Game Development: Starting with Recreating the Anime Game Style
Chapter 595: Another Surprise?
Chapter 595: Another Surprise?
Zhao Ming glanced at the people from NetEase and found that their expressions were similar to his own, all looking like they had survived a disaster.
This point reached its peak when Chu Chen went on stage again to ask the players if they were satisfied.
This question essentially means that today's pre-show press conference is over.
When Chu Chen returned to the stage, nearly 50 minutes had passed with a constant stream of various PVs and new content (many of which were new to foreign players).
The applause and cheers from the audience lasted for a long time.
In addition, Chu Chen had done a lot of stunts throughout the press conference, so when he came out again, his popularity was almost frightening. So much so that Chu Chen tried to speak several times, but was pushed back by the cheers.
Finally, he had to press his hands together to signal everyone to be quiet before he was given a chance to speak.
"Thank you all so much for your company. I hope we have lived up to your expectations." Chu Chen's voice resounded throughout the venue and even reached the world through the speakers.
"So, the Starry Sky E3 pre-show press conference..."
He deliberately dragged out his words, and everyone knew that what followed was, "That's the end of it."
The audience in Los Angeles was ready to give a final round of applause, and reporters in the media area were already setting up their cameras, waiting to rush to the interview area as soon as it ended.
In Tokyo, Kenichi Sato breathed a sigh of relief, because for nearly an hour he had been shouting and yelling in a very emotional manner.
There's nothing wrong with shouting when you're emotionally charged, but right now, I feel like my voice is about to break down.
In the corner, Zhao Ming even had the leisure to straighten his slightly wrinkled suit collar and whispered to the person next to him, "We'll have a meeting when we get back, this time."
However, he couldn't finish his sentence because Chu Chen on the stage suddenly changed the subject.
"...It should have ended."
He paused, a sly smile appearing on his face.
"But we have another story we'd like to share with you."
Ok?
Zhao Ming's heart skipped a beat, and his relaxed nerves instantly tensed up.
What do you mean?
The entire venue fell silent, and everyone's attention was refocused on the center of the stage. Those who were just about to leave their seats also subconsciously stopped in their tracks.
Chu Chen turned slightly to the side, giving the entire stage to the giant screen behind him.
On the screen, the Starry Sky logo slowly disappeared, replaced by pure darkness.
Dead silence.
A few seconds later, a long, drawn-out cicada chirp suddenly rang out in the venue.
The voice seemed to come from a hot summer afternoon, piercing through time and space, carrying an ancient and rugged aura.
Then, the screen lit up.
It's neither a sci-fi cosmos nor a cyberpunk neon metropolis.
Instead, it was a dilapidated ancient temple, with mottled Buddha statues half-hidden under wildly growing vines, and stone steps covered with moss. The camera slowly moved, sweeping across the spiderweb-covered beams and pillars, and finally settled on a black cicada perched on a stone table, flapping its wings.
At the same time, the camera shifts to the back of an old monkey, followed by a deep, hoarse, yet magnetic voice.
"You should all have heard his story."
The first trailer for the Starry Night version of "Black Myth" featuring Wukong has some similarities and differences from the original, as the engine and time are different.
Therefore, Chu Chen couldn't completely recreate the PV from his previous life. However, the overall narrative and visual presentation of the PV remained the same; after the old monkey finished speaking, a line of text appeared on the screen.
[The following content is a recording of actual gameplay; this is an early version and does not represent the final quality.]
After the credits rolled, the camera refocused on the golden cicada from the opening scene, along with an abandoned ancient Chinese architectural complex hidden by trees.
This is different from the original Black Myth, because the Star Engine's current advantage is not vegetation, but high-precision modeling through real-world scanning.
Therefore, the demonstration scenario has naturally changed as well.
The forest was used as a background element, and the focus of the entire scene was on the buildings, as well as another strength of the Star Engine: the interplay of light and shadow as sunlight filters through the trees and falls on the buildings.
Unlike Unreal Engine, which uses automatic lighting, Star Engine still uses light baking.
The downside of this approach is that it requires more manpower to adjust the lighting, but the upside is that it allows players to feel the tangible presence of the art style within the scene.
For the Game Science team, their aesthetic sense allows them to artificially adjust the lighting, making it look more beautiful than real lighting.
In addition, although this opening segment is said to be a live recording, the machine used was a professional-grade graphics card, which shows how much effort was put into the recording.
Ultimately, this stunning scene was presented to everyone.
"Hold!"
In a corner of the Los Angeles venue, Zhao Ming subconsciously uttered a single word.
To reiterate, whether it's the previous Star Core or The Wandering Earth, or a whole bunch of other promotional games, you can't say they're bad, but they're clearly not AAA titles.
But this one in front of me is clearly different.
Whether it's the scene, the lighting, or even the cicada in the middle of the screen, a strong aroma of graphics cards wafts over you.
With a flash of golden light, the black cicada shed its mortal form and transformed into a golden cicada poised to take flight. The next second, the golden cicada swung up and stretched its body in the air. When it landed, it was already a monkey with a hairy face and a thunder god's mouth, wielding an iron rod!
"Holy crap! Sun Wukong?!"
From below the stage, someone shouted out, and that familiar figure, that unruly posture, was a memory almost etched into the DNA of the Chinese people.
Immediately after
On the screen, the monkey moved.
Holding an iron rod, he ran forward a few steps. Several enemies rushed forward, but the monkey's movements were fluid and graceful, and he swung the iron rod with great force.
With a swift and agile movement, he dodged the slashing blows, then thrust his iron rod forward with a powerful thrust and sweep, sending several enemies flying backward with broken bones.
Then an elite monster appeared, and here the game demonstrated the immobilization spell.
The elite monster's figure was enveloped in golden light and instantly froze in mid-air, even the dust it kicked up seemed to be paused.
The player controlling the monkey deliberately refrained from attacking, instead circling behind the monster before charging up his power. Then, with a whooshing sound as the iron rod whistled through the air, he slammed it down.
"Oh!"
With a dull thud accompanied by the sound of bones shattering, the monster was sent flying like a cannonball, crashing heavily into a distant stone wall before falling silent.
"cool--"
At the Los Angeles venue, countless players instinctively shouted out.
In the online live stream, it goes without saying that the barrage of comments has never stopped since "Black Myth" appeared. When the character was frozen in place, the screen was filled with "Holy crap!"
(End of this chapter)
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