God's imitator
Chapter 438 Exit and RewardPunishment Rules
Chapter 438 Exit and Reward/Punishment Rules
Once the 'Sage' has completed the setup according to the rules, the 'Thief (Attacker)' will come to steal it.
The "Sage" and the "Thief" can freely communicate within the game room.
When stealing, the 'thief' can act a total of 10 times, and in each act, two different strategies can be executed.
Strategy 1
[After selecting a wooden box, steal the wealth vouchers inside without opening it to inspect them.]
Strategy Two
After selecting a wooden box, open it to check the specific amount of wealth coupons inside, provided you do not steal any.
[Then choose another wooden box and, without opening it, guess whether the amount of wealth coupons inside is more or less than the previous box.]
If you guess correctly, you can take both boxes containing the wealth vouchers; if you guess incorrectly, you cannot take either; if the two boxes contain the same amount of money, you are considered to have guessed correctly.
Each wooden box can only be affected by one strategy. That is, once a thief selects a wooden box using 'Strategy Two' and checks the amount of wealth coupons inside, they cannot steal it using 'Strategy One'.
[The Sage's Special Rules]
The "Sage" can freely set rules to allow the "Thief" to steal Wealth Coupons in other ways; this rule will replace Strategy Two.
[If the 'thief' does not agree to this rule, strategy one can still be used to steal.]
The game ends when the "Thief" completes 10 actions or finishes the game according to the "Sage's" special rules.
If the task is not completed within the time limit, the ownership of the wealth vouchers will be determined according to the situation at the end of the game.
The wealth vouchers stolen by the 'Thief' and those left behind by the 'Sage' will be added to the individual, community, and faction's (upright or reversed) wealth value, respectively.
The side that obtains more Wealth Coupons will be declared the 'winner,' and their wins will be counted towards their faction's total victories.
【————Audience Rules————】
[After entering the spectator room, players can view the results of all 'Sage' and 'Thief' matches at the same time.]
Viewers can only encounter players from their own faction within the room.
[Viewers must remain silent in the room and are prohibited from speaking; they may only communicate briefly using special 'emoji cards'.]
[After more than half of the viewers vote, they can decide which game room's audio they want to hear; only one room can be listened to at a time.]
However, if both players in the game room agree, they can also refuse to let the audience hear the sounds coming from the room.
【————Game Flow————】
This game will last a total of 6 hours, with each game lasting 20 minutes.
[During the first 3 hours of the game, both sides will be randomly matched. Players can take on the roles of 'Sage' 3 times, 'Thief' 3 times, and 'Spectator' 3 times, but the order is random.]
[During the last 3 hours of gameplay, players can send game invitations to any other player in the game (including players they haven't matched with before). As long as both parties agree, the player can freely choose to be either a 'Sage' or a 'Thief'.]
If a player does not invite other players, they can choose to continue playing with other players through 'forced random matchmaking' (but there is a possibility of failing to find a match or receiving a bye), or they can choose to become a 'spectator' and not participate in the game.
[You can use Wealth Vouchers to check the match history of any player at the vending machine, but the number of Wealth Vouchers required will increase significantly with each query.]
【————Reward and Punishment Rules————】
At the end of the game, the "Wealth Points" (i.e., the number of Wealth Vouchers) of individual players and their communities, as well as the "Wins" of their faction, will be tallied. [Of the four "Main Communities": the community with the lowest Wealth Points will have all its members suffer instant death; the community with the second-lowest Wealth Points will have one member selected through an "internal vote among participating players in the community" to suffer instant death.]
After the instant death penalty is completed, the game will open four different 'exit zones,' and players can freely choose to enter one of them.
The exits will be conducted in four separate sessions, ordered from highest to lowest total wealth within the exit area.
The four "departure areas" will each correspond to one of the four "main communities," but they will not be directly labeled.
When a player from a specific "main community" has the largest number of players in a given "departure area," all players in that "departure area" will automatically return to that community (non-members of that community will also be returned according to this rule).
Even in the "main community" where all players suffer instant death, there is still a corresponding "departure area," where players remaining in that area will still be transported to the "main community."
When the number of players in the 'Leaving Zone' exceeds the community's maximum capacity (12 people), players will be selected based on their 'Personal Wealth Value' from highest to lowest.
Players who are not selected to enter will remain in the game and can continue to other 'departure areas'.
Players from the main community who fail to enter any "exit area" will be randomly assigned to any "peripheral community".
In the "Fringe Community," if no player successfully leaves through the "Leave Zone," all players remaining in the community will suffer instant death.
Players who survive in the game will receive a total visa time reward equal to twice the total visa time of players who died in the game, distributed according to the number of "Wealth Vouchers" earned by each individual in the game.
Individual ranking, community ranking, and faction wins/losses (determined by the faction's "wins") will all affect the specific value of the visa time bonus.
[The game will officially begin in 10 minutes. Please put on your costumes and get ready!]
……
Lin Sizhi changed into her makeup and dress and began to think about the rules of the game.
In terms of design, these costumes and dresses are related to the patterns of tarot cards, and are further designed based on these patterns.
Clearly, Wei Yinzhang's background as an illustrator played a significant role in helping her design stand out in this stage.
Some of the tarot cards feature distinct figures, which may be reflected in the makeup and attire.
For example, the Magician has a huge red cloak, the Emperor wears a crown, and Death wears a black robe.
However, some tarot cards do not have clearly defined figures, such as the "Wheel of Fortune".
This kind of makeup dress also uses elements from the original tarot cards, such as a huge "Wheel of Fortune" pattern on the chest, which is very recognizable.
However, other parts are mostly subjectively designed.
In general, it is not difficult to identify the corresponding tarot cards by looking at the makeup and dress.
The basic battle rules were designed by Lin Sizhi, who was very familiar with them.
Although this set of rules seems simple, it actually generates many possibilities due to the existence of "sages setting their own rules", and still has a certain strategic depth.
Lin Sizhi focused on the issues of matching mechanisms and reward/punishment mechanisms.
These two parts were designed by different copycats, but the rules influence each other.
The results of this game may vary significantly between the upper and lower limits.
Asking for a monthly ticket~
(End of this chapter)
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