Game Development: Starting with Recreating the Anime Game Style
Chapter 419 Are you serious?
Chapter 419 Are you serious?
[Each person has two votes, and each player has three chances to change their vote before the event ends. The player who ultimately votes for the most popular ship girl will share ten million yuan in cash.]
Players who are not selected will also receive the same amount of points.
Furthermore, there are sub-rules under the major rules, and these sub-rules are equally clear and straightforward, without any word games.
The participation requirement is a real-name Starry Night Games account. In order to prevent vote rigging, it is clearly stipulated that the same ID information can only vote once, and the voting account must be linked to a bank card to receive any possible cash prizes.
At the same time, those found to have engaged in vote rigging will be disqualified.
It can be said that the reputation that Starry Night Games has built up over the past two years has played a crucial role at this moment.
If other manufacturers were to conduct this kind of activity, they would almost certainly be accused of fraud.
But when StarCraft was mentioned, the players' first reaction was...
"Holy crap, are they serious?"
Although Azur Lane is not actually a first-party game of Star Alliance, as a game whose logo is Star Alliance, it still enjoys the positive reputation of Star Alliance.
Besides.
The event page also provided a prize estimate for students who are "bad at math," such as how much money the most popular ship girl could receive if 10 people voted for her, or how much money she could receive if 100 million people voted for her.
There were even calculators.
With a prize pool of 1000 million and a large number of ship girls, even with several million participants, the expected returns for players are very high.
After all, in a completely anonymous vote, it's impossible for millions of people to choose the same ship girl.
According to estimates, the number one ship girl will likely have around several hundred thousand viewers. In that case, each ticket would generate tens of yuan in revenue, which is not a small amount.
It's at least more than collecting the five blessings.
As soon as the event was launched, the first batch of players who voted quickly started sharing their votes. After all, sharing and attracting new users could earn a vote, and if that vote was successful, it would be worth more than ten yuan.
Moreover, having an extra vote gives you an extra opportunity to place separate bets.
"Brothers, Pinghai, Ninghai, the twin beauties!! It's a sure win, bet with me!!"
"The person upstairs is really stupid. In this popularity ranking, the number one ship is either a battleship or an aircraft carrier. Who would vote for an elementary school student?"
"Hilarious, a bunch of gambling addicts. I'm different, I'll always love Kaga! prprpr! Money isn't important, I just want to support my wife!"
"Anyone want to team up and vote for Yi Xian? This character art is amazing! That figure, that aura, the Chinese style is just perfect!"
The event only displays the total number of votes, not the number of votes for each ship girl.
This means that to predict the number of votes, you can only look at the comments. In fact, almost as soon as the event started, many players began to solicit votes.
The idea is to get everyone to pool their votes for a particular ship girl in order to gain an advantage.
Although gambling is generally considered bad, the saying "a little gambling is harmless" is true. In addition, the chips for this event were free, so the event's influence quickly snowballed and grew bigger and bigger.
Some players who were already fans of ship girls started studying the artwork of each ship girl and guessing which character might become a dark horse and which character would be a popular favorite.
What was originally a simple voting activity was turned into a carnival that combined passion, gambling, data analysis, and social games.
At the same time, the campaign was also launched simultaneously in different regions such as Japan and South Korea, with different prize budgets in each region. For example, Japan, being the second largest target market, received a generous budget, and the title was very direct.
"One hundred million yen!"あなたの Kan女を探せ! 》
The huge prize of 100 million yen instantly ignited the Japanese player community, who already had a deep affection for the "Kantai Collection" theme.
Countless Japanese players flooded the event website, exclaiming in amazement at the character illustrations, which were more refined and in line with modern aesthetics than those in mainstream ship girl games at the time.
"なんだこのクオリティは!? (What kind of fairy quality is this!?)"
"Akagi and Kaga are beautiful... だが, このベルファストというメイドは... the best! (Akagi and Kaga are beautiful... but this maid named Belfast... is amazing!)"
In fact, the biggest difference between Starry Sky and Tencent can be seen from the concept behind this event.
Tencent is spending money on publicity and promotion; it's the same old approach.
It's just like selling things on Taobao.
Xingchen's approach to marketing and promotion is somewhat similar to Pinduoduo, not in that it's as exploitative, but rather that Xingchen tries to make the event itself a kind of "game."
The "10 Million Ship Girls Search" event was like a depth charge dropped into a calm lake, the ripples of which quickly spread and evolved into a massive wave sweeping across the entire anime and manga community.
While players were still debating which ship girl to choose to achieve "financial freedom," Azur Lane delivered its second heavy blow.
A fan-made content incentive program called "My First Encounter with Ship Girls" has officially launched on Bilibili and Titok (Titok was chosen because the Japanese Titok platform operated by StarCraft has a large number of anime and manga fans).
If the previous activity was the fuse that was lit...
This event completely ignited the powder keg.
The rules for the event are equally simple and clear: create any form of derivative work based on the ship girls from Azur Lane, including but not limited to hand-drawn animations, MMDs, fan art, cosplay, game commentary, plot analysis, etc.
The winners will be selected based on a comprehensive evaluation of data such as views, likes, coins, and favorites, and will share a total of ten million yuan in creative prize money.
In addition to the creation prize money, there is also a voting prize pool.
The high-quality illustrators, animation content creators, and MMD (Multi-Device Media) experts that Fishball had previously contacted all released their pre-prepared fan-made works at this moment.
In a short time, almost every section of Bilibili was flooded with content related to Azur Lane.
Many of the commissioned works are original or derivative pieces, and the quality is indeed very high.
For example, a corporate-oriented hand-drawn animation called "The Oath" is quite well-made.
The fluid artwork, combined with rousing music, perfectly blends the legendary experiences of the USS Enterprise during World War II with its resolute and handsome image in the game, and also occasionally inserts historical photos.
At the end of the video, the company looks back amidst a hail of gunfire and reaches out its hand.
In the dance section, although Azur Lane is a 2D game, it has also made 3D models of several popular characters. These 3D models were made for the purpose of fan creation.
Therefore, the quality of the materials is also relatively high.
Soon, these models were turned into dance videos by MMD masters.
The detailed models and smooth physics engine made countless LSPs laugh like idiots in front of the screen.
(End of this chapter)
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