I want to make a game

Chapter 303 The upper and lower limits of the game

This is what Okamura Hideki is most afraid of right now. If there is another internal strife in their small group, then Nintendo will really be doomed.

"Don't forget the liquidated damages at that price! Don't forget, the Han Dynasty is no longer the Han Dynasty that just set foot in the first party. Now it is a veritable first party. No matter how kind Liu Jun is, he will not give us too much.

, because that will cause dissatisfaction with Namco and Capcom.”

Miyamoto Masashi sighed. He also understood this truth. Let’s not talk about the liquidated damages at that price. Even if they cut off their flesh and blood to get this money, I’m afraid the treatment would not be as good as before when they returned to the Han Dynasty.

Liu Zhiyuan doesn't know that Japan's top third-party small group now wants to defect to the Han Dynasty. If he knew, he would definitely tell them that you think too much. I, Liu Zhiyuan, am not a harsh person.

Can you accept the treatment that is slightly lower than that of Namco? I don’t know how much better this contract is than Nintendo. Of course, you have to figure out the liquidated damages yourself, and you must also bring the copyright of the game.

"Ayuan, are you back? Is the WCG thing over?"

Chen Guoqiang and the others have no time to watch WCG. Although Liu Zhiyuan is not here, he talks on the phone every day. The task is too heavy. The game "Twelve Zodiac Adventures" is not that difficult for them. They have made Might and Magic.

, the conditions now are better than before, and it’s really not that difficult.

However, this is a game launched in the second generation of Pokémon. When the second generation of Pokémon has not yet been completed, it is difficult to determine the specific parameters of the game. The design is too low and the performance of Pokémon 2 cannot be fully utilized. The game is definitely

It's not perfect, but if it's too high, Gremlins 2 can't bear it, and the game will probably be finished.

"Well, it's over. Come on, let's have a small meeting about the morning's issues. You don't have to leave your workstation. Everyone listens to what I say."

Liu Zhiyuan has long been mentally prepared for the problem of setting specific game values. In fact, this is the normal state of game development. Developing a hit game in 3 months can only be realized in dreams.

Real hit games are not popular for a few months, they are called novelty games. The life cycle of a truly hit game is calculated in years, based on the number and influence of the series.

The development cycles of these games are all measured in years. Even it took him nearly half a year to develop Might and Magic himself. This was after he had already seen the finished game, and it was still a castrated version.

Creative gameplay and reasonable value settings are the most basic conditions for a game to become a hit. These two conditions are also the most difficult to achieve in the gaming industry. Anyone who excels in these two aspects

, as long as the promotion plan is not a pig, it can take off.

There are two positions in the game industry with incredibly high salaries, even with no upper limit. One is a game creative designer, and the other is a game numerical analyst. There are many creative games that are ruined by numerical settings.

The game Wizardry could be better, but it is just because of poor balance that it is neither good nor bad. You must know that this game has the title of "another kind of RPG ancestor". Even if it is no longer officially updated in future generations, it will still remain the same.

Many players have produced many side story MODs, and these side stories and MODs are still active among the player community.

And some games with excellent numerical settings are also ordinary because their creativity is too popular. Creativity is the bottom line of games. If a game has amazing creativity, then even if it is rubbish in other aspects, it will gain a group of players. Numerical settings

This is the upper limit of the game. If you look at the games that have left their names in history, they are not too bad in terms of numerical settings. Many of them are even benchmarks and references for games of the same type.

Of course, there are also some special balance games and krypton gold games. The core of this kind of game is imbalance. Players earn krypton gold and use money to buy equipment attributes to crush other players who have not paid up. This type of game can only survive in online games.

, who can charge money for stand-alone games? Wouldn’t it be nice to change the attributes of the next plug-in?

"Here, yes, it's the skill of Dragon Roar. It clears the screen and clears everything on the screen."

Chen Guoqiang hesitated for a moment. He didn't quite agree with this idea. This game does not need to ensure an absolute balance between characters, but the effect of Dragon Roar was too exaggerated, and the skills of other characters could not be seen for an instant.

"Ayuan, is it too strong? I know Chenlong is our signature character, but we must also consider the balance."

Liu Zhiyuan understands the impact of character balance on a game better than Chen Guoqiang, especially a game involving character relay and skill combination.

"It's everything, understand? Including those power-ups."

Hearing Liu Zhiyuan's words, Chen Guoqiang and others immediately reacted. Those boosting props should not be underestimated. They were all cleared now. If there were important props among them, it would be a huge loss.

"This kind of problem that makes us scratch our heads seems like you don't have to think about it at all."

Liu Zhiyuan smiled and did not answer. What he said was very simple, just a few words in one sentence. In the eyes of others, he seemed to be as relaxed as just opening his mouth, but only he understood that this sentence, these few words

This word is difficult! Very difficult!

If he had not experienced the endless game ideas and settings of later generations, it would be difficult for him to solve the problem of Longyin skills. This is something that countless game practitioners have figured out after countless years of hard work.

Many games will kill characters in order to maintain the balance between characters, but there is a great possibility that this already popular character will be killed directly. This kind of thing is not uncommon, LOL, DOTA... there are too many.

He will not use the skill of Dragon Roar. After all, Chen Long is the biological son of the Han Dynasty. It is understandable that he is a little stronger. The Blizzard Mage has been the biological son for so many years and he has not seen everyone flock to play the mage.

To put it bluntly, a biological son is a biological son, but the picked-up sons must also be decent. As long as these picked-up sons also have their own characteristics, then they will not die.

The balance of the game "Twelve Zodiac Adventures" is copied by Liu Zhiyuan from Blizzard. Chenlong is the mage. The strong will return to the strong, but it must not be unbalanced. Destroying all the props is a constraint on Chenlong. This is better than one size fits all.

The idea is much stronger. As long as the special characteristics of other characters' skills are highlighted, it won't be a big problem.

In the final analysis, this is not a game that wants to win the Han Dynasty Extreme Masters and WCG. The balance does not need to be too harsh. A slightly unbalanced game will be better.

"You can also design several other skills along the same lines. You don't need to consider the character skills themselves, but look for places to start from other than the skills, such as the coordination with other character skills, the application of props, etc."

This sentence made everyone suddenly enlightened. They all looked at Liu Zhiyuan with admiration. The comments from the outside world were right. Without Liu Zhiyuan, the Han Dynasty was worthless.

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