he sparred with the fierce and brave Ironborn crew under his command, honing his strength and resilience in head-on confrontations; later, he even took the initiative to challenge the best in his fellow mercenary groups, and frequently sought advice from "Red Viper" Oberyn on his unpredictable, ruthless, and deadly marksmanship.
Euron viewed every encounter, victory or defeat, as a valuable opportunity to gain practical experience. This was a path to learning truth through blood and sweat. Initially, facing these experienced warriors, he could only suffer defeat. But he grew at an astonishing pace, and the battles gradually transformed into fierce, evenly matched engagements.
Until the end of the voyage, Euron was unable to easily defeat only a very few top-tier fighters, but he was able to hold them off for a long time thanks to his agility and skill. Of course, Euron did not use his trump cards.
Euron's twin swords seemed alive, wielding with lightning speed and his movements almost eerie, always managing to cut into his opponent's defenses from unbelievable angles. Though young, his slashing power was already comparable to that of an adult warrior, and he possessed a rare agility among the Ironborn, like that of a water dancer.
He integrated the "Paper Drawing" dodging techniques from the One Piece system, the fluid swordsmanship of the Water Dancer, and the footwork and speed of the Regretful One, forming his own unique and unpredictable fighting style.
On the ship returning to the Iron Islands, Euron once again publicly challenged him to a duel on the deck.
The sea breeze billowed the sails, becoming the sole clarion call of the contest. One after another, experienced Iron Warriors stepped forward to challenge him, only to be forced into a corner by his fierce swordplay, eventually staggering and falling to the ground.
Young Euron stood tall among the fallen crowd, his breathing steady, his gaze sharp, like a born conqueror, silently reaping his prestige and submission.
Euron Greyjoy's long journey across the continent of Essos was fraught with peril, yet also incredibly rewarding. Through a series of astonishing adventures and duels, he amassed a massive amount of points.
Knowing full well the perilous road ahead, he did not hoard these victories, but instead unhesitatingly invested them in immediate enhancement—he chose to hold power firmly in his own hands rather than entrust it to a vague and uncertain future.
Seventy percent of the points earned will be used to upgrade the abilities currently drawn, and thirty percent will be used for the lottery.
Because of the unpredictability of the lottery, you often get strange items and food, such as a Navy Justice Cloak, Smoker's cigar, Alvida's iron rod, Kalifa's stockings, Kalifa's red high heels...
The red-robed priestess Gwendolyn was beautiful and had a stunning figure. Wearing stockings and red high heels, she became even more incredibly sexy, attracting countless lustful men who swallowed their saliva as they went by. After letting her wear them once, Euron told Gwendolyn to put them away—these clothes were better suited for me to wear alone in a few years!
After drawing countless similar items, finally... a loud bang echoed in the sky, and Lady Luck finally opened her mouth... harmony, harmony... and kissed Euron.
A purple light flashed, and a Devil Fruit appeared in Euron's hand: milky white, its surface covered with flowing cloud-like patterns, radiating a soft halo, like a cocoon enveloping soul power. It was none other than the Soul-Soul Fruit, possessed by Charlotte Linlin, one of the Four Emperors and captain of the Big Mom Pirates.
The system corrected the side effect of Devil Fruit users being unable to come into contact with seawater, but it didn't correct its disgusting taste. This seemingly beautiful fruit tasted like eating excrement. Although the anime said that eating one bite would grant the fruit's power, Euron wasn't sure if eating the whole thing would be more effective. So, despite the nausea, Euron endured the disgust and ate it all, leaving not a single drop.
Soul-Soul Fruit: The One Piece world's rule that Devil Fruit users cannot come into contact with seawater has been removed, and the fruit's abilities have been adjusted. 1. Can steal souls. 2. Can create elemental-like creatures and imbue them with souls. 3. Can imbue one's own body organs with souls to achieve healing effects or temporarily enhance oneself. 4. To be developed. 5. To be developed. 6…
Currently, Euron only possesses the ability to steal and bestow souls, far from being as terrifying as Charlotte Linlin. The only way to steal souls is from those who have just died or are extremely weak. The stolen souls are temporarily stored. Euron wanted to create an elemental life form similar to Zeus the thundercloud or Prometheus the sun, like Big Mom, but the sun he created was only the size of a little finger, and even after investing all the souls he acquired, it showed no intelligence. He's probably still a long way from achieving Big Mom's Prometheus.
Euron gave his flame a name—Apollo—the name of the sun god in ancient Greek mythology.
Only the red priestess Gwendolyn noticed the "spot of light" that Euron had placed on her shoulder; everyone else thought it was just a ball of metal that looked like a flame.
Another skill obtained through the lottery is a support skill: Dao Power Test - lv1 (derived from the CP9 owl). It quantifies and assesses a target's overall combat strength by absorbing the intensity of their attacks and combining this with one's own perception. Theoretically, the higher the Dao Power value, the higher the martial prowess. It can only serve as a basic assessment of an enemy's overall strength, but underestimating an enemy due to a reliance on the Dao Power Test could lead to a very unpleasant end.
The famous sword, Kinpira, is the personal sword of Vice Admiral and Admiral candidate "Momosuke" Gion of the Marine Headquarters. Its blade is as clear as autumn water and incomparably sharp. It is now Euron's second sword.
Conqueror's Haki: Upgraded from lv1 to lv3. It changes from passive to active. In passive form, the innate kingly aura becomes more solid and controllable, allowing for precise intimidation of those with weak wills. However, active activation consumes stamina and spirit, 1 point of stamina and 1 point of spirit per second, automatically stopping when both stamina and spirit fall below 2 points. Upgrading from lv1 to lv2 cost 2000 points, and from lv2 to lv3 cost 4000 points. Upgrading from lv3 to lv4 requires a full 8000 points, which is too high; it's best to wait until more points are available. For now, combat and self-defense abilities or items are more important.
Naval Six Styles - Paper Drawing: Upgraded directly from the initial lv1 to the perfect lv10. Now his evasion has reached perfection; his body can move as freely as a piece of paper, utilizing the subtle airflow caused by the opponent's movements to deflect physical impacts. At lv10, the system prompts that to upgrade further, the Agility attribute must reach at least 20 points.
(lv3, increased movement speed, agility +1. lv5, Paper Drawing - Force Reduction, has a certain chance to dodge attacks from behind. lv7, Paper Drawing - Body Combat, reduces strength, conserves stamina, increases speed, greatly enhancing the effect of Paper Drawing, allowing many attacks to be avoided by instinctive movements of various parts of the body. lv10, Paper Drawing - Combat Intuition, combines with combat instinct to form a predictive defensive technique, agility +1.)
Dual-wielding swordsmanship: Also progresses from level 1 to level 10. The two swords become second nature to him, seamlessly integrating offense and defense, wielding them with the force of a whirlwind, leaving no openings. At level 10, further upgrades are not possible; a prompt will appear indicating that all three attributes—Strength, Agility, and Stamina—must reach 20 points or higher to continue.
Skill - Fishman Karate: Upgraded from lv1 to lv3, Euron now subconsciously concentrates and throws a punch into the air. The trajectory is smooth and round, combining strength and softness. The wind from the punch subtly stirs the airflow, forming a miniature vortex.
(普通技能:lv1-lv3,每升一级需1000积分。lv4-lv7,每升一级需2000积分。lv7-lv10,每升一级需4000积分。lv3、lv5、lv7、lv10时,可能出现附加效果。)
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