Game Development: Starting with Recreating the Anime Game Style
Chapter 172 Responsibilities
Chapter 172 Responsibilities
The emotional rendering in "Final Front" is very restrained.
For example, in the previous scene, the voice actor did not use that unusually somber and sorrowful tone.
This kind of dubbing style is "unconventional".
On the contrary, it allows people to completely immerse themselves in the story. Hu Wen suddenly remembered when the Type 95 read the mission briefing at the beginning of the main storyline, and he actually said something there.
"The lunar ring engineering department bought us time."
Hu Wen silently clicked on the plot.
Actually, by this point, the plot had already entered the middle stage, and you could clearly feel the pace gradually accelerating, with the tension gradually building.
The commander continued to advance, clearing out the invading enemies, suppressing the spread of radiation from the reactor, and eliminating enemies preparing to attack the backup reactor.
With the energy supply to the western section of the lunar orbit restored, the engineering team and the lunar ring security department began emergency repairs to the lunar ring.
In fact, logically speaking...
The player's objective has been achieved.
After all, the reason why the Human Alliance initially sent troops to Luna was because the Luna security forces in the rear were not strong enough, and the commander was brought online in order to eliminate the invading omnics.
The cleaning is now complete.
Has the crisis been averted?
Of course not. Like many excellent films, the emotions created by the plot of "The Final Front" are also progressive, like a rocket taking off.
Soon, information came from the ground command center.
It has been confirmed that the omnics invaded the Jade Disc by launching rockets from the ground, carrying a "omnic matrix" capable of manufacturing omnics.
As mentioned before, this is the military version of the omnic.
Therefore, with sufficient resources, an AI commander and an AI mother can quickly create an AI squad, or even a company.
"We have to destroy the enemy's space launch center..."
In the world of "Final Front," the reason why humans and omnics were able to form an alliance is because humans possess the lunar ring and have some space advantage.
Therefore, even though machines have occupied most of the territory, humanity still has the capacity to fight back.
However, having the capacity to retaliate does not mean that humanity can destroy the other side's space launch center.
In the story, after discovering the enemy's base, the humans initially used space-based weapons to attack, but the effect was not good, as the military androids had no shortage of interception weapons.
"Why put all your technological resources into defense?"
"In peacetime, there's no other way; a shield is more important than a spear."
A short, sarcastic commentary explains why humanity, despite possessing space, is unable to strike its enemies, thus plunging the main storyline into silence once again.
"Now it's time for the master to make his appearance, isn't it?"
Hu Wen touched his chin.
By this time, he had already detached himself from his previous emotions.
Sure enough, just as he was pondering, a slow melody began to play, and a motion comic appeared. In the virtual conference room, the commander, who never disappoints, slowly walked to the center.
The surrounding androids and other commanders all looked at the protagonist.
Actually, by version 1.2, the presentation levels in *Final Front: Battlegrounds* were already quite clearly defined. Animations were used for moments that most needed to evoke emotion, "motion comics" were used for less demanding moments, such as when showing off to the commander, and "dialogue" was used for regular storyline.
Just like what happened just now.
This is a classic "commander showing off" moment...
Although some players have complained, including about the music that they gradually became familiar with since version 1.0, complaints aside, the data from the backend of "Final Front" clearly shows that...
Whenever there's such a "show-off moment," the readership rate is very high, and many fan-made works have even used this kind of passage as a meme.
From the classic "Where's that music coming from!" to "Get out of the way, it's about to glow again!", there's something for everyone.
All these factors demonstrate that players don't dislike this kind of "showing off." Firstly, the "showing off" moments in *Final Frontline* are relatively "refreshing," and secondly, these moments allow players to briefly escape the more serious storyline.
Don't underestimate this.
Players' emotions are like springs; being constantly tense or completely relaxed will both be very uncomfortable. This is the essence of maintaining a balance between tension and relaxation.
Like now.
Hu Wen's mood also calmed down a bit.
However, it only provided a temporary respite. Like background music that had just started playing and suddenly changed tune, the solution proposed by the Commander this time was quite explosive.
"We can try changing the bombing target...like here."
"But Commander, this is open ground. Even if we succeed, our weapons won't be able to cover the enemy's space base."
"Weapons certainly can't cover it, but people can."
"???"
"The AI will only deploy air defense forces in key areas. We will use a feint attack, bombing the surrounding areas while simultaneously sending a space landing force to try to destroy the enemy's base from the inside."
The commander's plan was simple, and also insane.
Assemble an elite squad and use a special landing craft to forcefully parachute in, strike at the heart of the enemy, and destroy the factory's command system.
"No, this is suicide."
This proposal was met with immediate opposition, but the opposition was not due to fear of battle.
"The landing craft has no return capability. Once you land, you will immediately be surrounded by the enemy. How can you launch a surprise attack? Even if you succeed, the distance between that place and our controlled area makes it impossible for you to return!"
"fine."
Hu Wen looked at the screen and calmly spoke, portraying himself as the commander.
"Once we destroy their command tower, the omnics will fall into chaos, giving us ample time to destroy their base and evacuate."
"What if it fails to destroy it?"
The commander waved his hand.
"There are no 'ifs,' this is our duty..."
The plot didn't give Hu Wen much time to reflect; the scene shifted to the preparation area of the landing module.
The performance style has also changed from motion comics to animation.
What struck Hu Wen most was not the commander's resolute figure as he walked towards the landing pod, but rather that this short animation featured more than just the commander.
In the preparation area, rows of landing pods were ready to go, and other commanders were leading their respective humanoid squads to board the pods one by one, as if it were just an ordinary combat mission.
Hu Wen naturally thought of the engineer who had died before.
~~~
Just as the commander was about to step into his landing pod, a figure jogged up to him.
It was the Jade Plate Logistics Doll that was responsible for equipment maintenance and logistical guidance for them along the way. Hu Wen remembered that its number was something like 4417.
She is a little girl who really enjoys studying Soviet history.
In the previous storyline, she was found by the commander in a depressurized section, and the engineer who raised her was Russian, but that engineer is no longer with us.
"Commander, please take me with you. There must be many systems in the factory that need to be hacked and operated. I can help."
The commander paused for a moment.
"Go back. We don't need unnecessary sacrifices. There's no return mission planned."
"I've already checked. The place you're going to is a space center inherited from the Soviet era. Even if the AI is modified, it will still be based on the existing technology. You'll definitely need my help..."
The commander was silent for a moment, then took a pistol from his waist and handed it to her.
"This gun is called TOZ-81, nicknamed 'Mars.' It was the sidearm of Soviet cosmonauts. It has been adapted for humanoid use. Although it's an old relic, it's still usable."
(End of this chapter)
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