I want to make a game

Chapter 304 The real opponent of the second generation of the elf

"In terms of skills, you design it like this first, and then publish a version to test it."

Although Liu Zhiyuan swears by it, before the game is released, these are just talks on paper. Only when he sees the real finished product can he be 100% sure that there will be no problem.

"Let's continue. I've written down the latest parameters of the elf's function. You can take a look."

Liu Zhiyuan took out a pile of information from his bag and handed it to them. Everyone calmed down and started to read the information. This was the real key that stuck them. They were the core group of people in the Han Dynasty, the second generation of elves.

They know the development progress clearly, but they don’t know what the final product will look like, and neither do the developers.

"Ayuan, are you sure that the second generation of the Elf can achieve this kind of performance?"

Chen Guoqiang looked down at the information and frowned. A game production master must understand the hardware of the game, otherwise it will be impossible to develop classic games. Unconstrained ideas must ultimately be demonstrated by hardware. Unlimited fantasy will not make good games.

.

"If the performance is still this exaggerated, the power consumption will be horrifying."

The body design of the Elf II has been revised for the third time, and its performance has been reduced again and again, but in Chen Guoqiang's opinion, it is still ridiculously powerful.

"If the special battery you designed cannot support the playing time of Pokemon II, then the situation we finally achieved will be ruined. Let's reduce it a little more. If we reduce it a little more, we will have no opponent."

Is there no opponent? Liu Zhiyuan doesn’t agree with this statement. It doesn’t mean that Sega’s GAMEGEAR handheld console and Nintendo’s SFC will be released next year, even earlier than in history. He can be sure of this, and Hiroshi Yamauchi will not just watch.

The Han Dynasty grew bigger.

There is no conflict between the handheld and home console markets. This is in later generations, when per capita income is enough to support owning both a handheld console and a console.

Now? In 1989, no, in 1990, most people could only own one console, especially with the price of SFC and Gremlins II. Otherwise, how could Sega die?

You know, it’s not that there is no market for Sega’s games. On the contrary, some games are very popular with some players, but there is no way. Nintendo has more games. If you buy a Sega console, you can only play the ones you like. If you buy a Nintendo console,

Although I don’t like the ones above that much, there are more. Players are very realistic when it comes to their wallets.

This time the Elf II is no longer $100, it starts at US$200, and the final price depends on the cost of the finished product. To put it bluntly, the Elf first generation is like junk that was thrown into the trash can in front of the second generation.

, there is no comparison between the two at all. Put the GBA with black and white picture quality in front of the PSP with lower picture quality. This is the comparison.

The profit of the Pokemon II priced at US$200 is actually not as high as that of the first generation priced at US$100. The cost, color screen is not just two words, these two words are really worth every penny.

"It was just because I was afraid of battery problems that I had only revised it twice before. This is the lowest level I can accept. It's not that Gremlins 2 has no rivals, but there are many. Sega and Nintendo will definitely release their own new consoles next year.

They are the opponents of the elves."

Sega's GG was definitely defeated. It had been popular for a while, and at its peak it was even on par with GB. But what it had, Gremlins 2 also had, and what it didn't have, Gremlins 2 also had, and it couldn't make a comeback at all.

But MD is still there, and Elf’s opponents are not handheld consoles of the same type at all, but home consoles, MD and SFC, Sonic the Hedgehog and Super Mario World.

"Just because you are not short of money does not mean that everyone is not short of money, do you understand?"

Liu Zhiyuan said while looking at Chen Guoqiang who still wanted to persuade.

"Handheld consoles will not conflict with home consoles in the future, but now, players' wallets can only support them to buy one game console, so handheld consoles and home consoles are competing for the same market."

The most glorious era of exclusive games is now. The purpose of exclusive games has never been to make profits. Cross-platform and exclusive profits. Fools all know that the more you sell, the more you earn, but why do those first parties still demand exclusivity?

In addition to the fact that some games are not developed by them, and to seize the player market, the most fundamental purpose of players buying game consoles is to play the games they want to play. This is the key point. No matter how good your game console is, I don’t want to play it.

Is it useful? Sega is a typical example of this.

Exclusivity is the best weapon to grab the player market. Exclusive games are often classic masterpieces and one of the must-play games for game fans. Whoever has more exclusives will have more popular consoles. As console sales increase, the market will naturally

Just grabbed it.

The current exclusivity and the exclusivity of future generations are completely different things. Although the exclusivity of later generations also has the purpose of seizing the player market, this is secondary. In the Internet era, if you seize a ghost market, you can directly fix it with a cracked version. Transplant? No.

I have underestimated the majority of netizens. Some of the transplanted versions made by netizens are even better than the original version.

Most of the exclusivity in later generations is due to the particularity of games. The number one game market in later generations is the computer console market, but the gap between computers and home consoles is astonishingly large. Some game companies have no choice but to monopolize it, not because they want to monopolize it.

, they monopolize it due to lack of ability or because it is not worth the effort.

There are also some exclusives, such as God of War and Zelda, which are signature works and they will not abuse them. Of course, the exclusives at that time were actually useless. If someone really wanted to pirate them, they could still find them, like the PC version of God of War.

Is it missing or can Zelda only be played on Nintendo consoles?

Looking at the thoughtful people, Liu Zhiyuan slowly spoke.

"The most taboo thing for a successful game production master is to work behind closed doors and be self-righteous."

Is Yu Suzuki a master of game production? There is no doubt that he is, but he also made such mistakes. Shenmue is a rare classic open-ended game.

In that era, someone who could design a game like Shenmue was not worthy of the title of a game production master? Not to mention the honors he had received before Shenmue.

But Shenmue failed in the end and dragged Sega into the abyss. It wasn't that the game was not good, it was a problem of market acceptance and promotion. Shenmue's copied work, Yakuza, had both money and honor, and it was hard to hold on to it.

The designer of Yakuza, Nobuyoshi Nagoshi, is also the apprentice of Yu Suzuki. It can be said that Yakuza is a replica of Shenmue. The reason why Yakuza became popular is because of the times, because the market began to accept this open-ended type of game.

The Japanese game industry is famously conservative in the world. You can tell by looking at the classic game masterpieces of later generations. How many of them are Japanese? Even the stronghold of RPG is about to be captured.

Shenmue failed here. This game was so creative that the entire Japanese game industry began to panic. Isn't it good to guard your own job? Why must you break this job? Boycott, Shenmue was really

The entire Japanese gaming industry boycotted.

Otherwise, given the quality of this game, even if players don't accept it, it will never end up like this. The ancestor of open-ended games and the upcoming SRPG ancestor Fire Emblem will ultimately be defeated by their peers.

resist.

"In addition to creativity and design, promotion and player acceptance of a good game are also crucial. You are all wrong on this point. In addition to the game itself, this acceptance is also related to reality. In the eyes of those of us in the game industry, the game

Computers and home consoles are two different markets, but in the eyes of players, they are both game consoles."

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