Game Development: Starting with Recreating the Anime Game Style
Chapter 596 Cultural Memory
Chapter 596 Cultural Memory
"Fuck!"
"Holy shit, shit, shit!"
The Immobilization Spell—isn't that one of the most frequently used spells by the Monkey King in "Journey to the West" when we were kids? He would put his index and middle fingers together, point at the little demon, chant some incantations, and then he could do whatever he wanted.
This deeply ingrained cultural memory, enhanced by top-notch graphics and a physics engine, is presented before our eyes in a way that is almost like a dream come true, and the impact it brings is indescribable.
While overseas players may not understand the cultural connotations, they can comprehend the effects of the spell.
A single-target control skill that requires no casting time, is instantaneous, has clean and crisp animations, and delivers a powerful and impactful effect. That's awesome!
The presentation on the screen never stopped.
After dealing with the elite monster, they continued forward. Several wolf demons wielding crossbows leaned out, and a dense barrage of bolts rained down on the monkey like a black downpour.
Faced with such a dense barrage of bullets, the player's first reaction is usually to roll and dodge.
However, the monkey on the screen neither dodged nor avoided. He stood the iron rod in front of him, flicked his wrist, and the black iron rod instantly turned into a dense, impenetrable swirl!
"Ding-ding-ding-ding-"
The crisp metallic clanging sounds blended together, sparks flying everywhere.
All the crossbow bolts were deflected by the rapidly spinning iron bar, none of them managing to get close.
Braving the rain of arrows, the monkey advances step by step. Unlike the knight's shield blocking or the ninja's sword parrying, this performance of using a stick to spin a wheel to withstand the rain of arrows is full of unique Eastern violence and romance.
"Huh!? What is this?"
In the live stream, Kenichi Sato's mouth was agape, wide enough to fit an egg.
"Wow!!! That's amazing!!"
For the next few minutes, almost everyone repeated the same thing over and over.
What is this? What is that? Huh? You can play it like this! People kept exclaiming in amazement. More importantly, this entire demo wasn't CG! It was a live gameplay demo!
The entire PV for "Black Myth" is actually very similar to the first PV of the previous game. It showcases three bosses, one of whom is "Guangzhi," who will become very famous in the future. At this time, he will still be called the "Knife Wolf Instructor."
His appearance is very similar to his previous life, and he also wields twin flame swords.
Due to limitations imposed by the StarCraft game engine, the special effects of these flaming dual swords are actually somewhat weaker than in the previous version. However, this is a demonstration, performed without any performance constraints.
The fight was still quite exciting.
More importantly, because Chu Chen gave the instruction, "Don't worry about the future functions or whether they can be realized, just go for it," this timeline was established.
The Wolf Instructor has another special skill: when he's almost out of health, he'll take a swig of strong liquor, unleash a huge ball of flame, and then, while the player is trying to block the flames with their hand, he'll burst out of the flames and deliver a fatal blow.
The flames formed from the strong liquor instantly engulfed the entire screen, and the scorching heat seemed to rush through the screen.
In the demonstration, the monkey instinctively raised its arm to cover its face, its vision filled with a blinding flash of fire and distorted heat waves.
In that instant, a dark figure, brimming with killing intent, burst forth from the flames!
"Fuck!"
The gasps of surprise rang out almost simultaneously online and offline. Immediately afterwards, the person controlling the monkey must have known about this move, because the monkey in the video twisted its body to the side and back in an illogical posture, and the iron rod in its hand drew a tricky arc from bottom to top, meeting the blade that was slashing out from the flames perfectly.
"clang!"
The clang of metal against metal was clear and melodious, like a dragon's roar, and sparks exploded in the dim ancient temple. The arrogant leader of the Blade Wolf Sect was actually stunned by this block that struck first despite being delayed.
In a battle between masters, victory or defeat can be decided in the blink of an eye. The monkey, seizing the advantage, pressed his advantage, his iron rod twisting to stick to the opponent's blade, and with a flick of his wrist, he disarmed both swords! Immediately afterward, he stepped forward into the center, his iron rod sweeping across, striking the Wolf Instructor squarely in the waist and abdomen.
"Oh!"
With a dull thud, the Wolf Blade Instructor flew out like a kite with a broken string, crashing into a rotten beam and being buried under rubble and dust, never to be heard again.
The entire process was seamless, from the BOSS's dying blow to the parry and counterattack, and then to the disarming and pursuit, all done in one go.
"Fuck..."
"Huh??? It can block and disarm???"
In fact, Feng Yi had not yet decided whether to join these systems, but that didn't matter. After all, a demonstration was just a demonstration of a possibility.
Just be handsome and that's it.
Indeed, this scene was incredibly cool, and the online comments section went completely crazy.
"This...this movement, this light and shadow, this flame...my God..."
"This is amazing! Is this really a Chinese-made game?"
"Don't ask, the answer is Chu Chen is like a god, don't let me miss out on buying him!"
"My wallet is about to burst! Starry Games, hurry up and finish this!"
Zhao Ming couldn't see the online comments, but the gasps from the audience were no less intense. Coolness knows no borders. It's like that Indian game in my past life where the player could control the character to dodge, just like in an Indian movie, with a slow-motion shot of the male lead touching his hair.
Only Indians could come up with such a shot.
But this doesn't stop domestic players from resonating with Indian game developers and having the thought that this thing is really cool.
Or rather, it is precisely because of cultural differences that we find these things more novel and surprising.
Hearing the cheers from the crowd, Zhao Ming felt dizzy and could even hear his temples throbbing. He turned his head with difficulty and asked the executive next to him in a dry voice.
"How long has it been sitting there?"
The executive glanced at his phone instinctively, his voice trembling.
"Mr. Zhao...it's been five minutes!"
five minutes!
Zhao Ming's mind went blank.
A gameplay demo, only five minutes long! And judging by the looks of it, it shows no sign of stopping!
A normal demo PV is a minute or two at most, and three to five minutes at most, but judging from this PV, it doesn't seem like it's going to stop anytime soon.
And indeed, five minutes was just the beginning.
Just as Zhao Ming was wiping away his sweat, the monkey on the screen dealt with another wave of monsters. He continued forward, passing through collapsed beams and dilapidated courtyards.
The light and shadows were dappled, the cicadas continued to chirp, and the atmosphere, which had just been fierce fighting, returned to its initial tranquility and desolation.
Suddenly, the monkey stopped.
Without warning, the soil in front of them bulged upwards, and a small mound quickly rose up. Then, with a "pop," a little old man with a beard shaped like ginseng roots emerged from the ground and patted the dirt off his body.
(End of this chapter)
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