God's imitator

Chapter 439 The Sage's Arrangement

Chapter 439 The Sage's Arrangement
According to the rules, as long as one player from each of the four peripheral communities leaves through the "departure zone", the remaining players can safely return to their respective communities.

In other words, in the best-case scenario, 7 players will die in this game. That is, all 6 players of the 4th ranked 'Main Community' will be wiped out, and 1 player of the 3rd ranked 'Main Community' will die, with a mortality rate of approximately 16%.

However, in the worst-case scenario, there is a possibility that "two peripheral communities will be wiped out" (the other two peripheral communities will occupy all the slots in the exit area), in which case the death toll will reach 17 people, with a mortality rate of nearly 40%.

One more thing to note under these rules is that when multiple players gather in the same exit area, they will be ranked and returned to the community according to their wealth value.

For example, if 6 players enter the game in Community 17 and there are 2 empty slots in the community, then the corresponding "leaving area" can only accommodate 8 players leaving.

If a player from community number 17 happens to be ranked 9th in wealth, they won't be able to join.

He will remain in the game and can choose to go to other "departure areas", but in that case he will go to other corresponding "main communities".

The only good news is that even if he isn't taken away by any of the "exit zones," he won't immediately suffer an instant death penalty. Instead, he will be randomly assigned to one of the four peripheral communities in the game.

But if none of the players in the marginal community he goes to manage to leave through the 'leaving zone' and thus suffer an instant wipeout... then there's no hope.

Therefore, after confirming each other's identities in the game, it is necessary to properly allocate personal wealth points as much as possible; otherwise, the final result of this game may lead to a major reshuffling of the community.

……

Meanwhile, the players in the other lounges were also making the most of their time to think about the game rules.

Ten minutes passed quickly.

A new announcement came over the loudspeaker in the lounge.

[The first game begins. Players who have obtained the "Sage" status should collect "Wealth Coupons" from the vending machine and complete the game room setup according to the game rules within 5 minutes; otherwise, they will be automatically disqualified.]

Meanwhile, different doors among the three doors in the different players' lounges are open.

Which door you open means you automatically acquire that identity.

He Xiaojun from Community 14 is still racking his brains to figure out the rules of the game; there are still too many things he hasn't been able to figure out yet.

But the "Sage's Gate" in his lounge had already been opened.

"Oh dear! This is really unlucky."

He Xiaojun was somewhat frustrated.

According to the game rules, players will experience a total of 9 games in the first 3 hours, with 3 games each for "Sage", "Thief" and "Spectator".

The specific order is random.

For He Xiaojun, the most desirable role in the first round is "spectator," followed by "thief," and the worst is "sage."

Because he simply doesn't understand how to play this game.

Although the rules seem simple—just take some wealth coupons and put them in the box—as a 'sage,' you can't just put them away randomly; you have to come up with a rule.

If you can't complete the setup according to the rules within 5 minutes, you'll have to pay 100 million to the thief player, which would be a huge loss.

As a 'spectator,' you can observe how other players play and learn their strategies.

Although the "Thief" also has to start the game right away, they can mindlessly execute the first strategy, which is to randomly choose 10 boxes from the 22 boxes to steal.

The game rules also state that these boxes cannot be empty, so randomly selecting 10 boxes will always guarantee some wealth coupon rewards.

Retaining the 12 boxes from the 'Sage' would definitely be a loss, but not too much. However, now that he's confirmed to be a 'Sage,' he has no other choice.

"It's okay. There's limited preparation time, so I can't think of any great strategies. The other players shouldn't be much stronger either. As long as we don't run into any particularly strong players, we should be fine."

"Most thieves, when they are not very confident, would probably choose the first strategy, which is to randomly pick 10 boxes and take the wealth vouchers inside."

"As a sage, one can retain 12 boxes, with the expected gains being greater."

"Therefore, the most urgent task is to make arrangements that comply with the rules of the game and avoid being fined."

While calming himself down, He Xiaojun went to check the vending machine.

Perhaps because the game takes a long time, the vending machine also sells food and water.

However, apart from that, its main function is to withdraw wealth vouchers.

The interface is very simple, with an input box, a numeric keypad, and a prominent prompt at the top: "Please withdraw no less than 10 wealth coupons".

The bottom right corner features a large "Confirm Withdrawal" button, while the bottom left corner offers two different denominations: "One Hundred (100)" and "One Thousand (1000)," with only one denomination to choose from.

On another page, there is a function to view other players' game records, but it requires wealth vouchers and is not needed for the time being.

In addition, next to the vending machine, there is a small calculator and paper and pen, presumably for players to take notes and calculate the specific values ​​in each box.

These items are all in the lounge, so there's no need to worry about them being seen by other players.

Five minutes is not a long time, and considering the actual time to put the wealth vouchers in, it can even be said to be very tight.

He Xiaojun quickly considered the rules.

"This is only the first game. To be on the safe side, it would be better to take as few as possible."
"The game's rules determine the faction's victory based on the number of wins. No matter how many wealth tokens I collect, as the 'Sage,' I will have won as long as I have more wealth tokens left than the 'Thief.'"

"There shouldn't be much difference between the two denominations, but since the wealth vouchers must follow 'certain rules' when they are put into the vouchers, it's definitely easier to distribute them if the denomination is smaller."

"If the face value is too large, the quantity that needs to be carried will increase tenfold in order to make these numbers conform to specific rules."

"Then we'll use the face value of '100', which will give us more freedom."

"Wait, that's not right either. Although it's the same as getting one win, it will also affect the wealth of the individual and the community."

"The higher your personal wealth value, the better. So when you are a 'sage,' you should bring as many wealth vouchers as possible. The more you bring, the more you will naturally have left."

"But if the 'thief' side is very strong, using the second strategy, theoretically they could even steal the wealth vouchers from 20 boxes of mine!"

"In that case, we would be at a huge loss."

"Moreover, the opponents I'm matched with are most likely players from other communities. Having so many large amounts of wealth vouchers stolen from me is tantamount to aiding the enemy, and our community will be at a disadvantage in the community rankings."

"Damn, this is a tough decision!"

"I'll determine the rules first, and then decide how many denominations to bring."

"Hmm... Putting it into the 'wealth vouchers related to prime numbers' should comply with the rules, right?"

(End of this chapter)

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