Game Development: Starting with Recreating the Anime Game Style
Chapter 194 Hahaha
Chapter 194 Hahaha
"So, this time the account used is Nakamura's own account?"
"Yes, although it's been a while since I logged in."
"Wow, the UI has become so beautiful now!"
During their casual conversation, Yuichi Nakamura had already clicked on the [Imaginary Number Labyrinth] option on the game's main interface.
This is a twisted, Möbius strip-like golden chalice surrounded by fragments of broken data, with the words "Imaginary Number Labyrinth" written below it.
Click to enter, the screen goes dark, and countless blue data streams converge to form the Chaldea logo, which then unfolds and transforms into several Holy Grails.
From left to right, these correspond to seven difficulty levels, ranging from easy to nightmare.
Each difficulty level has a corresponding recommended training level and indicates the abundance of resources; the more difficult the level, the more resources are available.
Interestingly, this difficulty selection is not unlocked like in other games; it is entirely open, with only a recommended level indicated, allowing players to choose based on their character's current level.
And there's a "Recommended" label under the "Normal" difficulty level. This recommendation is given by the system based on the current account's progress.
"How to choose?"
"Of course it's a nightmare."
If it were just for personal use, he would definitely choose Normal difficulty as recommended by the system. However, since this was a live stream, Nakamura listened to Sugita Tomokazu's recommendation and actually chose Nightmare difficulty for the sake of the live stream.
After selecting Nightmare difficulty.
A PowerPoint animation appeared in the game, mainly featuring the Chaldea director, who briefly explained how to play this mode. However, the two of them upheld the fine tradition of the players...
I didn't listen at all.
I only listened to the most essential point.
"Yes, yes, if we don't reach the evacuation point, we can't take any of the supplies out, right? I understand, I understand..."
After confirming that you "know" the rules.
Nakamura used his strongest squad to enter the game.
The map of the Imaginary Number Labyrinth is somewhat similar to the "Ooku Labyrinth" in the original version of FGO.
(This is a reference map of the original FGO Ooku dungeon; the gameplay is different.)
The only difference is that the background map is more detailed. Currently, only his initial room and a few adjacent rooms are lit up on the map, while the distance is shrouded in mist.
The background style of the map looks somewhat like a medieval room.
The operation is very simple. You just click on the nearest square to move. After moving, the square where the player is located and the three squares around it will light up.
In the lower left corner of each square, there is an icon to represent the type of room. Although it was Nakamura's first time playing, he could easily understand the squares around his hometown.
He was born at a crossroads.
The room in front of you has no icon, which may mean there are no events happening there. The room ahead has a question mark in the lower left corner, and further ahead is a treasure chest. There are also two crossed swords on the left.
Needless to say, the question mark represents an event, the treasure chest represents a reward, and the dual swords represent combat.
go ahead.
The first question mark triggered an event, which was basically about feeling a chill down one's spine and asking what to do. The two discussed it and chose to ignore it.
Nothing further happened.
"Open the treasure chest first, open the treasure chest first!"
Yuichi Nakamura shared the same thought; opening treasure chests is something almost every player would want to do.
The treasure chest slowly opened, and a dazzling light burst forth from it, revealing an item in the center: an exquisite sword sheath with gold trim and intricate Elvish script engraved on blue enamel.
[Five-Star Relic: The Distant Ideal World]
[Effect: Holding this item allows you to directly summon the Servant—Artoria Pendragon (Saber)] [Unavailable in the current area]
When this thing appeared, the studio was silent for a full three seconds.
The live stream chat was filled with question marks. [??????]
[Holy crap!!!!!!!!!!!!!!!!!!!!!!]
[Huh? This way you can get artifacts!??]
[Script!! This must be a script!]
Yuichi Nakamura was also stunned.
Even though StarCraft Games took over FGO in July of this year and implemented a pity system for gacha pulls, five-star Servants in FGO are still not cheap.
Without considering discounts, a single order on the Japanese server costs approximately 518 RMB, which allows for four 10-pulls. Assuming a pity system after 70 pulls, it would cost 903 RMB.
For the average player, with FGO's annual events, various benefits, and daily login rewards, they can expect to have at least 720 pulls.
If you're lucky, you'll get more benefits, and your expected value is about one five-star character per month. If you want to get more, you'll have to spend money.
And now.
I actually found a Sacred Relic in a treasure chest?! ? ? ? ? ?
He was even a little bewildered, let alone the comments section.
After all, he genuinely plays FGO, and this account is his own! This really isn't scripted!
"Calm down, calm down."
"It's not over yet; we need to successfully evacuate first."
"Evacuation point! The evacuation point is over there! Doraemon!!"
Sugita Tomokazu seemed even more excited than Nakamura Yuichi. Even though their salaries could easily buy a bunch of five-star characters if they wanted to spend real money, this was different!
What you get by spending money is what you get by spending money; what you get by grinding is my hard work.
It's like two fish: one you catch and it's a badge, the other you buy at the market—it's just a fish!
Although the two were excited, they ultimately failed to reach the extraction point, as enemies on Nightmare difficulty were not so easy to encounter.
"Ugh!!! How can these enemies be so insane?! Who chose this difficulty level?!"
Even though Yuichi Nakamura chose Nightmare difficulty with the mindset of dying and having fun, when the game screen showed...
[Exploration failed; all items in your inventory are lost. You have earned 141 exploration points based on your performance.]
Your exploration points rank you in the top 98% globally (click to view more ranking information)
The heroic spirits participating in this exploration will enter a 'imaginary number rejection reaction' and will be able to re-enter the dungeon after 24 hours.
He couldn't help but pat his thigh.
"Ah!!! My Saber!!!!"
Amidst a barrage of comments like "Haha, that feels so good!", Sugita Tomokazu was the first to spot the blind spot, pointing to the screen.
"There's still hope, there's still hope."
[Anchoring successful. Imaginary number maze number 321134 will exist for 24 hours.]
The exploration progress of Imaginary Number Labyrinth No. 321134 has been saved. Other Heroic Spirit teams can be dispatched to explore and retrieve lost items within 24 hours.
"Wow, you can even send out squads?"
"No, my other Servants aren't leveled up enough either!! Ah!! My Saber!"
Now, there were even more comments in the live stream.
It splashes and splashes, just like a waterfall.
After all, nothing is more fun than watching streamers have fun, especially since this time the streamer is a familiar voice actor.
(End of this chapter)
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