The Fourth Calamity never believed in the steel torrent!
Chapter 219 The Altrians' Series of Operations
Chapter 219 The Altrians' Series of Operations
Upon receiving the order, Andrei's soldiers sprang into action, with a large number of tanks starting up and creating a tremendous noise in the night.
Upon seeing these massive steel behemoths suddenly come into operation, many soldiers were jolted awake from their sleep and nervously rushed out of their tents, guns in hand.
"Don't panic, soldiers! It's not that we've been attacked at night; it's that our friendly forces behind us have been attacked. We need to go and rescue the supply train!"
As soon as the soldiers emerged, officers shouted at them to calm them down.
An attack at night would be extremely dangerous for a military camp, as soldiers are very prone to causing a disturbance.
In the darkness, they had no idea where the enemy was hiding, nor could they clearly see who was on their side.
Once an enemy fires at them, they immediately return fire, which then accidentally injures their own people, triggering a vicious cycle.
If the soldiers in Andrei's unit were all veterans, the situation would be better, as most veterans could determine the enemy's location and the type of firearms used when the shots were fired based on the sound of gunfire.
But there was no way around it; Andrei's unit was full of new recruits, many of whom hadn't even had six weeks of training.
Under such training conditions, it's already quite good that they know how to shoot and understand various orders. Expecting them to react quickly and calmly when attacked at night is simply asking too much.
Therefore, when Andrei mobilized his armored forces to prepare for battle, his first order was for officers at all levels to quickly reassure their soldiers and prevent them from making any rash moves.
At the same time, Andrei ordered his men to bring out all the searchlights they had brought, illuminating the entire camp.
Anyway, the fighting has started in the rear, and all the tanks are running. If we let the soldiers go back to sleep at this time, they probably won't be able to sleep anyway.
Turn on the lights to prevent enemy attacks on this side, and also to help the soldiers relax and avoid being frightened by the surrounding darkness.
The huge searchlights shone in the camp, and the soldiers immediately felt at ease. Otherwise, they always felt that with the tanks rumbling around, the enemy might rush out at any moment.
Of course, once the searchlights are turned on like this, they won't be able to sleep. The entire camp will be brighter than during the day, so how can they sleep?
Andrei, sitting in the command post, looked at the brightly lit camp in front of him and couldn't help but break out in a cold sweat.
If, under normal circumstances, someone were to suddenly attack one's own camp, with the entire camp so brightly lit, it would be an easy target.
The other soldiers had only just adjusted to the bright light in the camp, making it impossible for them to see clearly in the dark.
For at least a few minutes, they will be completely blind to the darkness in the distance.
If an enemy were to emerge from the nearby dense forest to launch a sneak attack at such a time, or to snipe from a distance, Andrei's side would be in serious trouble.
Of course, this only applies to ordinary soldiers.
For players, their vision is not affected at night, and there is also a minimap.
Meanwhile, Andrei also had a large map with a radius of one kilometer, which could fully cover the surrounding forest.
Although some anti-Japanese war dramas depict sharpshooters capable of taking down enemies from 800 meters away, in reality, most snipers do not shoot from more than 500 meters away.
In most cases, skilled soldiers can maintain a very high hit rate within 200 meters, but beyond 300 meters, their hit rate will begin to drop sharply.
Those who can maintain a high accuracy rate at a distance of 400 to 500 meters are geniuses among geniuses; an entire infantry division might not be able to muster many such sharpshooters.
So, if an enemy could snipe from a kilometer away, outside of his own minimap, then Andrei would be truly impressed.
If he were to encounter such a deity, normal methods would be useless. In that case, he would have no choice but to call for air support and have bombers simply blow that guy up.
After a quick look, Andrei discovered that most of the players on this side had already retreated, with the vast majority heading to the battlefield in the rear.
However, it's not a big problem. Andrei set up three respawn points in this camp, specifically for players to return quickly.
If a problem arises, he only needs to quickly issue an emergency order, and players will immediately respawn here through the respawn point, quickly refreshing the game.
Thinking of this, Andrei suddenly came up with a completely new idea.
If the scale of the battlefield expands further in the future and he has to fight on two fronts, could he set up respawn points to allow a single force to fight back and forth between the two fronts?
Even if fighting on two fronts, it is unlikely that the enemies on both sides will launch an attack at the same time; there will be some degree of deviation.
Once the players on the left have dealt with the enemies here, they can then use the respawn point to reach the right side and deal with the enemies rushing up. One unit can effectively perform the function of two units!
Thinking about this, Andrei couldn't help but drool a little.
If this is done, players can move around very quickly. After all, no matter how fast a plane flies, it still takes almost an hour to fly hundreds of kilometers. But for players to respawn, they only need to click on a respawn point marker.
It has to be said that this is an excellent operation to quickly fill the fire station with firefighters, and thousands of troops can be transferred away in minutes!
As Andrei was thinking this, the battle along the transportation line had already reached a fever pitch.
It must be said that both sides were shocked by this battle.
The Cambrian soldiers in the ranks were shocked by the brutality of the Altrians. After fighting for so long, they felt that people were dying one after another, but they couldn't find out where the enemy was hiding.
Previously, they mostly dismissed those rumors, thinking that it was no big deal for the enemy to hide in the forest.
These young people have an excessive admiration for the military power of the Cambrian Empire, to the point that they are completely unaware of just how incompetent they are.
It wasn't until they saw their vehicles being destroyed one after another, and grenades being fired from the dense forest every now and then, and snipers taking their lives like venomous snakes, that they truly understood what fear was.
A direct confrontation isn't scary; what's scary is when an enemy appears and disappears without a trace, hiding in the woods and firing continuously, yet the enemy remains elusive even after a long battle.
Of course, these Cambrian soldiers were also shocked by the ferocity of the soldiers in their own unit named Krieg; it was the first time they had ever seen such a fierce fighting style.
On the other side, the Altrianian soldiers who were lying in ambush were also shocked by the Cambrian soldiers in front of them.
It has to be said that the skill levels of these Cambrian soldiers were at two extremes!
Among this group, those gray-haired beasts who seemed unremarkable, just ordinary Cambrian soldiers, were not so bad in combat as to be utterly incomprehensible!
These guys fired their rifles for a long time, but in the end, none of them died.
Even though the gunshots and flashes of light had already given away their positions, these guys seemed to be terrified and just kept firing wildly around them.
After fighting for a while, the Altrians even suspected that the Cambrian soldiers might have accidentally killed more of their own people than they had killed!
Compared to these terrified wooden figures, the black-clad soldiers charging at them on the other side behaved quite differently.
These guys, dressed entirely in black and with military uniforms that looked more like those of the Black Hawk Empire, displayed an astonishing fighting spirit and were far more formidable in combat than they had imagined.
Although these guys did get a little confused when they were attacked, their confusion wasn't about trying to dodge; instead, they just grabbed their guns and charged into the woods!
The Altrians were utterly bewildered to watch as they ran and fired with incredible accuracy, killing several of their men in the process.
They had never seen such a ruthless character before. If the enemy could kill their men by standing still and firing, they wouldn't be surprised.
Although they kept firing one shot and moving to another, constantly shifting their positions.
However, experienced veterans can predict the enemy's location in advance by observing the sound of gunfire and the position of flashes of light.
Even so, no matter how experienced a veteran is, they shouldn't be able to shoot so accurately while running!
Keep in mind that these people are holding rifles, albeit semi-automatic ones, but they are still just rifles!
In other words, the enemy couldn't possibly use random methods like strafing to hit their own soldiers, yet they always managed to hit their own men, leaving everyone completely baffled as to how they were being hit.
Clearly, they were unaware of the player's minimap function, nor did they know just how abnormal the player's body was.
For a normal soldier, if they were running and firing their rifles at the same time, the bullets they fired would have already flown off somewhere unknown.
But for players, the crosshair is welded into their retinas; they just need to aim at the crosshair when they fire!
Although the bullets would certainly be much more scattered while they were running than when they were standing and shooting, their bullets were still very accurate.
At least this level of bullet dispersion is already comparable to that of a seasoned marksman in a regular army, not to mention that they are firing while on the move!
The Alteran soldiers in front of them had never dealt with players before, so they were unaware of a key characteristic of player warfare: constant movement.
For players, while long-range sniping is indeed good, they still prefer close-range gunfights.
Regardless of whether doing this will lead to death, as long as it's fun, it's fine. And it's not like they can't be resurrected after they die.
Therefore, the Altrians, who set their ambush distance at around 100 meters, immediately suffered the consequences.
Only seconds into the battle, a group of madmen, reckless as ever, charged into the woods with bayonets, slaying several enemies in their path.
Meanwhile, other players were providing cover fire from behind, or rather, each using their own preferred combat style to deal with the enemies in front.
Expecting players to cover their teammates in battle is not very reliable. Although there are some players who are very particular about combat, most players are just guys who care about whether they have fun playing the game.
However, without realizing it, they had managed to form a certain level of coordination. At least under the players' frantic firing, the Altrians clearly felt suppressed by the firepower.
"Damn it, why haven't our air force arrived yet? Are there any scouts who can spot the enemy hiding in the woods in the distance?"
One of the fallen players had just respawned next to the flag bearer and asked his teammate.
“That won’t work. I’m a scout, but I can’t see the enemy in the woods in the distance. There are obvious obstructions in the view in this woods, and I can’t possibly fire the signal flare that far.”
The scout player shook his head. If he had a choice, he would also like to observe the enemy and then report their positions to his comrades.
Unfortunately, the enemy snipers were no pushovers; they were at least 200 to 300 meters away and their marksmanship was extremely accurate.
Most Krieg soldiers, with their reckless madness and incredible explosive power, could often rush a distance of 100 meters, but very few of them could rush a distance of 200 meters.
Because during their charge, snipers hiding in the woods kept picking off players, and even players couldn't withstand such continuous sniping.
It's really strange. I wonder what kind of weird skills these Altera snipers have mastered that allow them to see so far in such darkness?
Theoretically speaking, it is almost impossible to snipe in such darkness; even with a scope, they would not be able to see distant enemies.
But in reality, the sniper on the other side was just like the player, seemingly unaffected by the darkness of the night, and even saw better than the player.
At least the players hid in the back and observed for a long time, but they still couldn't find where the enemy sniper was hiding.
But the sniper on the other side was hitting the players with every shot!
And the most troublesome thing is that the number of flag bearers on their side is getting smaller and smaller.
The flag bearer, holding a flag, naturally became the most eye-catching person on the field, especially since the opposing sniper had some unknown night vision ability and displayed extremely exaggerated skills!
Now, on this battlefield, the surviving flag bearers are all hiding behind the vehicles, making sure to curl up their bodies tightly.
It was thanks to the large size of these trucks and the sturdiness of their axles that they were able to find a suitable hiding place.
It's practically impossible to expect cars to be bulletproof like in anti-Japanese war dramas.
Ordinary cars, apart from their engines, have little else to withstand bullets. While these large trucks are a bit stronger, their strength is only limited.
The players hiding behind the truck weren't idle either; they started firing mortars into the woods!
It doesn't matter if we can't see the enemy; we can just use mortars to cover them one by one. They don't need the shells!
In particular, reconnaissance soldiers can't throw signal flares that far, but their mortar signal flares can hit the forest directly!
Using these signal flares, they can quickly spot the marked enemies in the woods, and then have the soldiers call out the names of the enemies one by one when the red dots appear!
Despite the relatively small number of players, the Altranians were still struggling under such pressure.
Prior to this, their orders were not to annihilate all the enemies in front of them, but to delay them and keep them surrounded but not destroyed.
Because their plan this time was not simply to destroy the enemy's supply convoy, but to encircle and ambush reinforcements!
But from the current perspective, they feel that they don't need to play along with the enemy at all. Even if they try their best, it seems that they have no way to annihilate the entire convoy in front of them!
The current engagement area between the two sides forms a strange tug-of-war along the 100-meter line; whoever crosses this line is certain to die.
Countless soldiers from both sides have proven this with their lives; far too many have died, and the forest and open ground outside are littered with corpses!
An Altera sniper, hiding in the forest, crouched in a tree, his eyes suddenly shifting into a peculiar shape, looking like those of a feline.
After roughly locking onto an enemy, he immediately fired a shot, and a bullet pierced the enemy's chest.
He took down an enemy with one shot, but didn't fire a second. Instead, he quickly transformed into a leopard and fled into the forest.
Having finally escaped to the other side, he nimbly darted up a tree, transformed back into human form, and, wielding a sniper rifle, continued to aim at enemies in other locations.
The number of Altera snipers participating in this operation was small, only 20 in total, but each of them was a carefully selected elite, and all of them were skinned humans.
These snipers are not only extremely accurate marksmen, but they are also skilled at deforming themselves, even to the point of partial deformation.
Compared to full-body deformation, partial deformation is a more sophisticated technique that can sometimes produce remarkable results.
One of the most frequently used tactics is to rely on animals' eyesight to act as snipers at night. Many animals can see very clearly at night, making them extremely suitable for snipers to operate at night.
Just then, mortar shells suddenly landed in the woods. However, this volley of mortar shells did not explode directly as the Altrians had expected. Instead, a large amount of smoke and fire suddenly appeared.
Damn, it's a signal flare!
Their location has been exposed!
The Altrian soldiers were startled, but the sniper suddenly noticed something: the signal flares seemed to be fired randomly, not landing in their location.
Dozens of signal flares landed in the woods almost simultaneously, creating billowing smoke and flames everywhere.
In this situation, how can the enemy launch an attack guided by a signal flare? Isn't that ridiculous?
But just then, a bullet suddenly shot from a distance hit the sniper hiding in the tree.
Clutching his severely wounded chest, he slowly fell from the tree. Before dying, he looked with disbelief at a signal flare more than ten meters behind him. He couldn't understand how such a distant flare could have revealed his location.
Surely the enemy couldn't possibly determine his location from such a distance just by looking at a tiny flash of light from a signal flare?
Not only him, but after these flares were thrown into the woods, the players' kill rate began to rise sharply.
Seeing one fallen soldier after another, and the enemy still charging forward as if they didn't care about their own lives, many Altrianian soldiers' mental defenses collapsed.
They had never fought such an outrageous ambush before. They felt as if they were trapped by the enemy, rather than ambushing them!
Looking at the scene before him, he simply couldn't believe that the Cambrian army was fighting like cornered beasts!
Just then, the Altrianian soldiers suddenly heard the sound of airplane engines overhead.
Upon hearing this sound, the soldiers, who had been preparing to wear down the enemy, turned ashen-faced, knowing how difficult these air force soldiers were to deal with!
But they couldn't understand what the point was for the enemy to deploy its air force at this time.
How could the enemy possibly attack them so easily from such a high altitude, looking down into complete darkness?
Just then, an Alteranian suddenly remembered the signal flare beside them, and his expression stiffened.
No way! Although they have been marked by signal flares, they are only 200 meters away from the enemy's position. Would the enemy bombers dare to bomb them at such a short distance?
But when they heard the whooshing sound of bombs being dropped overhead, the Altrians froze.
Because they realized that the enemy truly didn't care about the lives of their own people, and actually launched a bombing raid at this critical moment!
Large numbers of bombs fell into the dense forest, precise and deadly.
Surprisingly, even though the road in the forest looked very inconspicuous, the player didn't throw any bombs onto it, thus avoiding any friendly fire incidents.
A group of Cambrian recruits huddled behind a vehicle, trembling with fear, completely unaware of just how incredible the bomber's bombing operations were.
These guys had never even heard of bombers before; this was the first time they'd ever seen such a strange aircraft.
Seeing this scene, the Cambrian soldiers were only praising their own pilots for being reliable and admiring their good training, completely unaware that the pilots' actions were enough to leave pilots from any other country speechless.
After a devastating bombing raid, few enemy troops remained surviving in the forest.
The surviving enemy troops hastily retreated, not daring to stay in the area any longer. This battle was simply toxic!
They had fought night battles with the Cambrians before, and each time they had easily routed the enemy in night battles. But this was the first time they had encountered such an outrageous night battle.
Meanwhile, Andrei's armored forces were still advancing backward, unaware that the enemy had been completely defeated.
Or, to put it another way, according to the players' thinking:
This operation clearly indicates some kind of nighttime activity. The enemy suddenly launched a large-scale attack on them, so how could they possibly retreat so easily?
The player's tanks move in a column, moving quickly along the forest road, followed by a large number of trucks transporting soldiers.
Just then, a flash of light appeared from the side of the woods, and the next moment, a shell struck the tank's armor hard!
Bang!
The player inside the tank only heard a loud bang from his side, the tank seemed to tremble slightly, and then... nothing more.
After taking a hit from the side, the player's T34 tank seemed to be fine, and continued to drive as usual!
"What? How is this possible!"
Hiding in the woods, the Altranians, who had just ambushed a player convoy with anti-tank guns, stared incredulously at the tank that had taken a hit but was still driving normally.
They simply couldn't understand why their anti-tank guns weren't working.
Some artillerymen, not believing in bad luck, quickly fired another shot at the T-34 tank, but it still had no effect.
Their shells bounced off the enemy vehicle instantly after hitting it, and several shots in a row went nowhere!
At this moment, they couldn't help but have some doubts about the weapons supplied by the Black Hawk Empire. Could it be that the Black Hawk Empire sold them counterfeit goods?
What they didn't know was that it wasn't that the Black Hawk Empire had sold them counterfeit goods, but rather that the anti-tank guns they possessed were simply too small in caliber to deal with tanks like the T-34.
The 37mm anti-tank gun they used could only penetrate about 30mm of vertical armor at a distance of 500 meters. On the side of the T34-76 tank, the armor was not only 45mm thick, but also sloped at a 49-degree angle!
In other words, their shells were unable to penetrate the side armor of the T-34. If the main tanks in this convoy were still the San Chamon, then this ambush could have dealt a heavy blow to the convoy.
Some players were driving tanks and initially intended to charge into the forest, but they stopped when they saw the dense jungle in front of them.
Based on their understanding of the game, they knew that in terrain like this, tanks would inevitably get stuck, making it unlikely that they could simply push through.
Many games feature environmental kills, and even without environmental kills, under normal circumstances, a tank could not possibly rampage through such a forest.
No matter, they had a lot of soldiers on the back of their tanks, and these soldiers immediately began their charge into the woods.
Generally speaking, the soldiers sitting behind tanks don't have a pleasant experience.
It wasn't just because the tanks were very bumpy, nor because they lacked a suitable point of leverage, but also because the huge amounts of dust and mud kicked up by the tanks would splash onto them.
After all that fuss, the soldiers would soon be covered in mud, and the dirt road in the forest was clearly not a clean one.
However, player-driven tanks do not have this problem, since the physics engine and model of player tanks are completely different from those of real tanks.
Regardless of the terrain, the tanks driven by the players will not raise too much dust, at least not enough to cover the players in mud, and the soldiers hiding behind the tanks will not be covered in mud.
In addition, players don't get tired like ordinary soldiers, and they don't get stiff from maintaining one posture for a long time.
Therefore, using tanks to transport soldiers has become a perfect match for players.
The enemy, who was hiding in the woods on the side and using anti-tank guns to ambush, was found by the player in no time.
These artillerymen still wanted to put up a last-ditch resistance, but unfortunately, they had no power to fight back against the overwhelming players.
Even the skinned gunners responsible for operating the cannons couldn't make a desperate attempt at this point.
No matter what form the player takes when facing a player's bayonet, they will all die in the end!
"It seems like they're planning to ambush our armored forces?"
Andrei also saw the general situation on the other side through the players' chat area. Regarding the guys' very embarrassing actions at the end, Andrei could only say that their idea was good, but they underestimated their own armored soldiers.
If it were replaced by those thin-skinned, heavily armored mechs, such as the Cambrian Empire's own reindeer mechs, then this 37mm anti-tank gun could indeed have a significant killing effect.
Andrei didn't figure out the exact defensive capabilities of the reindeer mech, but based on the wreckage he found, he estimated that its frontal armor was probably no more than 20 millimeters thick, and its side armor was likely even thinner.
Therefore, upgrading equipment is very important, especially during wartime. Even a difference of just a few years can make a world of difference between equipment.
At least in the original timeline, before the outbreak of World War II, the German 37mm anti-tank gun was relatively effective, because most countries at that time used light tanks.
It is estimated that the Altrians purchased this artillery for this reason. The 37mm anti-tank gun was already sufficient to deal with most armored units, so why would they spend more money to buy a larger caliber gun?
Especially since the Black Hawk Empire at that time most likely had not yet developed larger caliber anti-tank guns, they had nowhere to buy them even if they wanted to.
So the end result was that their ambush was completely ineffective, and instead the players gained an extra batch of anti-tank guns.
After studying the batch of anti-tank guns, Andrei decided to leave them in the woods for now and have them pulled out later.
His armored forces also need to support the convoys behind, so it's impossible for the tanks to tow these cannons.
Andrei wasn't sure if the T-34 tank could be used as a towing vehicle, but based on his experience, he felt that having a T-34 tank dragging a gun around was definitely not a good option.
Anyway, it's unlikely that the enemy will take the cannons if they're left in the woods. The Altrians are already too busy taking care of themselves to think about moving the cannons away.
After receiving the order, the player's armored forces ignored the captured artillery and continued to advance into the distance.
Some infantrymen did try to move a cannon, but they found that although it was lightweight, it was still quite troublesome to move, and it was impossible for several infantrymen to carry it around.
So in the end, this batch of anti-tank guns that were placed in the woods were left there, abandoned and forgotten.
However, two players, for some reason, thought that perhaps an enemy might come over and operate the cannons.
Instead of leaving with the main group, the two of them found two bushes nearby and hid inside, quietly setting up their guns and hiding there as the sixth men.
Andrei: ...
Okay, from a game perspective, this is the enemy's turret position, so naturally, enemies will keep running over to operate it.
So it's not surprising that players hide behind artillery positions, ready to rack up kills at any time; it's perfectly normal among players.
However, it must be said that the actions of these two players would be quite unreliable in real life.
Enemy artillery isn't like cabbage, and it can't keep respawning. How could it be that just as the artillery here was taken out, a new batch of artillerymen emerged from the forest and continued operating these cannons?
Besides, Andrei's armored troops had already driven the tanks away. Even if they crawled out to continue operating the artillery, who could they possibly bombard?
Just then, a player from the rear supply convoy sent a message to the other players, telling them that there was no need to come here to fight anymore, as they seemed to have already taken care of the enemy.
After struggling for a while, they tried to pursue the enemy deeper into the forest, but they didn't find any other enemies.
However, some "barrage bombers" used their photography skills to search and successfully marked the enemies hiding in the forest.
After a fierce battle, the number of enemies still hiding in the forest has dwindled to almost nothing, totaling no more than 50.
Upon learning this news, the armored forces that had just rushed to provide support were extremely displeased!
What the hell? We were told that our own allies were surrounded and reinforcements were being attacked, so why are the enemies so weak?
Before their tanks even reached their destination, their ambushed teammates had already wiped out the enemy. What kind of nonsense is this?
This is clearly a case of poor game design; the enemies are made too weak!
Seeing players cursing in the chat area, Andrei was speechless.
Damn it, can I blame myself for this?
How did he know that the enemy attacking from the rear was so easily defeated?
Moreover, the situation described by those players in the chat area was extremely urgent; Andrei thought his team was about to be wiped out.
Who knew that the player in charge of escorting the convoy would launch a surprise attack and wipe out the enemy?
But on second thought, Andrei felt that it was quite normal for the enemy to be defeated.
At night, with its complex terrain, fighting in such a place becomes a battle of who can spot the other first.
If you can spot the enemy, killing them is almost a certainty; but if your eyesight isn't good enough, you might die without even knowing how.
Clearly, even though the Altrianian soldiers were well-trained and even possessed some unorthodox techniques that the players themselves did not understand, they were ultimately no match for the players in night battles.
If it weren't for the fact that most of the players responsible for escorting the goods were newcomers, lacking in organization and skill, they wouldn't have been in such a chaotic situation at the beginning when they were attacked by the enemy.
Otherwise, if these players were to organize themselves and venture into the forest to fight the enemy, they could truly utterly defeat them!
Just then, Andrei suddenly noticed a series of red dots appearing in the upper corner of the minimap in his field of vision.
After glancing at the direction of the red dot, Andrei turned his gaze to the due north and immediately saw a vast expanse of dark, dense forest.
Damn it, how come the enemy has infiltrated again?
Only then did Andrei roughly understand the Altrianians' move!
The enemy ambushed the transport convoy first, with the aim of encircling and annihilating the reinforcements, and then mobilized their own armored forces to provide support.
If nothing unexpected happens, their anti-tank guns should be able to block their armored forces on the forest trails, and may even wipe out their entire armored regiment in one fell swoop.
On such a narrow road, if the front and rear of a tank column were ambushed, the other tanks could easily be blocked by the wreckage of the tanks in front, making it impossible for them to advance or retreat.
By then, the anti-tank guns hidden in the forest could be used like target practice to destroy all the tanks. The Soviet Union once used this method to wipe out a German armored battalion!
Not only that, when Andrei diverted his elite troops and armored units to support the rear, his camp would become the enemy's next target.
Although they were unsure of the specific qualities of the soldiers in Andrei's unit, they were certain that the Vorontsov battle group's defenses were at their weakest at this point.
They only need to send out a sufficiently elite force to launch a surprise attack during this time, which could very likely inflict heavy damage on the Vorontsov combat group.
Especially on the minimap, there are several large red dots inside the small red dots, which indicates that the enemy seems to have deployed armored forces.
Andrei had no idea how the enemy's armored forces were operating in the forest.
However, if you don't have armored units and your soldiers are ambushed, you could be easily killed by the enemy in this situation when there are no other players around.
Thinking of this, Andrei couldn't help but gasp.
He finally understood how the Soviets lost the Winter War.
The initial offensive went smoothly, with armored units advancing rapidly. But when they turned around, they found that the enemy had set up such a complex operation in the forest.
If it were an ordinary army unit, they would have been completely stunned on the spot if they were unprepared.
If it weren't for the players using cheats, even if Andrei had received advance intelligence and made preparations, he would probably have ended up in a situation where he couldn't manage both ends.
But now, well... hehe!
Andrei quickly issued a mission to the players to defend against the enemy attacking the camp. He then issued another mission, requiring an elite team of players to immediately infiltrate the forest and ambush the enemy forces that came to raid!
"Hehehe, trying to raid our camp, that's a good idea!"
"What a pity. I'd like to see just how big the gap is between Alterania's elite soldiers and the players when facing real jungle night combat?"
(End of this chapter)
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