The Fourth Calamity never believed in the steel torrent!
Chapter 184 Wait, what the heck is that airship with red rabbit ears?
Chapter 184 Wait, what the heck is that airship with red rabbit ears?
"Come on, let's see what the new mission is... retreat?"
"What's going on? They retreated so quickly?"
The players were somewhat confused by the sudden order to retreat, as they had just been having a great time fighting the enemy armored troops!
Besides, judging from the previous confrontation between the two sides, it seems that they had the advantage, right?
If the exchange ratio remains the same, they might suffer considerable losses, but they could definitely wipe out the enemy's armored forces first!
However, after the players carefully read the mission instructions, they understood why they suddenly had to retreat: the enemy had sent a very large air force!
Prior to this, the Black Hawk Empire had already dispatched a number of air force units to bomb, but in the end, their air force could only say that they had bombed nothing.
Because the player had set up so many anti-aircraft guns on the ground, the Black Hawk Empire's bombing campaign had no chance to take effect. The small airships were blown up by the anti-aircraft guns before they even had a chance to dive down.
However, the Black Hawk Empire was not about to give up so easily. So, after the remaining airships retreated, the Black Hawk Empire immediately organized another large-scale bombing operation.
Judging from the scale of this operation, the Black Hawk Empire's bombing campaign is very likely intended to affect the entire front line, rather than simply bombing the position of Andrei's regiment.
As for why Andrei suddenly knew about the enemy's bombing plans and was able to incorporate these plans into the player's missions...
Andrei was also puzzled because he suddenly received a phone call from the rear!
He wasn't sure how the command knew about the enemy's bombing plan, but that's what the command said: the enemy was going to launch a massive bombing campaign.
After glancing at the map, Andrei realized that his player's armored forces were positioned a bit too far forward.
However, it can't be said that the player's armored forces have absolutely no anti-air capabilities.
Putting aside the tanks and armored vehicles driven by the players, the few Dauntless mechs mixed in with the armored forces alone are enough to be considered a formidable anti-aircraft weapon.
In this regard, Andrei had to admit that the enemy's Dauntless mechs were really well designed, except that their protective capabilities were too poor.
With its long-barreled cannon, this thing can basically kill any armored unit with one shot. And with the player in its hands, and the ability to have a built-in crosshair in the player's retina, this thing is also very powerful against air forces.
But with only a few Dauntless aircraft, it was impossible for them to stop the enemy's large air force.
Needless to say, just the enemy's large airships alone, if bombed by one of these things, would be enough to leave the player helpless, because the defensive capabilities of these things are just too strong!
So despite their reluctance, the player quickly carried out the order to retreat, heading towards the infantry regiment's position behind them.
Although the Third Regiment was not part of Andrei's position, it was located to the east of Andrei's position, which could conveniently cover Andrei's position.
With the help of the two infantry regiments on the side, Andrei suddenly had a human shield on his flank.
As long as Andrei's player in the village ahead is not defeated by the enemy, the enemy can only attack him by flanking him, and must first pass through the positions of two infantry regiments.
Thinking of this, Andrei couldn't help but give a thumbs up to the brother units on his flank.
This is truly selfless! How can we not protect our allies who risked their lives to act as human shields for their regiment?
Since all players are operating armored vehicles, those who don't have access to armored vehicles or have no space to squeeze into simply sit on the roof.
Therefore, players can move very quickly when retreating.
The Black Hawk Empire armored troops, who had just withdrawn, looked back and found that the enemy's armored forces had inexplicably withdrawn, leaving them completely baffled.
To be honest, they were still hoping the enemy would come after them!
While the two sides' armored forces were engaged in a head-on collision, the Black Hawk Empire's rear forces were naturally not idle either.
Because they discovered that the enemy's armored force was quite strong and anticipated that they might not be able to defeat it, they had set up an ambush in the rear.
As soon as the enemy armored troops pursue, their anti-tank artillery, hidden on both sides, can immediately deliver a head-on blow to the enemy.
Then they can launch a counterattack and annihilate the enemy's armored force!
Unfortunately, they actually withdrew!
"Sir, should we continue the pursuit?"
A Black Hawk armored soldier asked the battalion commander a question on the communications channel, but was immediately met with a barrage of reprimands.
"Chase, chase, chase my ass! All you ever think about is chasing! The enemy's retreat was so sudden, who knows if they had any traps?"
"Have the remaining armored units stand ready and remain in place to deploy defenses, waiting for our infantry to catch up. As for the rest, leave it to the air force to handle reconnaissance!"
That battalion commander judged others by his own standards; he couldn't believe that the enemy's unusual retreat wouldn't leave behind any contingency plans.
Since he was positioned in the rear and set up a pocket formation specifically for ambushing enemy armored forces, is it possible that the enemy also left a pocket formation specifically for them when they retreated?
That's why he felt it was better to play it safe and let the air force complete its reconnaissance before pursuing them.
Anyway, the enemy's position is right here, where else can they run to?
What's more, their first artillery units, which are the fastest moving units in the rear, are almost catching up!
Once the artillery arrives, he wants to see who is actually being suppressed by artillery fire.
Just as these players retreated to the Third Regiment's position, before they could even catch their breath, the soldiers of the Third Regiment erupted in enthusiastic cheers.
"Hurrah! Line up! Welcome our war heroes!"
Led by an officer, all the soldiers of the 3rd Regiment stood up and looked at the returning armored unit with serious expressions.
The battlefield where the armored battle had broken out was not far from their 3rd Regiment's garrison, so they had been able to see the entire battle through their binoculars.
Although the friendly armored unit looked somewhat strange, with very few mechs in the group and mostly just some wheeled armored vehicles and some kind of iron coffins that had never been seen before.
But I must say, this friendly force fought really well in the previous battles!
This was the first time they had ever seen a unit annihilate so many enemy armored units in one fell swoop. Looking at the burning wreckage scattered all over the plain, they felt exhilarated.
If I had to say, this feeling is even better than drinking a whole bottle of vodka!
The players were startled by the cheers of the NPCs, but then they felt a strange sense of honor and pride.
Nobody likes to work for free, not even gamers.
While they don't particularly seek gratitude from NPCs in the game, their lack of pursuit doesn't mean the NPCs can be ungrateful to them.
Seeing how the NPCs welcomed the hero, the player immediately felt that all his previous struggles had been worthwhile.
Seeing the various comments in the comment section, Andrei's lips curled into a smile.
To retain players, you can't just rely on a single gameplay routine; often, you need to get players emotionally involved.
Only by creating an emotional connection with players will they be willing to log on frequently and continue to help Andrei fight the Black Hawk Japanese invaders.
"By the way, how's the airport repair work going? I wonder if it's finished yet?"
Suddenly remembering something, Andrei checked the mission he had previously issued and found that the mission completion progress had been pushed to 97%.
He didn't know how the progress of this task was calculated, but after he set a task to repair an airport, the system would automatically generate a progress bar.
This is probably to prevent players from haphazardly building airports and ending up with a half-baked, unsatisfactory project.
"My goodness, hurry up! We're still waiting for the plane to come to the rescue!"
Watching the progress bar slowly advance, Andrei couldn't help but mutter to himself.
He didn't know exactly how large-scale the enemy air force operation was, but the fact that the headquarters had made a special call meant that the air raid was no small matter.
The thought of the enemy's overwhelming bombing sent shivers down his spine.
Small airships are manageable, but large airships that are like warships are impossible to deal with without air force units!
Taking this opportunity, Andrei quickly unlocked his air force, bringing his tech tree up to the level of World War I in 1918, and set the template to Battlefield 1.
As you progress through the tech tree, the cost of unlocking new technologies increases dramatically. Compared to vehicles from World War I, vehicles from World War II cost twenty times more to unlock!
I wonder if it's because there were exactly 20 years between World War I and World War II?
Compared to armored vehicles, unlocking air force units is significantly more expensive. Unlocking a single tech tree costs 5 influence points, and unlocking any aircraft type costs over 2 influence points.
For this reason, Andrei has only unlocked the fighter jet type of aircraft for the time being.
Although only one fighter jet has been unlocked, it is barely enough for players now, because in aerial combat, players often only need to have an aircraft.
Once this fighter jet is unlocked, players can choose from two different types of aircraft.
One type is the German Fokker triplane fighter from World War I, while the other is the British Camel biplane fighter from World War I.
In the game, there is no difference in appearance between the two aircraft; the only difference is the faction. Their performance is the same.
However, when Andrei checked the system manual, he found that the two aircraft did have some differences in performance.
The advantages of the German Fokker fighter were that it was particularly well-suited for dogfights, possessed greater maneuverability, and had a very small turning radius.
However, compared to the Camel fighter, the Fokker fighter was not as fast.
However, in terms of firepower, these two fighter jets still follow the model of fighter jets used in the battlefield, divided into air combat fighters, bomber killers and trench fighters, each with its own purpose.
Upon seeing this, Andrei immediately felt relieved.
What are the strengths of vehicles in the battlefield?
Besides having performance that is stronger than in reality, the greatest thing about these vehicles is that they often possess all sorts of strange skills.
For example, the Saint-Samon tank has an incredibly powerful ability to summon subspace artillery by releasing pigeons, as well as the ability to instantly repair broken tracks. Similarly, the player's armored vehicle has the ability to instantly regenerate health, as well as the ability to throw various grenades.
These skills are fine in a game, since everyone has the same ones.
In reality, if these skills are used well, they can really catch the enemy off guard.
Just as Andrei unlocked the fighter jets and finished reviewing their model descriptions, his system suddenly displayed that the player's mission to build the airport was complete.
Upon seeing this, Andrei quickly checked and discovered that he could indeed recruit airplanes, but like tanks, they all required a manufacturing period!
However, unlike tanks, perhaps because Andrei built this airport himself, he doesn't need to go to the airport to directly click on the location of the airport to recruit aircraft.
"Wow, that's great! Does that mean we can secretly set up a few production lines for ourselves in the future, and let the players find a place to build a factory when they have time, so we can produce vehicles anytime, anywhere?"
Upon seeing this, Andrei's eyes lit up!
Before this, he had always had a problem with recruiting armored vehicles, which was that he had to stay near the factory when recruiting them.
It's alright for now; they're just fighting a defensive battle in the factory.
But when they advance later, if they fail to capture other factories in time, does that mean Andrei will have to stay hundreds of kilometers behind just to supervise the production of armored vehicles?
Moreover, armored vehicles are relatively easy to deal with, but things like airplanes are much more troublesome.
Under normal circumstances, unless the enemy is overwhelming them, who would build their airfield on the front line of the battlefield?
As a frontline officer, it was naturally inconvenient for him to go to the airport all the time.
Fortunately, I discovered this feature in time. It seems that as long as it's an airport I built myself, I can directly choose to build it without having to go there myself.
Otherwise, he would have to find a way to escape at the last minute and sneak off to the airport behind him.
Desertion in the face of battle is a grave taboo!
There's no reasonable explanation for a battalion commander like him suddenly and inexplicably leaving his position to go to the rear airport!
After much thought, if I had to give a reason, besides wanting to desert and flee by plane, what other suitable reason could I possibly have?
Without any hesitation, Andrei immediately manufactured 50 fighter jets, almost emptying his personal savings account.
Although doing this does consume a lot of influence points, there's no way around it; the players' actions while flying the plane are just too reckless.
If players are just using their planes to engage in normal aerial combat with the enemy, then everything is fine. But many times, players really treat their planes as just a means of transportation, flying over the enemy and then parachuting out!
At this rate of consumption, Andrei wouldn't have enough planes to go around, so he has to prepare in advance and, incidentally, impose a restriction on players' plane usage.
No second aircraft may be flown for a short period of time after an accidental crash!
There was no other way; Andrei was genuinely afraid that if all the players used this method as paratroopers, the players would have a great time parachuting in, but he wouldn't be able to supply enough planes!
However, considering the merit points required to exchange for these planes, Andrei felt that there shouldn't be so many wealthy players who would casually use and then discard the planes.
At the same time, as Andrei announced that aerial vehicles were now available, the players in the chat area immediately went wild.
King Su: [Holy crap! Brothers, we finally have planes to fly! We have another chance to be ace fighters!]
Jackdaw: [Nice! I'm fed up with having airships constantly pooping on my head!]
The Celestial Venerable Who Knows Me: [My children, why don't you thank your godfather? We dug that airfield ourselves!]
Katyusha's Cutest: [Thank you, Godfather... Wait! Shouldn't digging airports be something only newbies do? Where did you spend all your merit points? Why are you out of merit points?]
The Celestial Venerable Knows Me: [Sad! I got carried away and bought several elite soldier sets, which used up all my merit points in one go!]
[By the way, your nickname... isn't our commander's wife named Katyusha? Tell me, what are your thoughts on your sister-in-law?]
Upon seeing this, Andrei was completely speechless.
Gan!
It would have been fine if he hadn't been warned before, but now that he's been warned, he suddenly feels like he's being targeted by a minotaur!
Oh no, there's a blond guy among the players!
But then, Andrei suddenly breathed a sigh of relief.
Fortunately, he had previously implemented a patch that prevented players from harassing NPCs, regardless of gender.
Therefore, players who want to play as Tauren themselves do not have the necessary qualifications and may easily face account bans.
He didn't think so much about it at first. The reason he set it up this way was partly because he was worried that the players' abstract behavior would affect the reputation of his army too much, and partly because he didn't want the players to mess with the NPCs.
To the player, everyone else in this world is an NPC, but to Andrei, everyone else in this world is also a living, breathing human being.
So here's the problem: given the high mortality rate of these players on the battlefield, it would be too cruel for them to actually fall in love with NPCs.
You might have just started dating a few minutes ago, only to find out your boyfriend has been shot dead on the battlefield or killed in some ridiculous and outrageous way.
Once the players are resurrected, their appearance will change to a different form, and they will be given a completely new identity based on the system's cognitive distortion.
If the player goes back to his previous girlfriend later, she won't recognize him anymore!
Therefore, Andrei does not plan to open the romance system for players until this issue is resolved.
If all else fails, he'll see if he can exchange NPC soldiers from the game later, allowing players to engage in romantic relationships with these real NPCs. In that case, their deaths won't cause too much of a problem.
Immediately afterwards, Andrei released a brand new mission, or rather, an announcement:
[All players who wish to pilot aircraft in combat, please immediately register with the guild leader. Spots are limited, totaling (0/20), first come, first served.]
Upon seeing the announcement, the players were initially stunned, then suddenly began frantically running towards Andrei. Good heavens, it was rare to see aerial vehicles, and they naturally wanted to try them out, but they hadn't expected there to be limited spots!
This is rather frustrating!
Meanwhile, the armored unit players who had just withdrawn from the Third Regiment's position were so angry that they beat their chests and stamped their feet, feeling that they had been tricked!
Are you kidding them? They're several kilometers away from the factory; even if they rush, they can't get back in time!
A group of players raced across the battlefield, running as fast as they could, with warhorses and tricycles appearing one after another.
Upon seeing this scene, the other NPC soldiers were confused and couldn't understand why these friendly soldiers were all running so fast.
Could it be that the enemy sneaked in from behind?
Knowing that a large group of players would be coming to find him soon, Andrei stepped out of the command post at the back ahead of time.
He had just stepped out of the regimental command post and hadn't even had time to get his footing when Andrei saw a large group of people rushing towards him. Some of them even charged with bayonets to make the charge faster, not caring if they hurt their comrades!
It was also thanks to the fact that there were no friendly forces on the route to the regimental command post that not many people saw the scene of these guys making their final sprint.
Otherwise, judging from their behavior, you'd think they were there to assassinate the commander!
Upon seeing the arriving players, Andrei counted 20 people in order, called out their names one by one, then took a piece of paper, wrote a note, stamped it, and handed it to the player at the front.
"Great news! We've just received a batch of the latest aircraft from the rear, and we urgently need pilots to operate them. You've been selected!"
"Take this note and head immediately to the newly built field airfield in the rear. If any military police try to stop you, tell them you are carrying out a secret mission assigned by the regimental commander!"
After receiving the token, the leader of the players gave Andrei a proper salute, and then led a group of people out.
After seeing the group of clowns leave, Andrei couldn't help but breathe a sigh of relief.
The reason he specifically gave the players this notice was to prevent them from being accidentally stopped by the military police behind them.
With such intense fighting, it would be impossible that there wasn't a supervisory team behind them to intercept deserters.
Given the players' personalities, if they were to encounter a supervisory team forcibly forcing them into a fight, it would be truly bizarre if they didn't engage in combat with the supervisory team!
Even attacking friendly forces without authorization can easily lead to account bans, and I believe many players would do the same. What kind of player would let NPCs bully them and not fight back?
So Andrei quickly wrote them this note to prevent them from being mistaken for deserters by the military police.
He hadn't sent many people to repair the airport before, and he had informed them in advance, so he didn't have to worry about anything. But if these players went there again, it would easily cause trouble.
Just as Andrei had predicted.
They had just run to the back when they were stopped by military police who had rushed over.
Fortunately, the player followed the game's instructions and handed over Andrei's note, and the military police immediately let them pass.
Although the military police knew that doing so was not in accordance with the rules and they had no idea what these guys were up to, the note was, after all, written by Lieutenant Colonel Vorontsov, a current combat hero.
Vorontsov was not just a lieutenant colonel; he not only had a father who was a general, but he also made numerous military achievements, annihilating two elite enemy battalions in succession.
As long as they don't die on the battlefield, they're bound to become generals in the future, so there's no need for them to cause trouble for others at this time and make things unpleasant.
This also reflects the laxity of the Cambrian Empire's army.
Otherwise, if it were a highly disciplined unit, even with a permit from the regimental commander, they certainly wouldn't be allowed to run around freely.
Before leaving, the players also found a car in the factory, and the group of people rode in the truck and headed towards the airport in the back.
Upon entering the airport, a selection screen appeared before them, asking them which fighter jet model and configuration they would like to use.
When making their choices, most players opted for the bomber killer model and chose the more agile German triplane.
However, a few players opted for air combat fighters, specifically the faster British biplane.
Both types of aircraft have their advantages and disadvantages, but air combat fighters themselves have an acceleration skill, which, combined with their already high speed, allows them to maximize their speed.
In contrast, the bomber killer model is equipped with 16 rockets, which can be used to inflict ignition damage on enemies.
Choosing a more flexible triplane is also reasonable in order to further increase the flexibility of launching rockets.
Compared to the rockets of World War II, the rockets used by fighter planes in World War I were extremely rudimentary; to be precise, they were just a bunch of rockets.
Looking at those rockets tied to wooden sticks and ready to be launched by lighting the fuse, Andrei was quite speechless.
In reality, such rockets would be practically useless, because once launched, they would quickly drift aimlessly through the sky and never hit their intended target.
Whether it hits or not depends entirely on luck. If you're unlucky, the rocket might even fly back and blow you up. Anyone who dares to use this kind of weapon in war must be a genius.
However, gamified vehicles naturally don't have this problem.
In the game, these rockets have a fairly flat trajectory and can deal a lot of damage in a short time, making them very suitable for dealing with large enemy targets, whether heavy bombers or airships.
After choosing their respective aircraft, the players took off. However, what made the players slightly dissatisfied was that all the aircraft they were piloting used the same paint scheme!
Whether it's a biplane from Britain or a triplane from Germany, here, their paint scheme has all turned gray, with red circles and golden double-headed eagle patterns representing the Cambrian Empire painted on them.
While gray offers good concealment in aerial combat and is indeed a decent choice, what do players need for concealment in battle?
Shouldn't the more eye-catching the paint job, the better?
Upon seeing the player's comments, Andrei's lips curled into a fox-like smile.
In order to better harvest the profits from users and release more skins in the future, it is natural to set the initial skins to be simple and uniform.
Otherwise, if the initial skin is cool enough right from the start, wouldn't that affect the sales of subsequent skins?
Unfortunately, the current recharge restrictions for players haven't cooled down yet, so Andrei can only wait.
Tomorrow, he will immediately launch new tank and aircraft paint schemes, especially for the aircraft; he must get a Red Baron version paint scheme!
Although the bright red paint job of the Red Baron is too conspicuous in the sky and looks incredibly arrogant, it has to be said that this version of the paint job is really cool!
Especially considering the historical factors, once this paint job is done, and he studies it further and adds some effects, Andrei will have no trouble selling it!
"Attention, enemy air force is coming!"
Just then, the soldiers in the distant trenches suddenly cried out in alarm.
"My God, has the Black Hawk Empire gone mad? Why have they deployed so many air forces?"
Upon hearing this, Andrei quickly picked up his binoculars and looked into the distance, only to be stunned by the dense aerial fleet in the sky.
Honestly, at that moment, he also felt that the Black Hawk Empire had gone completely mad.
Just at first glance, he felt there must be no fewer than a hundred airships in the sky!
Although the vast majority of airships were small airships used to make up the numbers, they were not much bigger than airplanes and in many ways resembled early fighter-bombers, with performance similar to that of World War I aircraft.
But apart from that, the 12 medium-sized airships and the three large airships guarding the middle looked incredibly impressive!
Especially among the three large airships, Andrei noticed that one of them behaved somewhat differently from the others.
"What is that thing? Why does this airship have a pair of rabbit ears on it?"
When he saw a strange red decoration at the front of the airship, he almost burst out laughing, because it really looked like rabbit ears.
But then, Andrei suddenly couldn't laugh anymore.
Wait!
Red, rabbit ears?
What is this thing? A World Devourer?!
I'm so horny!
Thinking of the berserkers of the World Eaters, Andrei felt as if his heart had skipped a beat. Could it be that there really are four Chaos Gods in this world?
He was momentarily bewildered and unsure whether his guess was true.
After all, there didn't seem to be any Khorne markings on those rabbit-ear-like decorations. Although the shape did look a bit like the thing on the World Eater's head, who can guarantee that just because it looks like it, it is definitely the World Eater?
Regardless, Andrei was already extremely wary of this thing.
He certainly didn't think that the enemy had simply put rabbit ears on the airship to make it look cute.
This thing must have other uses, but we just don't know what those uses are.
With that in mind, Andrei immediately issued a new task:
Side Quest: Destroy the enemy's strangely shaped and unidentified large airship! Total Reward: 2000 Merit Points! Number of Participants: Unlimited
It's okay if you don't know what that thing is for; just let the players explore and they'll find out.
Players are as resilient as cockroaches, even more so, and won't suffer serious losses even if they encounter something amiss.
Rice Noodle Roll Cat: [Holy crap! Guys, holy crap! What's going on? I opened my eyes and Khorne was attacking me?!]
Looking up, he saw the Emperor's icy cleavage: [Something's not right, 9 out of 10 is wrong! Didn't expect these Black Hawks to be Khorne's chosen ones?]
King Gigi: [It's possible. Judging from their killing spree, they might actually be believers in Khwarazm!]
Xinliezhi: [So, what are our roles? Are we perhaps the Emperor's Chosen?]
Rice Noodle Cat: [The Emperor's Chosen is clearly our leader; we're at most the Cursed Legion! Wait, something's wrong! Oh no, the Big Bluebird has infiltrated our chat area!]
In the comments section, players were also discussing the airship in the distance, and they all felt that it looked a lot like Khorne.
Looking at the players' comments, Andrei felt a chill in his heart. He was now genuinely worried that he might be the chosen one of the emperors.
Could it be that the players are really the legendary Cursed Legion?
"How could that be? Our world is set during World War I and World War II, it's impossible for them to actually create an Emperor Chosen God for us..."
"Damn it, if all else fails, we can just let the players blast them! As long as there are enough players, we can just sit on the toilet in Khorne and prevent them from attacking Brass Fortress from the network!"
After comforting himself, Andrei felt much better, although he was still quite worried about the airship in the distance.
Located at the forefront of the position, the anti-aircraft guns had already begun a fierce attack on the sky, with continuous bangs echoing across the position.
Despite the deafening sound of the anti-aircraft guns, the soldiers on the position all grinned.
I never expected that our commander would be so resourceful as to be able to get so many anti-aircraft guns for them!
That's great, now they look much safer from above!
Compared to before, this time the Black Hawk Empire's airships did not dive-bomb, but instead remained at high altitude.
It seems that the small airships also realized that the anti-aircraft guns below were difficult to deal with, so they automatically took on the task of escorting them.
Because of the high altitude, the players' anti-aircraft guns' hit rate dropped significantly, but unlucky little airships still occasionally got hit by anti-aircraft guns from below.
If you hit the key parts, just a few shells are enough to detonate a small airship. The firepower of the bang-bang cannon is indeed well-deserved.
Here, Andrei once again strongly criticized the Cambrian Empire's handheld anti-aircraft guns, feeling that if he ever had the chance, he would definitely shoot the designer of such anti-aircraft guns!
Just then, a large airship began to approach the front lines of Andrei's Independent Regiment.
One bomb after another began to fall from the sky, tracing an arc before whistling as they exploded toward the ground.
To further enhance the oppressive feeling of these bombs, the enemy apparently attached a whistle to the tail fins of the bombs.
As the bombs fell to the ground, a terrifying whistle blared through the sky, sending chills down the spines of the Cambrian soldiers on the position.
"Hide! Cover your heads! Don't go out unnecessarily!"
A veteran saw the new recruit sitting and lying around restlessly, grabbed him, and roared in his ear.
"If you don't want to die, sit up! Don't lie face down, or the shockwave from the bomb explosion will shatter your internal organs!"
Upon hearing this, the fear in the recruit's eyes became even more pronounced.
"Sir, can these air-raid shelters we dug on our position withstand enemy bombs?"
One soldier glanced uneasily at the bunker where he was hiding.
Although the bunker looked sturdy, even reinforced with wood, he still felt that the little thing might not be able to withstand the bombing of enemy bombs!
"It's hard to say. If you're not hit directly, you'll probably be fine. But if you're hit directly by a big bomb, you can only hope for the best!"
The officer made a casual remark, and upon seeing the expressions on the recruits' faces, he suddenly grinned.
"What? Are you scared?"
"It's right to be afraid. Everyone is afraid in times like this! But being afraid is useless. You'll understand once you fight a couple more battles on the battlefield. Victory and survival only favor the brave!"
When the bombs landed in the front trenches, Andrei could almost hear screams coming from inside them.
There is no doubt that it was unrealistic to expect such rudimentary trenches to withstand such brutal carpet bombing.
So... why hasn't the player's plane taken off yet?
Just as Andrei was thinking this, he suddenly noticed several black dots in the sky, rapidly approaching the airship high above.
Great, the players have finally arrived!
After glancing at the chat area, he realized why the players were arriving a bit late: they needed to maneuver their planes to climb up.
The enemy is currently flying at an altitude of over 2,000 meters, which is not a very friendly altitude for the player's biplanes and triplanes.
Although the climb was not very smooth, biplanes during World War I generally had a maximum flight altitude of around four to five thousand meters. In addition, these vehicles, which came from the system, always exhibited some unusual characteristics.
So after climbing up, the player's aircraft didn't seem to be affected much in terms of performance, and quickly headed towards the airship at the forefront of the air fleet.
Especially the fighter jets at the very front must have activated the acceleration skill, instantly bursting into extremely high speeds, making them look nothing like biplanes.
If it weren't for the fact that he could clearly see the shape of the player's aircraft through the binoculars, Andrei would have thought he was looking at a World War II all-metal monoplane fighter!
(End of this chapter)
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