Chapter 66 Big Scoop
A Chinese-made game launched its Japanese server, and a Korean player won the MVP award.

This is the core content of the news article "Final Battlefront: The Sky Has Fallen for Korean Players".

The whole incident is not complicated.

In short, since the Japanese version of "Final Front" went live this morning, many players have noticed something strange.

That afternoon, a large number of Korean characters suddenly appeared under the launch event posts for "Final Battlefront" on both the Chinese and Japanese servers, and it wasn't just one or two.

Instead, it's a large number of Korean language users.

It's one thing to see Korean users replying on Twitter abroad, but it's unbelievable that they're also on Weibo and Bilibili in China...
This is very strange.

Naturally, some players became curious: what are these Koreans posting?

Then I checked it using translation software.

Oh, these Korean players are requesting that StarCraft Games open a Korean server.

That's even stranger.
Is "Final Battlefront" also popular in South Korea?

Chinese players are aware that some Japanese players are coming to play on the Chinese server, since it was Chinese players who initially discovered that recruiting Japanese players counted as recruiting new players.

The things they did on Pornhub were initially reported by some media outlets.

Why are Korean players so enthusiastic?
Korean and Chinese are quite different, and "Final Front" doesn't have Korean voice acting, so even if Korean players came to play, it wouldn't be possible for so many people to appear all at once.

So, driven by curiosity, some players who understand Korean continued to delve deeper.

Then they actually stumbled upon a shocking piece of gossip.

It turns out that starting in April, a tech-savvy guy in South Korea released a Korean language patch to translate "Final Front" into Korean.

Since account control had not been implemented in "Final Frontline" at that time, and registration was relatively convenient, many Korean players started playing around this time.

As mentioned before, auto chess, as a multiplayer game mode, is probably one of the most suitable for global multiplayer among all multiplayer games.

As long as you can log into the server, you can play normally. Even if the ping is high or there is packet loss, it's not a big problem.

After all, the lineups are set up, and the rest is up to the server to calculate the win/loss result and then send it back to the players.

In addition, there's a Korean translation package available.

"Final Frontline" gradually spread within a small circle in South Korea, and by the time the Chinese server was officially launched, there were already tens of thousands of active players in South Korea.

There are about a thousand active players on a daily basis.

Although the number of people is not large, it can be considered a small circle, and this tech guru even created a forum.

After the Chinese server's public beta launch, the 1.0 storyline excited many Korean players. So, immediately after the 1.0 update, this veteran player announced that he would translate the main storyline of "Final Front". Because the 1.0 storyline doesn't have much text, a simplified translation is expected to be released along with the Japanese server launch.

Then, a group of Korean players waited and waited.

When the Japanese server opened, this guy did release a Korean language pack, but it was a paid app! Only players who had joined his paid social media accounts could download it.

The bigwig explained publicly that he hired outside help, hence the "labor costs."

That's understandable, but the problem is that the Japanese server of "Final Battlefront" was updated, and a new version was also released along with it.

So the Korean language pack released by this "big shot" is still unusable.

This really infuriated the Korean players.

A large number of players started cursing on this translation forum, and the veteran players also felt wronged, so they cursed back, saying things like, "If you're so capable, don't use it!" and "Go find Starry Sky and open a Korean server!"

After a barrage of attacks from both sides, the final result was that a large group of Korean players went to the official StarCraft website and pleaded with the StarCraft official to uphold justice for the people.

As this shocking revelation was gradually revealed, and the story of how Korean players "cried" over the failure of the paid patch and then flocked to the official servers requesting their return, was made public, the various forums and chat groups on the Chinese server instantly turned into a sea of ​​jubilation.

"I just read it with a translation app, and it was so heartfelt, it made me sad, and... well, let's just say it made me chuckle!"

"That tech guru is a genius. He charges fees, fine, but then the version updates make it unusable. Isn't that just playing games with people?"

"It seems like 'Final Battlefront' has quite an international impact?"

This feeling, which was a mix of schadenfreude and self-satisfaction, first circulated in "The Final Front" and then quickly spread to a wider audience.

"In the past, we had to beg and plead for localization, but now it's someone else's turn. This feeling is wonderful!"

It's not just Chinese players.

As mentioned earlier, these Koreans are not only in China; since the official promotional channel for the Japanese server is Twitter, Korean players can more easily reach them.

Therefore, there were more Korean posts on Twitter, and Japanese players who had just started playing the game quickly learned about this through various channels.

At this time, Japan was at the peak of the critical acclaim for "Final Battlefront".

The pay-to-win experience is off the charts; 9800 yen gets you 100 free pulls during the event. For Japanese players, this price tag is like "the stars have arrived, and the sky is clear now."

Therefore, at this time, the entire Japanese market had overwhelmingly positive reviews for "Final Battlefront".

On this basis, they witnessed firsthand how "humble" the South Korean players next door were for a server spot, which made the feeling even more different.

"Huh? Are the Korean players that eager?"

"The Final Battlefront is really popular."

"We're so lucky to have an official server."

"That patch creator, even if he wanted to charge, chose the wrong time. He got what he deserved."

Under these circumstances, the reputation of the Japanese version of "Final Battlefront" inexplicably rose again.

In fact, do you think the fact that Korean players are asking for help on Korean servers has anything to do with players on Chinese and Japanese servers?

It's actually okay.
Moreover, the number of players on the Korean server is actually not large, only around 10,000, which is less than a fraction of the number on the Japanese and Chinese servers.

But reality has no logic.

No one can see the whole picture.

Players on the Chinese and Japanese servers are seeing a "massive" number of Korean players begging for a Korean server to be opened.

Thus, players from both countries, in their respective communities, watched this "grand show" starring South Korean players with a subtle mix of emotions.

The feeling of "other people's children don't have candy to eat, but the candy in my hand suddenly tastes sweeter" is really subtle.

Players are enjoying the gossip, and the media, with their keen sense of smell, are naturally not going to be absent.

Domestic gaming media and independent media outlets also used eye-catching headlines:

Is a "Korean Mishap" Occurring? Why Did "Final Battlefront" Trigger a "Collective Petition" from South Korean Players?

From Amateur Pros to Official Intervention: The Whole Story of the Final Frontline Korean Server Controversy!

Starry Sky Games: Korean players are urging you to open servers!

Japanese media, on the other hand, preferred to report on it from the perspective of "global popularity":
"Final Battlefront: Calls for new servers are pouring in from South Korea! Popularity is expanding across Asia!"

Popularity is soaring, the momentum of the Final Frontline is unstoppable!

(End of this chapter)

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