Game Development: Starting with Recreating the Anime Game Style
Chapter 195 Exaggerated Popularity
Chapter 195 Exaggerated Popularity
There was no sympathy in the comments, only "hahaha" comments.
Haha, that feels so good, that feels so good!!
[It hurts so much, it looks painful.]
The journey from heaven to hell took only one minute.
[I get it! I completely understand the essence of this model! High risk, high reward! It's so exciting!]
[Is this the Imaginary Number Maze? I love it!]
~~~
If Chu Chen could hear Nakamura Yuichi's wails, he would definitely show a sinister smile, because the entire gameplay of "Imaginary Number Maze" was used by Chu Chen to "trick people into spending money".
What? You're giving away Servants directly, how can that be considered a scam to make people spend money?
In reality, this is a chicken-and-egg paradox.
This game, based on the framework of "FGO", combines PVE Tarkov and roguelike gameplay. Although it produces more materials, there is indeed a certain probability of getting a five-star character from opening treasure chests.
However, the probability is not high. The probability of someone like Yuichi Nakamura getting lucky by opening a treasure chest right away is considered extremely lucky.
In modern games, all rewards are meticulously calculated by the game designers.
First of all, the death penalty in this mode is very severe. The cooldown time for a team that fails directly is 24 hours, and the cooldown time for a hero who evacuates normally is 12 hours.
Secondly, this roguelike mode is a pseudo-roguelike mode. Although its bonuses have some effect, if your team's level is below a certain threshold, even with the bonuses, you will still have a hard time winning.
With these two conditions combined, in the imaginary labyrinth where a team of six heroes is required without support, the more teams a player forms, the higher the rewards.
This can trigger the "sharpening effect" mentioned earlier.
Heavy spenders will spend even more money because they need a stronger team to climb the world rankings in the dungeon and wreak havoc in the dungeon.
Mid-level spenders will also be more strategic in choosing characters that are more suitable for the Imaginary Labyrinth to develop, and will study how to farm more reliably.
Free-to-play players will be more motivated to develop their characters, because even if your team is weak, as long as your character levels are high enough, you can still reach the sixth or even seventh difficulty level.
Although it's a pseudo-meat pigeon game, with a bit of luck, it can still be a stable way to earn money.
According to calculations by the game's numerical planner, a hardcore player can obtain 6 to 8 five-star characters per year from this mode, a mid-level spender can obtain approximately 11 additional characters, and a heavy spender can obtain 14.
However, it's highly likely that mid- to heavy-spending players will spend even more money than before to obtain this extra character.
From an economic perspective, the characters they acquire through in-game purchases are likely to be fully upgraded, resulting in extremely low returns.
"Who would be so brain-dead as to spend so much money just to get a five-star character they could possibly have?"
"Of course there is! Fishermen spend money on fishing equipment and on baiting."
"Stop talking."
For ordinary players, this gameplay is a pure "bonus" gameplay, giving ordinary players and low-spending players more five-star characters.
However, the five stars given are all random, so for players who play for free, they are mainly helpful for completing the character collection.
Most importantly, even without considering the practical benefits to the long-term operation of FGO, this mode is itself a very fun gameplay option.
Moreover, it's a gameplay style that can be continuously innovated within the framework in the future.
Nakamura Yuichi formed a second team and entered the maze again. This time, he didn't get carried away and chose the normal mode. After entering, he carefully planned the route and decided to explore the question room first.
You've found a worn-out wooden crate in the corner of the room; it seems untouched for a long time. Do you want to open it?
Option 1: Open
Option 2: Ignore
Yuichi Nakamura chose to open it, and a simple animation popped up. The wooden box lid popped open, and several silver chess pieces and some QP (money in FGO) flew out.
"It's alright, not a bad deal."
Even a mosquito's leg is meat, so he continued forward, his goal: the treasure room!
This time, the treasure chest only contained one piece of equipment with the effect of "slightly increasing the attack power of 'Knight' class Servants in the party".
Although it wasn't as exciting as pulling a Sacred Relic, the immediate feedback from the arrow that represented the upward movement after completing the equipment was still a great boost to his spirits.
He continued exploring, going through several more rooms, which triggered a battle.
After winning the battle, not only did I get materials, but I also got a new piece of equipment [Two-Star Relic: Broken Telescope], which has the effect of "When exploring, light up the fog one block ahead".
As soon as the item was added to his backpack, Yuichi Nakamura immediately noticed that a ring of transparent squares had appeared around the edge of the fog on the minimap, allowing him to see much further. "Holy crap, this is good stuff!"
This immediately brought the exploration strategy to the forefront.
Now he can avoid some battles he doesn't want to fight in advance, or plan his route to the treasure room and the evacuation point more efficiently.
As his exploration deepened, he accumulated more and more relics in his backpack, and the team's combat power increased accordingly.
"Wow, this feels like playing a maze game, it's really addictive!"
Even from the perspective of Sugita Tomokazu, an observer, the whole process didn't feel like playing FGO.
It feels more like playing a real maze exploration RPG, full of unknowns and surprises.
Each click can lead to completely different results, a completely different experience from the mechanical, repetitive labor of farming fixed materials.
When the green "escape point" icon appeared on the map, Nakamura Yuichi glanced at his status and realized that he had collected quite a lot of materials along the way.
He also got a 3-star Servant artifact, which wasn't very useful. Overall, the team was in pretty good shape, and he even found the boss room.
However, to be on the safe side, he didn't go to fight the boss, but went straight to the evacuation point.
As he stood at the extraction point and clicked "Confirm Extraction," a settlement screen popped up. All the loot in his backpack transformed into beams of light and flew into his warehouse, followed by a line of large characters.
[Exploration Successful! Congratulations on completing your first exploration of the Imaginary Number Maze!]
[Basic exploration points for this instance. Exploration points recovered.]
Your world ranking...
In that instant, a tremendous sense of satisfaction welled up inside me.
Yuichi Nakamura even waved.
~~~
At the very moment he waved goodbye, the first batch of reviews for the FGO remake were already out.
Unlike Chinese players who are discussing the prologue, Japanese forums and Twitter are completely dominated by the FGO remake.
是 的
It means dominating the screen.
A large majority of people are exclaiming about the innovations in art and battle system brought about by the FGO remake.
Animated GIFs of various remastered Heroic Spirits' ultimate moves are everywhere on Japanese Twitter.
Meanwhile, the other half of the players have been drawn to the new "imaginary number maze" gameplay.
Yuichi Nakamura's heartbreaking cry of "My Saber!" during his livestream spread throughout the gaming community almost instantly. Related clips and screenshots, accompanied by various humorous captions, spread like wildfire.
[The most painful live stream moment of the year]
From heaven to hell, it only takes one minute.
[Regarding the fact that I obtained a five-star Servant and then personally sent him away]
Countless memes and jokes emerged, and Yuichi Nakamura's heartbroken face and his chest-pounding and stamping actions were photoshopped into various emojis.
Players were spamming "hahahaha" on forums and social media.
One side started a frenzied discussion about whether "this mode can really produce five-star Servants from treasure chests."
Even though the chance of getting a five-star item from a treasure chest isn't high, with such a huge number of players, there will naturally be countless players who actually manage to get it, and their posts are like adding fuel to the fire.
This has made FGO's popularity even hotter and more exaggerated.
I've finally finished explaining how to play the FGO remake. It's 1 a.m. now, and my head is a bit heavy.
Moreover, I feel that the writing is not very good. I revised it many times in the middle, but it still feels a bit rambling.
However, after searching for a long time, I found that I had removed the parts that only FGO players would understand, such as the comparison of the original CCC and the Great Labyrinth gameplay.
There's nowhere to delete it.
I can only release it all at once, lest I get hammered by my grandfather who keeps reading it.
Fortunately, the next part was the reaction section, which I'm better at, and preparing for the new game.
I'm finally going to start writing the new game.
Finally, it's the end of the month, please vote for me!
(End of this chapter)
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