The Fourth Calamity never believed in the steel torrent!
Chapter 142 Taking the initiative to ambush their vanguard!
Chapter 142 Taking the initiative to ambush their vanguard!
Weapons from games are always very different from real-world weapons.
Putting aside the various strange skills possessed by different types of tanks in the game, the tanks in Battlefield are completely different from those in reality in terms of mobility alone.
In reality, even if the San Chamon tank were to be driven on a road, its speed would only reach 8.5 kilometers per hour, let alone in off-road combat.
However, in the game, although the Saint-Samon tank is not particularly mobile, it can at least put on the appearance of an armored assault, far from crawling at a snail's pace like a human walking.
With this mobility advantage, the combat effectiveness of the San Chamon tank can be greatly enhanced, not to mention that this tank also has a 75mm main gun and a relatively low chassis.
Of course, in terms of tanks, the San Chamon tank is by no means short.
However, compared to these two-legged armored vehicles, the Saint-Samon is actually quite short, which means that it can be easily concealed in specific positions.
Considering that this thing doesn't even have a rotating turret, Andrei stroked his chin and suddenly realized that no matter how he looked at it, it seemed to be a tank destroyer.
"Alright, everyone, we have a large number of armored vehicles at our disposal, which is our current advantage."
"Staying here and waiting to die is not my style. We might as well concentrate these armored forces and coordinate with a group of elite infantry to launch a proactive attack and give the enemy a good beating!"
After dismissing the soldiers and telling them to rest in the factory area, which he then used as barracks, Andrei gathered a group of officers and, after spreading out a map, spoke to them.
Lieutenant Colonel Yuri nodded, agreeing with Andrei's words.
Their biggest advantage right now is this batch of armored units. In a sense, their independent regiment can now be regarded as an armored regiment.
However, there is something he is concerned about now.
"Commander, are you sure this batch of new armored vehicles is reliable? It's not that I want to question it, but I just feel like these things look a bit... weird!"
Lieutenant Colonel Yuri looked at Andrei and asked. On the other side, Chief of Staff Nikolayev did not speak, but his eyes conveyed the same sentiment.
Upon seeing the look in their eyes, Andrei was slightly taken aback, but then he immediately understood what the two were worried about.
"Don't worry, although this batch of weapons is a newly produced prototype, one of our young men has already studied it, and it seems to be quite good in terms of both driving difficulty and performance!"
After thinking for a moment, Andrei then used an analogy to say:
"If you make an analogy, the way this thing is driven is actually no different from a tractor. You can think of it as a tractor equipped with a cannon!"
Hearing Andrei say this, the suspicion in their eyes became even more obvious.
There was no way around it; in Andrei's view, tanks were definitely very useful armored units, while strange walking mechs were just a crooked approach.
But in their minds, armored units should have legs!
Can an armored unit without legs even run properly? What if it gets stuck in that ditch halfway through a cross-country run and can't move anymore?
After much persuasion, Andrei finally managed to convince them that the device should be quite effective. They then studied the map and found a reasonably suitable ambush location.
"Excellent, right here! We can use this village as cover to ambush the enemy's vanguard!"
Andrei took a pen, drew a circle on the map, and said:
"Unless they don't plan to take the road and instead go on a long detour, this village is pretty much their only option."
“This village is located right by the roadside. We can send a small number of tanks into the village to take cover, using the buildings for concealment, and then ambush the enemy troops passing by on the road.”
"If nothing unexpected happens, given the proud nature of these Black Hawks, they will most likely send troops into the village after being ambushed by us. And that's where our opportunity comes from!"
Andrei didn't verbally explain how to proceed, but he drew a couple of lines on the map, and the two people next to him understood immediately.
Once the enemy's armored units enter the village, they can use a small number of infantry left in the village to hold off the enemy, and then have the main armored force quickly outflank and encircle the enemy.
In this way, the enemy troops who have just entered the village will inevitably be attacked from both sides and will certainly be beaten very badly.
The two nodded in agreement to Andrei's arrangement, and then went off to attend to their own business.
Andrei stared at the map, slightly lost in thought.
He chose this village as the ambush location not only because it had plenty of cover, but more importantly, because he had considered some of the player's abilities.
In a sense, most players in Battlefield engage in close combat. They excel at urban warfare and trench warfare in complex terrain. They are not so reliable when fighting on plains.
Therefore, Andrei decided to make good use of the terrain here to find a suitable place for the players to perform.
With ample cover from buildings and the player's extremely agile movement, they can easily confuse enemy troops who have penetrated deep into the village. At the same time, these buildings can also serve as respawn points for the player.
The thought of enemy armored units entering the village and endlessly fighting off the infantry inside, even being repeatedly killed by these infantrymen's absurd maneuvers, brought a smile to Andrei's lips.
After careful selection, Andrei chose more than 250 players to drive tanks or accompany armored units to fight this ambush. In addition, he also brought 200 ordinary soldiers with him.
Although these 200 ordinary soldiers may not be of much use in the battle, because they are severely lacking in anti-tank weapons, they can only use their rifles to deal with enemy infantry.
But in any case, it's good that they've experienced something on the battlefield; they need to grow as individuals.
The remaining 50 or so players were left behind by Andrei to dig out positions, build fortifications, dig trenches, and construct bunkers.
Although Andrei believed that trench warfare of this period was somewhat outdated, having trenches as protection was still much better than having none in the face of a fierce enemy attack.
(End of this chapter)
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