Chapter 381 Novelty

It's not something everyone can do to gather hundreds of people willing to listen to him and watch him play games in a corner of the internet.

This achievement, though not insignificant, embodies Kenji Sato's hopes.

"Tsk, it's really noisy."

Kenji Sato slurped up a mouthful of noodles and mumbled indistinctly to himself.

As a video blogger specializing in "FGO", he naturally hopes that "FGO" will get better and better, because the more popular the game is, the higher his popularity will be.

The popularity of this FGO anniversary celebration can be described as extremely high.

These past few days, his live stream viewership has been higher than usual. The only problem is that the forums he frequents are always noisy and chaotic.

Kenji Sato watched the argument silently, feeling a little uneasy.

He's a pure story-driven player and has never been interested in PVP or similar gameplay. The game he plays the most is the Imaginary Dungeon in FGO, which has been continuously updated for over a year.

It has become a permanent PVE gameplay mode in FGO, just like the PVE mode in Final Frontier.

Because of the mechanism that allows evacuation before supplies can be taken out, unexpected entertainment value can often be created, and many streamers enjoy playing this game.

So much so that Kenji Sato, with over 1 followers, got so angry after running two extremely difficult dungeons in a row, obtaining artifacts, and then not leaving the dungeon, that he slapped the coffee table, knocking it over. Not only did he fail to get the artifacts, but his keyboard also stopped working.
She gained some popularity by portraying herself as "lucky yet unlucky," which is how she got to where she is today.

As always, the anniversary promotional PV on the Starry Sky Games official website is of excellent quality.

The rousing music, the rapidly flashing silhouettes of the Servants, and the final still image of seven mysterious figures sitting around a round table are indeed very effective in stirring one's emotions.

While watching the PV, he quickly shoveled the last mouthful of noodles into his bowl, even drinking the soup clean, and then solemnly wiped his mouth.

"Yoshi! The time for the final battle has come!"

He shouted to the empty room, skillfully opened the Twitch streaming app, and changed the title of his stream.

"【FGO Anniversary Celebration】A New Mode in a Game That Earns Hundreds of Billions a Month: Is it a Masterpiece or a Trash? A Newbie Streamer Gives You Your First Impression!"

The title is exaggerated and eye-catching; it's a survival strategy he learned from his predecessors.

Unlike those big streamers with millions of followers, when Kenji Sato started his broadcast, there were basically no viewers. It was only after a few minutes that viewers began to come in one after another.

Kenji Sato was checking the news on the Starry Sky Games platform while chatting with a few viewers in the live stream.

"Hi, hi, good evening everyone. Yes, today we're broadcasting the new FGO mode."

"The server is about to open, and to be honest, I'm not really sure about it."

"You know how bad I am at PVP, I'm just a complete free kill, right? I hope I don't get crushed too badly, otherwise I'll be too embarrassed to show my face in public."

The live stream chat was filled with scattered comments.

“Kenji-san, be more confident and remove the ‘ma’.”

"It's nothing, we just came to see you give away freebies (laughs)."

"Speaking of which, given how big the Starry Sky promotion is this time—in subway stations, on buses, and even President Chen on a variety show—if the game isn't fun, then things could get really messy."

Upon seeing this comment, Kenji Sato nodded in agreement.

Although he was just a small-time streamer, he understood the principle that "the higher you are praised, the harder you fall."

The recent online uproar, with its illogical comments from online trolls, has undeniably affected the mindset of some players due to its sheer volume.

He himself, who had initially been full of pure anticipation, became somewhat uneasy.

Just then, the FGO icon on the Starry Sky Games platform, with its previously grayed-out "Start Game" button, suddenly lit up!

"Oh, oh, oh! Here it comes!"

Kenji Sato perked up and, almost reflexively, moved the mouse and pressed down hard.

The familiar loading screen flashed by, but what followed wasn't the main interface, but a beautifully crafted animation. A deep, dark church, stained glass windows reflecting an eerie light under the moonlight.

Several blurry figures sat around a huge round table, with the somber sound of a pipe organ flowing slowly.

In the center of the image, a golden Holy Grail phantom appeared and disappeared, then, as if struck by an invisible force, it shattered into countless points of light.

Clearly, this major update to the game is primarily promoting this new gameplay mode. After entering the game, Kenji Sato, like many others, went straight to the new mode.

The entry point for this mode is also quite obvious.

"The Pseudo-Holy Grail Feast! Here I come!!!"

Although I had many doubts before starting the game, when I actually started playing, my anticipation pushed all other emotions aside, since it was my first time entering this mode.

The stars prepared a "tutorial".

When Kenji Sato's finger touched the ominous Holy Grail icon, the game interface was instantly swallowed by a deep darkness.

Immediately afterwards, a strange background music mixed with church bells and electronic noise began to play, and a line of blood-red text slowly appeared in the center of the screen.

[Matching participants...]

[Assigning factions...]

Since it's a beginner's tutorial, there's almost no delay, and the screen becomes much clearer.

[Chapter 1: The Holy Grail of the False Believers]

"Animation?! There's actually animation!!"

The first surprise Sato received when the new mode was unlocked was the animation. No one expected that a tutorial for a gameplay mode would actually have an animation!
But the stars gave it to me.

A dimly lit church.

Artoria, Gilgamesh, Cú Chulainn, Medusa, Joan of Arc, Kojiro Sasaki, and Medea—these old acquaintances formed a circle.

Although this animation only shows the scene and the characters.

But it is this detail that immediately piques people's interest, because this animation not only shows a dimly lit church, but also demonstrates the game development team's "no perfunctory" attitude.

As the animation ends, the game transitions into the actual gameplay.

"This scene is quite beautiful."

What appeared before him was a 2.5D overhead view enhanced by the "Star Standard" HD-2D technology, but the level of detail far exceeded his expectations. Kenji Sato had never played any other Star Standard games.

Strictly speaking, this was the first time he had seen the 2.5D strength of the stars.

He controlled the game's camera, moving it slowly.

The dark and oppressive church in the animation just now became incredibly clear.

Moonlight streamed through the stained-glass windows high above, casting bizarre and colorful patterns on the mottled stone floor, as if fine dust particles were floating in the air.

He zoomed in, and could even see the details of the wood grain on the church pews, as well as the solidified wax marks on the candlesticks.

At this point, the game indicated that he could control the character.

The character he controls is none other than Artoria, the classic FATE mascot who appeared in the CG just now.

As she moved, Artoria took steps in the church, her steps light and graceful, her clothes fluttering slightly with her movements.

In this "Werewolf" mode, the character models are the same as other models in the game, except that the models have more animations in this mode.

Therefore, even if the character model itself remains unchanged, once it comes to life, combined with the lighting and shadows of the scene, it instantly brings a sense of novelty.

(End of this chapter)

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