God's imitator
Chapter 367 Wrong Choice
Chapter 367 Wrong Choice
Players can play on these small pinball tables, using chips to buy a certain number of pinballs and then launching them.
Along the path of the marble, there are many steel spikes, which will change the trajectory of the marble.
There's a small chance you'll fall into certain "double points" or "reward zones." If you do, you'll receive chip rewards immediately.
However, there's a high probability that you won't hit these direct reward areas; you'll eventually just hit the cylindrical sticks at the bottom of the chip pyramid.
These small sticks will be knocked over when hit at a specific angle and with a specific force, and the entire tabletop will tilt slightly inward. If too many marbles accumulate, they will also compress these small sticks.
Once enough sticks are knocked down, the entire chip pyramid will collapse.
At this point, the lucky player can keep all the chips.
"Platform Jumping" is also a very classic mini-game. Platforms with different intervals will be randomly generated on the game stage. The player determines the jumping distance of the character on the platform by the length of time the button is held down. The more platforms you jump over, the more chips you can get.
However, there is a special rule: the game is divided into many chapters. When a player completes a chapter, they can choose to receive all the rewards and end the game, or have their rewards doubled and continue to the next chapter.
If you fail halfway through, you can only receive half of your previous earnings before leaving.
After looking at the names of these game rooms, Li Renshu looked at Dai Yifan and said, "Your injuries must have been caused in the 'Endure Pain' room, right?"
Dai Yifan nodded: "Yes."
Wang Yongxin frowned slightly: "The copycat who designed this game room is really fearless."
"Compared to other game types, this kind of game is completely unattractive. Players like Dai Yifan who are willing to push themselves to the limit are ultimately not that many."
"If not enough players enter this room, wouldn't the copycat be doomed?"
Wei Yinzhang considered for a moment and shook his head slightly: "That's not entirely true. The copycat in this room obviously has his own reasons."
"He at least considered one point: the 'screening mechanism' itself is also part of the game design strategy."
"For example, the rules for 'minesweeping at sea' actually have a hidden screening mechanism."
"This screening mechanism is also a way to solve the problem of 'chip inflation'. If enough suitable players can be screened out and they are ensured to play the game a sufficient number of times, then copycats can still ensure that they benefit."
After a moment of serious thought, everyone nodded in agreement.
The corresponding principle has been explained by Wei Yinzhang before, so it is not difficult to understand.
The reason why games like "Big or Small" are not profitable is that they rely too much on transaction taxes rather than commissions, lack ways to consume chips, and have too many players, so chip inflation is inevitable, which severely dampens players' willingness to play.
This is a series of chain reactions, but it is actually not difficult to solve.
If the copycat has the corresponding awareness, then cutting off one link in the chain is sufficient.
It can increase the amount of water pumping to earn stable income and increase the ways to consume chips.
Of course, you can also set an entry threshold for the game, allowing only a small number of players to enter and obtain benefits, which can also help curb inflation.
This is because it can significantly extend the players' willingness to play, allowing them to steadily earn chips and profits in the game room, while also ensuring the stability of the entire room's ecosystem.
After all, the underlying logic of these game rooms is that imitators try to distribute at least 15 in dividends to players and earn their share in the process.
The "Endure Pain" room is very simple and brutal; you earn chips by self-harming. Of course, compared to more cruel trial-style games, it's just a small fry.
Judging from Dai Yifan's condition, these wounds are not deep, and he can choose the location of the wounds at will. They are just a little painful and look a little scary, but there is actually no danger to his life.
However, since players have five other game rooms to choose from, only a minority of players actually decide to self-harm.
This is also a screening mechanism, because only a small number of players self-harm in this room, so they can still get much better returns than players in other rooms while activating dividends and exchanging chips at a ratio close to 1:1.
Unfortunately, judging from the game process, Xu Tong never chose this game room from beginning to end.
She first entered "Simple Poker" and grabbed a spot in single-player mode, playing for an hour.
However, due to the large number of players in the room, the chips became inflated, resulting in low returns for her.
Other players in duo and multiplayer modes realized this faster and left the game earlier, while Xu Tong, due to his advantageous position in solo mode, was slower to leave.
When she realized she was falling behind, she hurriedly checked the situation in other game rooms, but she was already a bit behind.
The game archives do not show her inner thoughts when making choices, but players can roughly guess them.
"Pain tolerance" should be the first option to be ruled out, since players like Dai Yifan are exceptions.
The "Equipment Forging" room is somewhat misleading. If a player like Chen Guangming can realize the special significance of this room's mechanism early on and determine a stable way to earn rewards by observing the game, then this is definitely the best game room in Xu Tong's lobby.
After all, there is no "Auction Tycoon" in this game lobby.
But Xu Tong probably didn't realize that.
Cai Zhiyuan looked at the basic rules of the remaining three games and made his own speculations.
"These three games should all have corresponding traps."
Wei Yinzhang nodded: "Yes, this is the game I mentioned before, the one with a more malicious intent."
Zheng Jie was puzzled: "Strange, according to our previous analysis, the probability of traps in these games should not be high, right?"
"Because copycats require players to repeatedly play the game in the room to activate the bonus amount, if there are traps in the room, players will not come to play again after they discover them."
“Copycats take a lot of risks when they do this.”
Cai Zhiyuan explained, "The probability is not high, but it is not zero."
"Copycats can set traps, as long as they are not easily detected by players."
There are two key factors here:
"First, give players positive returns so that they are not discouraged from leaving due to losses, but these positive returns are not enough to cause inflation of the room's chips."
"Second, give players the expectation of high returns to stimulate their gambling mentality."
"Therefore, of these three games, 'pinball' is the most malicious and the most dangerous."
(End of this chapter)
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