The Fourth Calamity never believed in the steel torrent!
Chapter 143 How to motivate players to complete tasks seriously?
Chapter 143 How to motivate players to complete tasks seriously?
"Hehe, luckily I'm quick-witted enough to think of assigning them the task of building fortifications first, otherwise, these guys would probably all run off to fight me!"
After seeing the various wails of despair posted by players in the comments section, Andrei couldn't help but laugh smugly.
The players are fine in other aspects, but they are really not good in terms of controllability.
For a normal army, it's impossible for all of them to go to the front lines to fight. A considerable number of them will need to handle logistics and various tasks in the rear.
But for players, what's more fun than hiding in the back and digging trenches than blowing up tanks in the front?
If you want to have a blast, you should definitely join the main group to blow up tanks!
Although Andrei understood this principle, he was too envious of how quickly players could build defensive fortifications.
If he simply lets the ordinary soldiers who remain here slowly dig trenches, by the time he leads his troops to withdraw, there probably won't be many trenches yet, and they will be of no use at all.
When players build defensive fortifications, they can dig up a large number of trenches in no time, and even set up barbed wire, lay landmines, and put up all sorts of strange things.
It was precisely because he envied the players' ability to quickly set up defensive fortifications that Andrei spent a lot of merit points to specially arrange a task for them to stay here and set up positions.
For each completed position, they would receive a small amount of merit points. As long as they diligently dug trenches, laid mines, and barbed wire, they would soon accumulate a large number of merit points.
To make it easier for players to build defensive fortifications and to make the defensive positions more versatile, Andrei also unlocked the anti-aircraft series, unlocking the POV-1 cannon from Battlefield 1.
The prototype of that thing was the famous British QF-1, a 37mm anti-aircraft gun. Because of the distinctive sound it made when firing, it was also known as the "bang-bang gun".
This thing is obviously effective for air defense, since its primary function is air defense. However, in the battlefield, players can also use it as a machine gun position to mow down other players.
Moreover, in reality, this 37mm anti-aircraft gun does have some anti-armor capability. While it may not be able to penetrate heavily armored enemy vehicles, it can certainly take down some lightly armored units.
With this, plus the trenches that players can dig, the barbed wire they can set up, and the landmines and various bombs they can plant, there's a chance to win.
Andrei wouldn't dare say that the players could make their defensive positions impregnable, but at the very least, the positions they created were enough to give the enemy a real beating.
Of course, Andrei wouldn't completely allow players to set up these defensive positions at will.
In setting up defensive positions, he assigned the task to Lieutenant Colonel Nikolayev, letting the old man assign tasks to the players.
The player can only earn merit points if the old man explains how to set up the position on the map, and the trenches dug by the player match the positions he describes. Otherwise, digging trenches randomly will not earn merit points.
Of course, Andrei couldn't expect players to understand the maps, or even have the patience to look at them.
So whenever the old man gives instructions in a certain place, the players will automatically receive an arrow indicating where they should dig trenches.
Although Andrei had issued the mission in advance, he then issued the ambush mission.
Even so, a few players still accepted the mission, preferring to abandon it altogether rather than fail, and rushed to join them in fighting tanks. Fortunately, Andrei's rank had been promoted recently, so a large number of new players joined in, many of whom had nearly enough merit points.
That's why many players choose to stay and do this task in order to quickly accumulate merit points.
Thinking about this, Andrei felt he needed to impose some restrictions on the players, such as how to encourage them to complete the tasks after they accepted them.
Otherwise, as players become wealthier in the future, fewer and fewer people will be willing to do tedious tasks like setting up defensive positions.
Even if they receive a task, they may very well give up on it because they lose patience halfway through.
Initially, Andrei considered deducting a portion of the merit points from players who abandoned the mission as a punishment, thereby urging them to complete the mission.
However, upon further reflection, he realized that this was actually difficult to determine, because some players might accept a quest but not want to complete it, yet they wouldn't click to abandon it and would just leave it hanging.
While it's not accurate to say they abandoned the mission, it's clear they did.
So after hesitating for a moment, Andrei decided to set the task completion rate. If the task completion rate was too low, it would lower the favorability rating displayed on his side.
At the same time, he felt that he needed to make the rewards more diverse.
How can we encourage players to grind quests?
One good approach is to include unique content in the mission rewards, such as certain rare or discontinued equipment.
As a result, in order to obtain these items, players will naturally be willing to do some relatively tedious tasks.
So Andrei thought about it and decided that he should take the time to make some special weapons and equipment. Whether it was as an Easter egg or to attract people, some fancy gadgets would always be very useful.
Moreover, he felt he had a chance to get some treasure chests or similar items, and then use them to draw equipment or items.
How to entice players to spend money? How to entice players to complete tasks?
It's very simple: various treasure chest events are the main way to attract players to spend money and complete tasks!
Thinking of this, Andrei couldn't help but smile. At the same time, many players suddenly sneezed for no apparent reason, feeling as if someone was plotting against them.
Andrei's armored unit set off. This time, in addition to the 11 remaining armored vehicles in his unit, there were also 20 Saint-Samon tanks and more than 50 chrysanthemum vehicles.
With so many armored vehicles, it was quite a large convoy traveling on the road, especially since all of them bore the Cambrian Empire's insignia.
Along the way, soldiers and civilians who saw the convoy were all astonished and their mouths dropped open before they cheered excitedly.
Great! The Cambrian Empire also has high-tech weaponry! Who said they didn't have armored forces?
(End of this chapter)
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