The Fourth Calamity never believed in the steel torrent!

Chapter 220 Colonel Jürgen's Krieg Squad

Chapter 220 Colonel Jürgen's Krieg Squad

The moment the mission was announced, dozens of players instantly poured out of the building in the camp that served as a respawn point.

Some Cambrian soldiers looked at these strange creatures with expressions of surprise.

"This is weird. What were they doing sneaking into this room? How did so many people get in all at once?"

"I don't understand, could it be that something good has been found in this room?"

A glance at the wooden house in the distance and dozens of people instantly emerged, with more and more people continuing to pour out. The two Cambrian soldiers looked surprised and couldn't help but whisper among themselves.

Although the wooden house was a bit big, they felt that it was already a lot for ten people to go in.

But who knew that nearly 100 people had already crawled out of the room, and more were still coming out?
They couldn't help but wonder what state these people had been in inside the house before.
Could it be that these guys have all squeezed themselves into a pulp, or stacked themselves like pies, one layer on top of another?

However, the Cambrian soldiers quickly had no time to think about it, because an officer immediately ran over to tell them that the enemy was slowly advancing towards the camp!
Looking around at the quiet, dark forest, the Cambrian soldiers were somewhat puzzled.

"Sir, how did you know the enemy was about to attack? I didn't see anyone."

Hearing a soldier's question behind him, the officer who had just run over to inform him said somewhat displeased:

"Shut up, soldier, obey orders!"

"This is an order from our superiors; we are under enemy attack!"

The soldier was about to say something, but his comrade quickly pulled him back.

Why ask so many questions on the battlefield? Just obediently follow orders.

What officer would explain the specific reasons for an order to his soldiers? They're not discussing it!

Upon receiving the order, a large number of Cambrian soldiers picked up their rifles and looked nervously at the surrounding dense forest.

Soldiers immediately set up machine guns in concealed locations, ready to fire into the dense forest at any moment. However, the forest seemed secluded and quiet, with no indication of any enemy presence.

Andrei glanced at the reaction speed of his soldiers and nodded in satisfaction.

It must be said that although the training level of these soldiers is very worrying, with many soldiers having not even trained for six weeks in the rear, they have at least experienced actual combat.

Andrei's Vorontsov battle group was a mixed and ragtag force, with an extremely complex composition, as it was reorganized from countless small units that had retreated from the battlefield.

In the previous brutal war, the Black Hawk Empire almost completely annihilated the Cambrian Empire's major armies. In many cases, after a battle, a division might not be able to escape even a few hundred men.

This also resulted in a large number of scattered Cambrian troops not being able to find their own organization and being hastily gathered in the rear, where they became Andrei's subordinates, since Andrei didn't care.

"That's right. Although their reactions are rather immature and they lack experience in many areas, they have already developed basic battlefield survival skills!"

Andrei nodded and muttered to himself.

In his view, what are the basic battlefield survival skills that soldiers need to possess?
The first rule is to obey orders, and the second rule is to react quickly!
Often, low obedience among new recruits on the battlefield can lead to a series of problems. For example, some recruits are too opinionated, or some are so dense that they don't follow orders.

Often, a commander's orders require a lightning-fast response, and any delay can render the order ineffective.

The same principle applies to a swift response. What if the enemy has already reached our doorstep and these soldiers still haven't managed to crawl out of their tents? Wouldn't that be disastrous?

Fortunately, the vast majority of soldiers followed Andrei's previous orders, which was to sleep with their clothes on and their guns beside them.

In addition, they had just been disturbed by the commotion of the armored forces, so these soldiers were basically in a conscious state. As soon as the order was given, they immediately crawled out of the camp.

However, in this war, the ordinary soldiers under Andrei's command were merely part of the atmosphere squad.

Looking at the dense forest around him, Andrei felt a chill run down his spine. He had no intention of sending his soldiers in to their deaths.

Andrei knew of the terrifying record of the White Death, Simon Haye, so he naturally knew that a group of experienced Altera soldiers could easily kill dozens of times their number of ordinary Cambrian soldiers in such a dense forest!
So, these ordinary soldiers under my command should just stay in the camp and not go into the forest to their deaths. The ones who really need to go into the forest are the players!
While Andrei was busy calming the officers down and organizing the camp's defenses, the first group of players to spawn had already silently infiltrated the forest.

Among these players, one wearing the Krieg skin sent a message to the other players.

Colonel Yurteng: [Gentlemen, I think we should organize our forces and avoid a reckless charge!]

The terrain in the forest is complex, and rushing in blindly could easily lead to enemy counterattacks. Let's form a small squad. If you're willing, you can follow my command, and I'll lead you into the forest to pick off enemies!

As he spoke, the player showed off his past achievements in Battlefield games, and the sight of this 100-star sniper master instantly made the newbies around him gasp in astonishment.

After a round of voting, more than 30 players joined the team, willing to follow the leader's unified arrangements, while the rest preferred to fight their own battles.

Of course, some people had already formed teams with other teammates in advance, thus creating their own tactical squad.

After some research, it was found that their team had quite a few talented individuals, including those skilled in bayonet fighting, snipers, and a group of psionic players.

And perhaps because the player who sent the invitation was named Colonel Yurten, all the players who ended up joining the team were players who had purchased the Krieg skin!

Even those few psionic players were all equipped with the Krieg psionic skin.

"Okay, it seems we really did bring out a Krieg Death Legion..."

Colonel Yurten muttered something under his breath, and then he saw the only oddball in his team.

He didn't equip himself with the Krieg skin, not for any other reason than that he was currently in elite soldier status, and specifically an elite invader soldier.

So... what are the elite invaders best at? Isn't it just randomly bombarding everything in sight?

A few signal flares were fired, creating a bombing zone on the spot, instantly annihilating the enemy forces in the distance!
Unfortunately, the invaders in this game do not have the ability to avoid friendly fire, so the shells they fire will also hit their own troops.

This is quite troublesome, as they have to aim their shells before using them, instead of just randomly bombarding the area in front of them.

Although their entire team is wearing the Krieg skin, that doesn't mean they enjoy having projectiles coming from their teammates overhead!

After some discussion, the colonel decided to stay with the invader himself and take charge of directing him on where to fire his artillery.

Anyway, the Invader unit doesn't need to charge forward. What this unit is best at is finding a hidden place, hiding in the back and firing continuously as the sixth soldier.

In a sense, the greatest victory for this unit is simply to survive; the relentless artillery bombardment is enough to drive any enemy side mad.

Under the colonel's command, the squad of more than 30 players quickly split into eight teams, with about four players in each team, using different equipment to cooperate with each other.

Meanwhile, Colonel Yurten hid behind him holding a flag, trying to keep it drooping to the ground as much as possible.

This can be considered a limitation for the flag bearer in the game; if he packs up the flag, then the flag's resurrection effect will not work.

Even if he blows the flag down, he must make sure it doesn't fall to the ground and remains unfurled so that he can become a mobile respawn point.

Don't ask why this is the case; Andrei is also having a headache over this system setting.

If it weren't for this troublesome matter, he would have had the players fold up the flags and secretly hide them in his clothes, using them as mobile respawn points. Why would he have needed to personally carry the flags in the first place?
It's as if he's willing to expose himself to enemy fire and face the risk of being shot dead at any moment.

Although players don't have a large map like Andrei's and don't know which direction the enemy is coming from, Andrei also gives them a directional arrow when issuing missions.

Following the general direction of the arrows, the player teams moved through the forest almost silently.

These players also noticed that as long as they crouched down slightly and moved more slowly, they could walk silently.

Of course, the downside of doing this is that it would be very uncomfortable for them to walk, and their movement speed would be very slow, so this method of movement is not suitable for normal combat.

Besides these players, there were other lone players ahead who, like reckless fools, charged forward without any regard for the possibility of sharpshooters among the enemy.

In the woods, some Altrianian soldiers heard the commotion ahead and were suddenly startled.

He quickly and cautiously imitated bird calls to warn his companions that enemies were rapidly approaching them.

There was no way around it; the rustling sound of the enemy running towards them from afar through the woods was too loud, almost deafening in the quiet night.

These Altrian soldiers had no idea how the enemy had discovered their location in advance, and somehow managed to push back right in the middle of their attack.

But it doesn't matter, they believe they are the absolute kings in this jungle warfare!
A group of Altranians were so confident in their jungle warfare capabilities that they completely underestimated their enemy.

Especially considering the way the enemy charged at them like idiots, they felt that the Cambrian Empire's new recruits were really not very good.

boom!
A gunshot suddenly rang out, and the player who was charging forward headlong fell to the ground.

This unfortunate player was shot dead by the enemy's sharpshooter at a distance of about 400 meters. He didn't even see the enemy appear on his minimap before he ended up with his head blown off.

However, there are countless reckless people in the world, especially among players, the number of reckless people is simply too great.

Even with snipers in front of them, these players did not restrain themselves in their charge. Some even picked up their bayonets and launched a bayonet charge while shouting.

"Ula——!"

Hearing the resounding sounds of the charge in the distance, Colonel Yurten couldn't help but rub his forehead.

Without a doubt, any reckless player who charges in like that is likely to be eliminated!
During previous forest battles, he had already sensed that it was very difficult for players to charge forward against enemy snipers, as the enemy's sharpshooters were extremely accurate and could often kill with a single shot.

Even if they manage to charge forward in the end, they will inevitably suffer heavy casualties, which could make the entire battle very unprofitable, as they might be killed by the enemy multiple times before they can take down a single target.

Sure enough, crisp gunshots rang out continuously in the woods, as if death itself were calling out names, and one charging player after another fell.

They thought that the distance of a few hundred meters would pass in the blink of an eye, and that they could cross it in an instant with a bayonet charge. But in fact, they couldn't even get close enough to make it.

Those elite skin-transformers, who formed a sharpshooter unit, were extremely formidable. Even in the pitch-black night, they could still see targets at great distances, and their keen hearing also aided them in aiming.

Their night vision is even better than that of players, so it's really unrealistic for players to compete with these elite veterans in marksmanship.

Some players set up mortars and fired signal flares directly at the enemy, trying to reveal their position.

To his surprise, he fired several mortar shells in succession, but only saw one or two scattered enemies.

In fact, there weren't many Altranian soldiers who came here to launch a night raid.

They had learned from their past experiences in the Great Northern War and knew that having a large number of people was not a good thing in this kind of forest warfare.

What they need is a small number of elite soldiers, capable of moving swiftly through the woods and hitting the bullseye from a hundred paces.

What they needed were these men to hunt down the Cambrian soldiers who ventured deep into the forest like the most skilled hunters, rather than having their own large numbers of equally mediocre recruits engage in melee combat with the enemy in the woods.

Therefore, the troops that came here for the night raid totaled only two or three hundred men; most of the troops were still on standby in the rear.

If the veterans leading the way can instill fear in the enemy and even achieve some remarkable breakthrough, then the new recruits behind will immediately press forward and wipe out the entire division!

But if their operation doesn't go so smoothly, then the battle will turn into an extremely annoying guerrilla war.

Anyway, the Altrians have plenty of energy to spare. With the Black Hawk Empire as an ally, they are not worried at all that the Cambrian Empire will gather more forces to launch a counterattack.

Although the mortar shells fired by the players were not very effective, some players even exposed themselves by operating the mortar and were killed by the enemy sniper after firing the first shot.

However, it must be said that the signal flares they fired did reveal some of the enemy's location.

In a situation like this, whoever exposes their position is doomed!
Those Altrianian soldiers who were marked by flares and whose heads suddenly turned red almost all didn't survive more than ten seconds.

The concentrated fire from the players will quickly wipe out all these enemies, leaving them nowhere to hide.

It must be said that the chaotic battle among a group of casual players on the front lines also provided cover for the colonel who was taking action in the rear.

He tagged several squads in the chat, telling them to quickly flank from the side.

This was an opportunity that came at a golden age; the enemy's attention was completely drawn to the brutes fighting on the front lines.

They bypassed the enemy by going around from the side, making them difficult to spot.

After roughly estimating the distance, the colonel silently aimed at an enemy sniper, raised his semi-automatic rifle, and fired several bullets in succession.

The enemy sniper was ultimately inexperienced, perhaps finding climbing trees too difficult. After reaching the top, he fired several shots without moving.

If it were a normal Cambrian soldier, their eyesight would definitely not be enough to spot this guy.

However, for players, their nighttime activities are not significantly affected, at least not in terms of vision.

Therefore, in the colonel's eyes, this guy was practically a sitting duck!

Three bullets were fired in quick succession, piercing the soldier's chest in the blink of an eye.

The sniper on the treetop fell headfirst without a sound, but at the same time, another bullet was suddenly fired in the direction of the colonel.

"I go!"

A bullet struck the colonel in the abdomen, and his vision instantly turned red, making him realize that his health was in danger.

Fortunately, a support soldier in his team immediately threw a medkit, which restored his health in the blink of an eye.

"Good heavens, this NPC in the game is a bit wicked! He used his newbie companion as bait, clearly intending to trade one life for another!"

Over the radio, the colonel spoke to his teammates with some emotion, then raised his gun and aimed in the direction he had just been.

Unfortunately, that cunning fellow knew how to hit and run, and now he has vanished without a trace.

No matter, the squads that have reached the enemy's flank are all in position, it's time to start the hunt!
Several players skilled in bayonet charges were the first to rush forward. Because they were all equipped with the Krieg skin, they were able to charge silently even with bayonets.

Before the battle began, the sound of them running would definitely have been heard by the enemy on the flank.

However, because players on the main battlefield were constantly firing mortars into the forest, the enemies in the forest were all focused on the front.

The distance of over 100 meters passed in the blink of an eye; under Krieg's bayonet charge, such a distance really didn't take long.

By the time an Altranian soldier noticed the bayonet coming from the side, it was too late.

With a short, agonizing scream, the bayonet plunged deep into his chest, then twisted violently, the screams becoming deafening. Krieg, who had just killed someone with a bayonet, quickly dodged to the side while simultaneously launching several smoke grenades.

Smoke grenades are essential for bayonet fighting; otherwise, how can you cover yourself while approaching the enemy?
The sudden smoke grenade and the dying screams of their comrades naturally alerted the Altrians to the presence of enemies on their flank.

However, they didn't foolishly rush into the smoke grenade. Instead, they quickly retreated while fighting, preparing to use the cover of the woods to outflank the smoke-filled area.

But just then, two bullets suddenly shot from a distance, instantly taking the lives of two soldiers.

The other Altrians immediately became alert, completely unaware of where the bullet had come from!

"This is bad, there are sharpshooters on the other side too, they should be on our flank!"

"Lie down, don't move, and whatever you do, don't reveal your position!"

Several Altera soldiers spoke cautiously, hiding behind thick trees.

During training, they were taught how to avoid being targeted by enemy snipers.

There's no other good way, it's just a matter of stalling!

With enemy snipers watching them, they couldn't afford to make any rash moves. If they made any movement that exposed themselves, the enemy snipers would definitely open fire without hesitation!
Therefore, this is often when it comes down to a test of patience.

Whoever runs out of patience first will win this duel. They don't believe that the Cambrian sniper will keep his sights on them. These guys will definitely have to target their other comrades!
But at that moment, several more bullets came from different directions, and three more Altrianian soldiers fell silently.

"Damn it, where did these bullets come from?"

After examining the trails from which the bullets had come, one of the officers turned ashen-faced, realizing that he was surrounded by Cambrian soldiers!
There are enemies on both sides, and they have formed a crossfire, while a group of brutes are still breaking through in front!
A sharpshooter swiftly transformed his eyes into beastly pupils in the darkness, desperately searching for the enemy, but after searching around, he couldn't find where the enemy was.

But just as he deactivated his beastly gaze and prepared to stealthily move away in the darkness, a bullet fired from behind took his life.

The player who fired the shot silently emerged from behind the tree trunk and quickly searched for his next target.

With the minimap open, players can see the enemy's location when they get within 100 meters.

Therefore, even if the opponent activated a special ability that allowed him to see clearly in the dark, he did not have X-ray vision and could not see the Cambrian soldiers hiding behind the tree trunk.

The Altrians were somewhat bewildered; as the battle continued, their losses became increasingly severe.

The smoke grenades that appeared from time to time made them afraid to move to the side, and they could only keep shrinking towards the center.

Because more than twenty brave warriors have already proven with their lives that in this situation, whoever rushes into the smoke grenade will die!
At the same time, they are constantly being sniped from all sides!
Based on the judgment of these elite veterans, the enemy should not be too far away from them, probably within a hundred meters of them.

But they couldn't understand how the enemy was hiding.
They searched for a long time but couldn't find any trace of the enemy. Even if they did find them, it would be difficult to kill them.

The enemy, lurking in the shadows, seemed to know their exact location, constantly playing hide-and-seek with them nearby.

No matter where they went, the enemy always found them first, while they never found the enemy.

A player holding a dagger is hiding behind a large tree.

On the other side of the tree, less than 5 meters away, an Altera soldier was firing.

When it came to night battles, he truly appreciated the benefits of the minimap.

The enemy doesn't know where he's hiding, but he knows everything about them, to the point that his current combat style is starting to resemble the gameplay of Assassin's Creed.

Of course, it doesn't mean charging into the crowd and going on a rampage, but rather quietly sneaking up behind the enemy and assassinating them!

The player's breathing was noticed by the Altrians on the other side of the tree trunk.

The cunning fellow pretended to aim his gun while silently backing away along the tree, preparing to flank the guy behind him and ambush him.

Little did he know that the traces of his movements around the tree trunk were clearly visible to players on the minimap!
As he circled around to the side, the player also circled around to the other side.

When he got to the other end of the tree trunk, he fired a shot without thinking, but after firing, he realized that he had missed!
"not good……"

Realizing the situation was dire, he quickly turned around to stab someone with his bayonet, but a large hand reaching out from behind ended everything.

The sharp dagger easily severed his throat, and a large amount of blood gushed out.

His blood was rapidly draining away, causing his strength to drop at an alarming rate, and he soon could no longer stand.

The player sheathed his dagger, not even glancing at the twitching corpse lying on the ground, and began ambush his next target.

With the help of the minimap, ambushing these enemies at night is incredibly easy!

His biggest dilemma was actually how to further reduce his presence so that the enemy wouldn't be able to spot him through the trees.

Several Altera soldiers fell to the ground and died silently, their deaths going unnoticed by anyone else.

On this battlefield, people die every moment, and their deaths are so quiet that in the chaos of battle, no one notices them dying.

The psionicist, hiding in the shadows, finds a secluded spot, lies down, and then becomes the sixth member of the group.

The more they used it, the more they felt that, unless in special terrain, the Blood Boiling skill was the most useful spell in general combat.

A hunting radius of 100 meters is enough for them to harvest enemies at close range.

The most amazing thing about this skill is that it is not hindered by buildings and does not make any noise!
As long as he finds a good place to hide, makes sure he doesn't make any noise, and keeps an eye on his danger level, he should be fine.

He has successfully eliminated many enemies with this move, but so far, no enemy has noticed him.

until……

"Damn it, you old bastard!"

When the psionic player saw a flare suddenly shot in his direction, the dazzling red light streaking across his head, he couldn't help but curse on the spot.

Damn it, where did this outrageous intruder come from? Why are they specifically bombarding him?
Seeing his own invaders firing signal flares one after another, seemingly with an addictive air, Colonel Yurten, who was in charge of command, quickly stopped them.

"Stop shooting! Run! You're firing from the wrong spot!"

As he moved quickly, he pulled the intruder along, saying:
"There aren't many enemies over there, and one of our own psionicists is assassinating them. If you fire that shot, you'll just wipe out your own people. It's pointless!"

"Shoot over there! There's a small squad retreating over there. Give them a surprise artillery barrage!"

Only after being reminded by his companion did the intruder realize what had happened.

Okay, he did make a mistake.

I didn't think much when I was fighting; I just started blasting when I saw enemies ahead!

From the current perspective, the best course of action for him is to directly bombard this squad with artillery fire!

The sudden arrival of the signal flare overhead, followed by artillery fire, immediately put the other Altrianians in the forest on edge.

"Bullshit, this is illogical! How is this possible?"

Some Altera soldiers stared in disbelief at the bombing zone that had suddenly appeared beside them.

He could understand that the enemy wanted to use signal flares to guide their bombing runs and alert the artillery behind them to provide fire support.

But he couldn't understand it, and he really couldn't understand it!

What kind of shells did the enemy use? How come the explosion followed so soon after the signal flare landed?

Don't the artillery on the other side need to lock onto the position of the signal flare, calculate the firing data, and take time for the shell to fly over?

They are separated from the enemy camp by at least a thousand meters. Even if the enemy artillery was prepared and happened to have its cannons pointed here, it would still take several seconds for the shells to arrive.
The arrival of the shells in an instant astonished the Altrians, who seriously suspected that they might have encountered some strange supernatural unit!

The frequent, sudden bombing zones, the constant barrage of signal flares, and the instantaneous artillery fire completely shattered the morale of these Altrians.

They were unwilling to perish in the crossfire; it was clear to anyone with eyes that their mission had been a complete failure.

Therefore, retreating as soon as possible and preserving our strength is the most important thing!
"Watch out, the enemy is running!"

Upon witnessing this scene, some players' previously subdued passion surged again, and with a shout of "Hurrah!" they charged forward, bayonets in hand.

Without a doubt, given his current speed of bayonet charge, if he were to pursue a fleeing enemy soldier, he could kill that guy with a single stab in less than ten seconds.

But just as he charged forward, a bullet fired from the front pierced his head.

Even as these well-trained Altrianian veterans retreated, they divided the soldiers into multiple groups, providing mutual cover for each other during the retreat.

Although their morale was on the verge of collapse, they had not completely collapsed and had not lost their minds.

Therefore, they clearly understood the importance of covering their teammates' retreat. If they had simply run away blindly, they would never have been able to escape the pursuit of so many people.

However, their alternating cover slowed their retreat slightly, and new signal flares were fired at them, creating a new bombing zone.

The intruder, hiding in the shadows as the sixth intruder, crawled forward, occasionally pulling out a flare gun and firing a shot.

It has to be said, his move was truly explosive.

Whether it was due to dogma or because there weren't many paths in the forest, many Altranian squads liked to spontaneously form a small column when retreating.

This small column could indeed allow those behind them to follow in the footsteps of those in front, moving quickly through the darkness to assist the soldiers who were not skin-changing humans in their retreat.

But at the same time, such small squads also became easy targets for the invaders; a single bombing raid could wipe out an entire squad!
Some of the overtaken Alteras knelt on the ground, trying to surrender, and said a lot of gibberish that was hard to understand.

The new player, who had just arrived, was stunned and couldn't figure out what was going on with this guy.
"Don't just stand there, just kill him, it doesn't matter!"

Just then, another player suddenly appeared from the side, talking as he quickly took down the man with two shots.

"There are Easter eggs in this game. Many soldiers do some strange things, such as suddenly surrendering on the battlefield, being so scared that they wet their pants, or even deserting."

"You don't need to worry about all that. The rewards for killing are the same anyway. Unless there are some missions that specifically require accepting prisoners, these Easter eggs are usually useless."

After saying a few casual words, the veteran player continued chasing down the enemies ahead.

Having just arrived here and knowing nothing, the newbie simply said "oh" after hearing these words.

"I see, I didn't expect this game to be so detailed, there's even an Easter egg about NPCs surrendering..."

The unlucky guy who got beaten to death:
Damn it, this isn't an Easter egg, I'm really surrendering!
None of the Altrians who came to ambush them in the woods managed to escape.

If Colonel Yurten hadn't organized a squad to command them from behind, some of these enemies might actually have managed to escape.

The terrain in the forest was too chaotic, and the different fighting styles of different players made the entire battlefield extremely messy.

Taking all these factors into account, if the enemy wants to escape, they might actually find some opportunities to do so.

Unfortunately, Colonel Yurten's squad, which was tasked with launching an attack from the flank, cut off the enemy's retreat route first.

So much so that they thought they could cover each other to break through, but they ended up falling into a trap set by the players in advance.

In a relatively open area with little cover, more than 20 Alteran soldiers encountered heavy fire from more than a dozen players from all directions.

At that moment, they fully experienced what it meant to be utterly powerless. More than 20 people were all killed within three seconds. The way many died was simply that a small number of human remains were found among a large number of bullets.

Finally, let's take a look at the battle results. Colonel Yurten's squad was small, with only about 30 players in total.

However, the final battle record of these 30-plus players was almost equal to the sum of all the other players.

The enemy had a total of more than 200 people, and they took down more than 90 of them in one go, meaning each team member had to get an average of three kills.

This headcount ratio is already quite high, considering they are trying to snatch food from the mouths of numerous players.

If it weren't for the fact that there weren't enough enemies, these squads could have achieved even more impressive hunting results.

Andrei also saw the combat power displayed by this player squad in the system.

I must say, this team impressed him quite a bit.

In the past, Andrei left these players to their own devices and didn't pay much attention to their combat styles.

This is mainly because many players only focus on charging forward when playing games, without using their brains at all, let alone cooperating with each other.

However, judging from the current situation, if players spontaneously form teams or temporarily agree on command authority and recruit a group of casual players, their performance seems to be much better than fighting alone.

Come to think of it, many players don't use tactics and teamwork because they lack leadership and are unwilling to think strategically.

If someone else takes the steps for them, gives them orders, and has pre-arranged command authority, these players are often quite willing to accept it.

Andrei began to ponder whether his game could incorporate a guild system.

However, he hasn't quite figured out how to implement the guild system yet, since it needs to include guild activities, guild benefits, and even guild wars.

In typical games, guild wars involve different guilds fighting each other, but that's impossible here.

They might be having a good time letting the players fight amongst themselves, but if others see this, they might think that Vorontsov's army has suffered an internal strife!

However, Andrei felt that he might be able to assemble some other things, and at the same time, he could also consider making some more expensive war machines and some special professions.

There are some items that individual players definitely can't afford to exchange for, and selling them wouldn't help.

But wouldn't it be much better if a specific profession were made available to all guilds, with these players jointly funding the purchase in the name of the guild and then using it within the guild?
They can take turns using it, let them discuss it themselves, so that Andrei can bring out more good stuff and open up more recharge projects along the way.

But just as he was pondering how to further exploit the guild and enhance the players' combat power, an unexpected incident suddenly occurred.

Andrei suddenly noticed that an unfortunate psionic player had entered a state of psionic chaos!
(End of this chapter)

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