Hollywood Hunter

Chapter 234 Blizzard

Remember in one second [End of the God Station] Mobile phone user input address: m.xinwanben.com

Nancy Brill was talking on the phone the other day about wanting to try video game making. Simon didn't object, but declined her request for a Marvel superhero character or an adaptation of the Tolkien franchise.

Marvel superheroes and the Middle-earth series are the two most precious brands in Daenerys Entertainment's copyright library. Without enough confidence, Simon will never allow these two projects to be easily developed.

Unexpectedly, after Nancy Brill was rejected, she got the game adaptation rights of "Teenage Mutant Ninja Turtles".

Simon happens to have played the Teenage Mutant Ninja Turtles video game from the Nintendo console era.

In the original time and space, the "Ninja Turtles" series of video games was developed by Konami, a well-known Japanese game manufacturer, and has become one of the best-selling series of games under Konami.

The first-generation "Teenage Mutant Ninja Turtles" game sold 4 million copies worldwide in just one year, bringing Konami a net profit of hundreds of millions of dollars. Full bowl.

After ending the call with Sophia Fisher, Simon began to carefully review the game planning plan of "Teenage Mutant Ninja Turtles" in his hand.

Nancy Brill got the game development license for Teenage Mutant Ninja Turtles for just $200,000, which is about the same price that Daenerys Pictures acquired last year for the rights to the Teenage Mutant Ninja Turtles movie. However, this time the licensing agreement comes with a 5% net profit sharing clause.

If Daenerys Entertainment's next "Teenage Mutant Ninja Turtles" game can achieve the same success as Konami, just the 5% of the net profit will be a sky-high price.

However, Simon was not surprised.

Daenerys Entertainment is only getting into the field of video game production for the first time. If they do not offer a higher price, the copyright owner is obviously more willing to sell the copyright to those well-known game manufacturers.

What's more, if the entire series of "Ninja Turtles" games can bring Daenerys Entertainment a billion-level profit in the next few years, Simon would not mind paying Mirage Studios $50 million profit share.

Continuing to flip through the plans, Simon was also satisfied with the $2 million total budget.

The operation model of the initial studio shows that Nancy Brill is not blindly pursuing one step, she is very clear that Daenerys Entertainment is just a rookie in the game field, and the development of "Teenage Mutant Ninja Turtles" is more like accumulating experience attempt.

However, the type positioning of this game is very different from the Konami version in Simon's memory.

The Konami version of "Ninja Turtles" that Simon has played is an action role-playing type. The story uses the animation plot as a reference to tell a rescue operation of the four turtles. The plan given by Nancy is intended to be developed into a battle fighting game.

In this era, the best-selling games on the market are basically action-adventure and shooting games, such as Nintendo's "Super Mario" and Konami's "Contra." There are few very successful fighting games.

Capcom's "Street Fighter" had already released its first generation in 1987, and it didn't get much traction. In memory, the "Street Fighter" series did not begin to reach its peak until "Street Fighter 2" in 1991.

"Street Fighter 2" not only set Capcom's sales records, but also was judged by many media to be one of the greatest video games of all time.

Now, there is no phenomenon-level fighting game such as "Street Fighter 2" on the market. This kind of content vacancy is actually an opportunity for game developers.

In the planning scheme, Nancy Brill specifically mentioned this, and stated that this is why she positioned "Teenage Mutant Ninja Turtles" as a fighting game.

Moreover, Nancy also suggested that an important factor limiting the development of fighting games is the hardware platform.

Now the best-selling Nintendo red and white machine on the market is still an 8-bit machine, with a market share of more than 90%. However, Sega has released a 16-bit Sega md game console, and Nintendo is also in full swing to prepare its own 16-bit console. The console market is in a critical period of upgrading.

Compared with 8-bit computers, 16-bit consoles can bring a qualitative leap in basic technologies such as game capacity and display, and thus provide better hardware support for fighting games. Therefore, the development of "Teenage Mutant Ninja Turtles" will be directly based on the 16-bit game console platform.

After reading this plan, Simon also had to admire Nancy Brill's comprehensive consideration. However, he still found the biggest problem.

Sega's 16-bit game console was released last year, and the planning plan also stated that Nintendo plans to launch its own 16-bit console in July in the second half of this year.

The normal development cycle of video games in this era is about 3 to 5 months. If all goes well, Daenerys Entertainment's "Teenage Mutant Ninja Turtles" fighting game can indeed be launched at the same time as Nintendo's 16-bit console.

However, Simon remembers that due to technical reasons, Nintendo bounced several times in a row, and it was not until November 1990 that the 16-bit sfc console was finally launched, which was delayed by more than a year, and the release time in North America and Europe was even later.

Simon doesn't think his "butterfly" can help Nintendo overcome technical difficulties.

Once the 16-bit sfc bounces, the 16-bit game of "Teenage Mutant Ninja Turtles" developed by Daenerys Entertainment can only be hit in the hands. Of course, the company has another choice, that is, Sega's md host, or a PC platform.

The current major game console manufacturers are all very strong.

Even Capcom,

Large game companies like Konami dare not step on a few boats with too much fanfare, and latecomers like Daenerys Entertainment have no choice. If you cooperate with Sega, you will be shut out of Nintendo.

This situation did not gradually change until the further development of PC games in the 1990s and the increasingly fierce competition from major host manufacturers.

After thinking for a moment, Simon motioned for Jennifer to connect Nancy Brill's call, and began to write on the manuscript paper about the game settings of the original action role-playing type of "Teenage Mutant Ninja Turtles".

Jennifer handed over the connected microphone, and Simon and Nancy talked about his 'guess' about the possibility of sfc's bounced ticket, and briefly explained the game development plan for the action role-playing type of "Teenage Mutant Ninja Turtles".

The two discussed on the phone for more than 20 minutes. Nancy said that she would carefully investigate the development progress of Nintendo sfc and make appropriate adjustments to her plan.

In the end, Simon provided Nancy with an additional budget of $500,000. It is planned that once it is confirmed that sfc may delay the ticket, the company can develop two 8-bit "Teenage Mutant Ninja Turtles" games at the same time, an action role-playing game proposed by Simon. type, the other is still the fighting type in Nancy's plan.

Of the two games, the former is out of commercial interests. Since the Konami version of "Ninja Turtles" in my memory is so successful, there is no reason to let it go. The latter can be used as accumulated experience. The market vacancy of fighting games is obvious. If the "Street Fighter" series does not have the foundation of the first generation, "Street Fighter 2" may not be so successful. Therefore, this investment is very worthwhile.

Speaking of which, the scale of the global video game industry will catch up with the film industry in the next few years, and this field is definitely promising.

Now that he has started to get involved, Simon doesn't intend to just make small troubles.

So, before ending the call, Simon asked about the studio's name.

Nancy Brill didn't care too much about this issue, and just casually said that it could follow the naming rules of other subsidiaries of Daenerys Entertainment, called Daenerys Game Studio.

Simon did not intend to mix the game business with Daenerys Entertainment, saying: "In that case, let's call it Blizzard, Blizzard Studios."

Nancy's puzzled voice came from the microphone: "Blizzard, is there any special meaning?"

"Yeah, a meaningful name," Simon said. "So if you screw up, I'll be very disappointed."

Nancy felt that Simon didn't mean to explain in detail, so she stopped asking, and said, "Okay, boss, I will let someone start the registration tomorrow."

Hanging up the phone, Simon has unknowingly written and drew several sheets on the scratch paper in front of him.

Signaling Jennifer to sort it out and send it back to Los Angeles, Simon looked at his watch. It was already 11:35, and it was lunchtime soon.

Leaning on the back of the chair relaxedly and closing his eyes, he sorted out the work schedule for the rest of the day in his mind.

In the afternoon, I will also go to check the samples shot recently, and discuss the production plan of some special effects shots with the Daenerys special effects team. In the evening, I will start the shooting of another rival scene in the film.

Batman vs Death Shooter.

Crocodile and Dead Shooter, two professional killers hired by Black Mask in the film. At the same time, the appearance of these two characters also paved the way for the "Suicide Squad" series that may be developed in the future.

Opening her eyes again, Jennifer was standing by the side of the desk and bending over to help Simon sort out the documents in front of him. The female assistant was wearing a light blue pinstriped shirt and white trousers today, and the slim fit made her figure look slim and curvy from the side.

Feeling that Simon was looking at herself, Jennifer straightened up and found a topic: "What are you going to eat at noon?"

Simon continued to admire the slender figure of the female assistant, but asked, "Will I be disappointed by following me like this?"

Jennifer was stunned for a moment, then shook her head seriously: "No."

Simon said: "I mean, you used to think Simon Westeros was an artist. But now, he's a businessman, thinking about how to make more money every day."

Jennifer heard Simon say this, turned the desk, came to Simon and leaned on the edge of the table, after thinking about it, she simply sat on the table, kicked off the small black high heels on her feet, looked at the man on the leather chair and said seriously : "I don't like you because you are an artist or something, Simon, although you are really good at this. But, I like you because you are different from everyone in this world, you are unique ."

Simon touched the ground with his toes and moved the leather chair. This time, the female assistant raised her legs naturally and stepped on Simon's thigh with a pair of small feet wearing light stockings, so she reached out and caught it, saying, "In theory, everyone is unique."

"Actually, I've always had no opinion, and I'm not suitable to be that kind of woman who is very independent. Of course, I have had many crazy ideas since I was a child, but the number of times I actually put them into action is pitiful, worrying about failure, worrying about failure. Being ridiculed, worrying about my parents being disappointed, Barabara, and then it was like this. I was protected by my parents when I was a kid, and when I grew up, I knew I couldn’t be around my parents anymore, and I met you,” Jennifer said. Then, a pair of small feet stepped on Simon's palm, the sole of his foot was scratched, he couldn't help laughing, and stepped on it a few times, saying: "So, it will be wrapped around you in the future. Simon, you are sure Will protect me, right?"

Simon pretended to be embarrassed: "this, I try not to let Janet bully you."

"Jenny is very smart, smarter than me, maybe smarter than you, she doesn't care about me, who can't threaten her at all

assistant. "

Simon smiled and said, "It seems that Jenny is the real boss behind the scenes."

"Hehe, yes," Jennifer nodded in agreement. After a moment of intimacy, she found another topic and said, "'Blizzard', what's the point of it?"

Simon thought about it and said, "I can't tell you the real meaning. However, there is probably such a song called "Blizzard"."

The man in front of him had too many secrets. Since he said he couldn't tell him, it was definitely not suitable to reveal. However, when she heard a tune to listen to, Jennifer became interested again and said, "Can you sing the tune called "Blizzard" to me?"

Simon shook his head and said, "This is pure music, without lyrics. I'll make it for you when I have time."

Jennifer stepped lightly on Simon's palm again, and said, "There is a piano in the restaurant downstairs, you can do it now."

Simon remembered the piano in the hotel restaurant. He hadn't seen anyone play it these days. It was probably because the hotel owner deliberately put it in the restaurant as a decoration, and he didn't know if it could still be used.

Jennifer didn't give Simon any time to hesitate. She jumped off the desk and put on her shoes. She pulled him and walked out: "It just happens to be lunch. You can play it to me first."

The two left the room, but Jennifer turned to her own guest room and came out again with an extra 8mm video recorder in her hand.

Simon looked at the machine in the female assistant's hand, and remembered the original song "Flying Bumblebee", Jennifer obviously thought of this too, raised the video recorder in her hand and said, "This time it's my personal collection, absolutely not. others will see it."

As lunchtime approached, the restaurant seemed very lively.

Because the hotel was booked, all the members of the "Batman" crew were dining, and some of them were still tired, apparently just getting up.

Simon greeted everyone, stopped a waiter and asked a few questions, and went straight to the piano by the window. Jennifer chose a nearby dining table to sit quietly, fiddled with the machine in her hand, and then looked up at the man sitting by the piano with anticipation in her eyes.

In order to enhance the appeal, this song needs to be amplified.

The waiter quickly installed the microphone. After Simon pressed the key for a short audition, he looked at the female assistant not far away, and under the gaze of everyone in the restaurant, he smiled and approached the microphone and said, "Blizzard, for Jenny. ."

Many people around heard this sentence, and their faces showed knowing smiles.

In the famous "Flying Bumblebee" video, Simon also opened like this.

It's just that some people understand that the Jenny here at Simon is likely to be another Jenny, such as a female assistant with a super 8mm video recorder.

Simon didn't care about other people's thoughts, and when the voice fell, he began to play a tune called "Blizzard".

The song is not actually called "Blizzard".

It should be "the-dawn", the real source is an episode of the movie "Breaking the Dead Island".

or.

Some people also call it "The Overture of the Dead".

Simon felt that the name "Blizzard" was also very appropriate.

Strictly speaking, the piano music can not fully show the charm of this piece, but under Simon's superb playing, the piano in the hotel restaurant is sometimes light, sometimes exciting, sometimes gentle, sometimes heroic, sometimes silent, sometimes frantic. The sound quickly engulfed all listeners.

The girl holding the video recorder silently looked at the focused figure beside the piano with a little more obsession unconsciously in her eyes.

Maybe it's some kind of long-term relationship, and Jennifer instinctively felt that there must be a long, long story behind this song. In the story, the hero who has killed the evil dragon wears worn-out leather armor, bears a giant sword, braves the dense wind and snow, shuttles through the ancient forest that has been forgotten by too many people, and continues to find his unknown distance.

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