God's imitator

Chapter 335 Game Invitation

Chapter 335 Game Invitation

As everyone took notes, they expressed their heartfelt emotions.

Many people did not expect that they could actually deduce corresponding strategies from the meager information provided by Wei Yinzhang.

Of course, this strategy may not be entirely correct, and the specific situation can only be determined after entering the game.

In any case, having such a general direction beforehand will definitely prevent players from feeling too lost and confused after entering the game, and save them from taking many detours.

Of course, this is also thanks to the fact that there are many smart people in the 17th community. If the information provided by Wei Yinzhang were given to some weaker communities, they might not have gained anything no matter how much they brainstormed.

This discussion got off to a good start, and soon more people were speaking freely.

Although no particularly constructive solutions were proposed, a number of details were added.

After most of the conceivable possibilities had been discussed, everyone took their notes and dispersed to digest the information.

……

……

Two days later, in the morning.

The players had finished their breakfast and were waiting in the lobby.

Soon, information appeared on the big screen.

Good morning, players!

The "Arcade" will open in 1 hour.

The game is titled "Selection Game," and its objective is to "select players and copycats."

[This game will require the participation of all community players from number 1 to 20, as well as all copycats.]

Please prepare yourselves, players.

The game invitation was very brief, but it did provide some additional information.

In the past, the goal of selection games was to "select players", but this time the goal has become "selecting players and copycats".

If a player is smart enough, they can deduce some key information after seeing this.

Because the goal of "screening copycats" means that copycats will also have a corresponding "assessment mechanism" in this game, if players can vaguely guess what the assessment mechanism is and what changes copycats will make when designing the game to cope with this assessment mechanism, they can gain an advantage in the game.

Of course, players with this level of sensitivity are probably in the minority.

For players in Community 17, there is no need to worry about this, as Wei Yinzhang had previously revealed some information, and they have already had a thorough discussion through brainstorming.

Li Renshu looked at Wei Yinzhang: "You can decline the invitation."

Wei Yinzhang nodded and said to the big screen, "I decline this game invitation."

[Player #2 in this community, Wei Yinzhang, has chosen to exercise his first-player privilege and decline the game invitation.]

[Invitation successfully declined. The "Decline Invitation" function on the first player's identity card will now enter a 30-day cooldown period.]

Upon seeing this information, Wei Yinzhang breathed a sigh of relief.

She doesn't need to enter the game as a player anymore; she just needs to achieve the copycat's goal to remain unscathed.

Furthermore, no "player replacement" information appeared on the big screen.

According to the item description of the identity card, whether or not a replacement player should be selected after a player declines the invitation, and whether the replacement player should be selected from this community or from another community, depends on the rules of this game invitation.

This game is open to all players. Except for players who can refuse invitations using their identity cards, other players will not remain in the community, so there will be no replacements.

Li Renshu instructed, "Yinzhang, you can also observe the specific rules of the game through the special function of your identity card while you are in the community."

“If you think it’s necessary to offer advice, just do so. It doesn’t matter if it doesn’t work.” Wei Yinzhang nodded: “Yes, although the possibility is not high, I will keep an eye out.”

According to the rules set by the community, suggestions can be made when more than half of the players in the community who are not participating in the game believe that "suggestions should be made".

Currently, only Wei Yinzhang remains in the community, and since she is a player holding an identity card, she can provide it whenever she wants.

If there are any suitable suggestions, the players in Community 17 wouldn't hesitate to spend 10 minutes of visa time, which could be covered by their luxury goods fund.

After obtaining an identity card, Wei Yinzhang can see the game rules in the lobby simultaneously, but the problem is that players will be separated.

As a copycat, Wei Yinzhang already knew that each player in the community would be in a separate game lobby, and players in the same community could not meet each other at all.

In this situation, she couldn't accurately determine which player would be in danger.

If suggestions are given randomly, awkward situations may arise, such as "safe players receiving suggestions" or "dangerous players not receiving suggestions."

In that case, spending 10 would be very uneconomical.

Therefore, Wei Yinzhang did not make any guarantees and could only make a decision based on the specific situation after the game started.

Since it is a selection game, there is a default preparation time of 1 hour.

Communities that couldn't obtain some information from copycat offenders beforehand would use this hour to analyze strategies, but Community 17 wouldn't.

The group reviewed the basic strategies they had come up with during their brainstorming session, and then waited anxiously for the countdown to end.

Soon, everyone except Wei Yinzhang disappeared from the hall.

Wei Yinzhang let out a long breath and looked at the big screen.

Because he held the first player's identity card, the rules of the game were also updated synchronously on the big screen.

The good news is that it displays more than just the basic rules.

The first thing that appeared on the big screen was the basic rules of the game lobby, which Wei Yinzhang, as a copycat, had already seen.

Although she only revealed a small part of it to other players, she herself was already very familiar with it.

But the information displayed is not limited to this.

After that, a total of 24 different game unit rules were displayed on the big screen. Obviously, these were the "homework" submitted by the imitators.

Wei Yinzhang also saw his own game design among them: "Worth Waiting For".

Furthermore, a list of 12 different lobbies appeared on the big screen, containing two pieces of information: the names of the six different game rooms in each lobby, and the name of the 17th community player in the lobby.

That's all.

Wei Yinzhang cannot see what players will experience in this lobby.

After a moment's thought, Wei Yinzhang took out a few sheets of white paper and began to carefully read the rules of the game rooms designed by other copycats, and fell into deep thought.

She wanted to try to analyze the ecosystem of each game lobby.

Since the six game rooms in each game lobby are different and have a certain degree of randomness, players' choices will also be different.

For example, if a lobby contains a very simple game that offers a lot of extra visa time, then the difficulty of that lobby will suddenly decrease.

Conversely, if a lobby is filled with games with extreme rules, low rewards, and intense competition, then the player mortality rate in that lobby will be very high.

If a relatively weak player in the community happens to be assigned to such a lobby, then Wei Yinzhang will have to find a way to send a suggestion and provide as much help as possible.

It may not be useful, but we can only do our best.

(End of this chapter)

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