God's imitator

Chapter 366 The Process of Purchasing the Game

Chapter 366 The Process of Purchasing the Game
Wei Yinzhang continued to explain: "The solution to 'chip inflation' ultimately boils down to finding a suitable channel for consumption."

"However, the consumption of chips will inevitably provoke resistance and dissatisfaction from players, who will try to find ways to fight against this chip consumption mechanism."

"For example, some copycats realize that the 'transaction tax' is a consumption channel, so they set the transaction tax to be high. But as a result, players will also try to avoid the transaction tax."

"Therefore, a more sophisticated approach is to design alternative consumption channels."

"For example, the 'Equipment Forging' method utilizes the player's need to exchange cards, causing the player to continuously consume chips during the forging process. Moreover, as the game progresses, the number of times the player needs to forge increases, and the chips consumed will also increase significantly."

"This will ensure that prices remain stable throughout the room."

“I set the transaction tax for ‘Worth Waiting’ at 10%, which seems very competitive at first glance, since most rooms with zero commission have to set the transaction tax at 30% or more to ensure profitability.”

"When players see the 10% figure, they are more likely to jump in and play."

"Although the chips have a time limit, the time can be refreshed as long as a transaction is completed, so this can be avoided, it's just a little troublesome."

"The rules of 'worth waiting' are simple and the returns are stable, so there will always be players willing to accept this inconvenience."

"But in reality, the transaction tax in this room is much higher than 10%, because the game lasts for 3 hours and players have to make a transaction within 15 minutes of acquiring chips."

"This kind of transaction involves the exchange of visa time and items, so it is not particularly noticeable to players who are not very sensitive to it."

"After some of the chips are used up, the value of the chips in the room remains stable, which can attract more players to enter the room."

"More players mean more goods and more transactions."

“Even if games like ‘Worth Waiting’ and ‘Equipment Forging’ overlap, there will still be regular players who use the ‘auction terminal’ to trade in order to prolong the time they have to accumulate chips, so not all of their profits will be stolen.”

Wei Yinzhang paused slightly and looked at Qin Yao: "I noticed that most of the games in Qin Yao's room were zero-sum or even negative-sum games, like 'chess endgames,' and there happened to be a 'worth waiting' option, so I sent her a suggestion."

Tell her that she can just play the game in the "worth the wait" mode.

"As for the other halls..."

"Although I can see that 'Equipment Forging' and 'Auction Tycoon' are clearly games on the sixth level, and I can roughly see the copycat's intentions, the problem is that I am not sure about the specific situation in the lobby, nor am I sure if playing these two games continuously can ensure safety."

"So after consideration, we chose the more prudent option."

While both Wei Yinzhang and Lin Sizhi offer advice, their approaches differ.

If Lin Sizhi were to provide advice, he would likely deduce possible future situations based on the player's personality and the game rules, and offer more targeted suggestions.

However, it is clear that Wei Yinzhang is not very confident in his ability to break the deadlock and does not believe that he can provide sufficiently reliable advice by following this method.

If the situation assessment is flawed, or if there is insufficient understanding of the player's personality, such advice may actually do more harm than good.

Therefore, Wei Yinzhang only gives advice that he is 100% sure of being reliable.

In this case, she is 100% certain that her game room is "worth the wait" and reliable.

Meanwhile, the other games in this hall are mainly negative-sum games, which is a rather coincidental phenomenon.

In terms of the total number of games, there are still more positive-sum games. It's just that the players in this lobby are unlucky, as they happen to be playing a bunch of negative-sum games together.

In this scenario, consistently winning players can reap enormous rewards, while losing players are likely to face utter ruin. If players like Wang Yongxin and Cai Zhiyuan were in this lobby, Wei Yinzhang certainly wouldn't interfere, which would be perfect for them.

But if Qin Yao were to do that, it would be very dangerous.

Therefore, after careful consideration, Wei Yinzhang finally decided to give Qin Yao this valuable opportunity to offer her advice, and it did indeed have an effect.

But this also means that other vulnerable people who need help are not so lucky.

After a moment of silence, Li Renshu said, "Let's take a look at Xu Tong's file."

The others nodded silently.

Li Renshu looked at the big screen: "I want to check Xu Tong's game progress in 'Selectable Games'."

[The exchange price for Xu Tong's game experience in the "Selective Game" is: 72 hours of visa time.]

This price is higher than that of the "dating game".

Although the price appears to be 72 hours at first glance, the price of "Dating Game" at the time also included the player's profile.

Xu Tong is a player in this community, so there is no need to check the player profile. After deducting this part of the price, the price for the game process alone is 72 hours, which is higher.

This may be because the price is affected by the game's length and details.

The longer the game lasts, the more actions the player takes, and the more complex the rules involved, the more complete the information recorded in the document, and naturally, the higher the price.

However, 72 hours is equivalent to more than 4000 minutes, which is not much money for the current 17th community.

Everyone agreed to use the community's luxury goods fund for the purchase.

Before confirming and analyzing the specific game process, everyone first looked at the list of specific game rooms in the game lobby where Xu Tong was located.

Spider Solitaire, Simple Poker, Endure Pain, Pinball, Jumping Platform, Equipment Forging.

Among them, "Simple Poker" and "Equipment Forging" also appeared in the game lobby where Lin Sizhi was. They were the same games with completely identical rules.

Spider Solitaire is a classic single-player card game where players can choose different difficulty levels. Success rewards players with chips, while failure deducts the chips wagered.

The higher the difficulty, the lower the probability of successfully completing the game, but the greater the reward.

"Endure Pain" is a rather simple and brutal game where players need to use various sharp objects in the room to stab themselves with wounds, and continuously earn chips based on factors such as the length, depth, and degree of pain of the wounds.

As for "Marbles", it is an original marble game.

In the very center of the room was a huge gaming table, completely sealed with thick glass, with a large number of chips piled up on the table, forming a pyramid shape.

At the base of the pyramid are many small cylindrical sticks that support it.

Around this giant pinball machine, there are eight smaller pinball machines connected together.

(End of this chapter)

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