The Fourth Calamity never believed in the steel torrent!
Chapter 118: Only with skins can you attract people to recharge.
Chapter 118: Only with skins can you attract people to recharge.
Besides this benefit, the second benefit that Andrei saw was that the game recharge system could be opened!
He had been eagerly anticipating this for a long time. If he could only rely on killing enemies and fighting to gain influence points, it would take him forever to unlock all the items in his shop.
Only by topping up your account can you truly gain the majority of influence points!
However, after checking it out, he was speechless at the game's in-game purchase system.
Because there is actually a limit to how much each player can recharge. Based on Andrei's current military rank, the daily recharge limit for each player is only 20 yuan!
20 yuan is not enough. He was originally hoping to find a few rich players to recharge for him and then become rich overnight!
If converted according to the system's exchange rate, 20 yuan is equivalent to 2000 influence points. Considering the number of players I currently have...
hiss!
After doing the math, Andrei suddenly realized that the amount of money seemed quite substantial!
Considering the number of players he currently has, if these players could all recharge him with 20 yuan every day, he would become rich very quickly!
However, after a second thought and some calculations, he realized that this thing couldn't be calculated that way.
First of all, not all players will spend money on games; some people play games without spending a single penny. Besides that, he also has to consider how to incentivize players to keep spending money.
If it's simply about exchanging merit points, Andrei doesn't think many players would spend money on it, because they can directly gain merit points by killing an enemy on the battlefield, not to mention the rewards they get for completing missions.
Unless Andrei is prepared to offer further incentives, allowing players to earn 2000 merit points for just 20 yuan, most players will likely choose to earn money on the battlefield rather than by spending real money.
After all, he can take down an enemy in a minute on the battlefield, seize the opportunity to go on a killing spree, and earn the equivalent of tens of dollars' worth of merit points in one go. So unless you happen to meet a rich player, most players probably won't pay for it.
To get players to willingly spend money, you have to offer things that are difficult to obtain through conventional means, such as game skins.
Want to change your skin and make yourself look different?
Then hurry up and top up your account!
After spending money, you can make yourself look different from everyone else, especially since many skins often have decent stat bonuses.
In addition, there are some special weapons that can only be obtained by spending money. For example, you can get some weapons that are commemorative and have decent strength.
With that thought in mind, Andrei immediately had an idea.
First, we need to take care of the skin; this is absolutely necessary!
How can we incentivize players to spend money without providing skins/skins?
If everyone is wearing the same old military uniform, and then a new skin is suddenly released, then naturally some players will be willing to buy it.
However, considering the issue of uniformity in military uniforms, Andrei checked the system and found that his idea was indeed feasible.
Just like players' names, even though players may have all sorts of outrageous names, in reality, everyone else hears the player's name as a normal person's name. Skins can also be set in this way.
For example, players can dress themselves up in all sorts of cool and strange clothes, but to other people in reality, these players' clothes are just ordinary Cambrian Empire military uniforms.
If that's the case, then Andrei won't worry about any issues with players equipping skins. Otherwise, with a bunch of guys dressed in flashy outfits, it would be hard to distinguish friend from foe on the battlefield. As for skin creation, Andrei discovered that his system actually does have this function, although the conditions are quite strict.
If you're just making a skin that doesn't offer any bonus effects, then it's very cheap for Andre to make skins in the system.
He only needs to spend 1000 influence points to create one, and once it's made, it can be used by all players without requiring additional influence points to equip it.
However, if the skin has attribute bonuses, the price of Andre's skin will increase dramatically. A single attribute bonus will cost 10,000 influence points, and the price will double for each additional attribute bonus.
If you want to create a special skin with skills, the price will be even higher, starting at a full 10 influence points.
Upon seeing this, Andrei gasped in shock.
Fortunately, players don't need to spend extra influence points to equip skins; otherwise, he might as well just unlock the elite soldiers!
Thinking about this, he suddenly realized that elite soldiers and skins each have their own merits.
In essence, elite soldiers are just skins with special skills and attribute bonuses.
Although unlocking the Elite Soldier skin is much cheaper than getting a skin with similar effects, you still need to spend extra money to use the Elite Soldier skin later.
Thinking about it this way, if Andre manages the skins well, he can create a batch of players who are essentially elite soldiers from the start!
Unfortunately, he doesn't have enough influence points to create such a high-end skin.
But it's okay, since players now have spending limits, so he'll release a few low-level skins first to rake in some money!
Especially those skins that don't offer any bonus effects and just make you look a little better—they're incredibly cheap, and Andre can easily make a bunch of them!
If it weren't for the desire for a steady, long-term business, and also to protect his reputation, he would have created dozens of skins right now!
After some maneuvering, Andrei finally launched five regular skins, setting each one, which had no special effects and was simply a cosmetic item, to cost six yuan to purchase. After listing these skins, he went to sleep.
Although theoretically, Andrei no longer has any physical problems, he still feels mentally exhausted.
Or to be more precise, if one doesn't sleep for a long time, doesn't follow the normal human rhythm of sleep and activity, and instead remains awake, then Andrei will gradually begin to feel restless and have a sense of unreality.
In situations like this, taking a nap will immediately improve his mood.
Andrei had gone to sleep, but the players couldn't help but laugh when they saw the suddenly launched system shop.
(End of this chapter)
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