God's imitator
Chapter 237 Questions
Chapter 237 Questions
Zheng Jie asked with some curiosity, "What about a C rating?"
Wei Yinzhang explained: "The C rating is certainly more subjective, but the problem is that even if the C rating passes the review, it is likely to be inferior to the other copycat cases."
"Unless there are exceptionally lucky circumstances."
Cao Haichuan was very interested in this: "I see, this is indeed very important information."
"Suppose we can determine that a copycat played games rated A and B in succession, and that he showed a stronger bias in the B-rated game."
"Then we can conclude that his inclination in B-level games is closer to his true inner thoughts."
Wei Yinzhang thought for a moment: "Hmm... that's one way to understand it."
"But researching these things isn't very meaningful, is it?"
"Honestly, I can't think of any level of copycat offender that would require this method to catch them."
"If it's a copycat from another community, knowing won't help; if it's a copycat from this community, waiting for him to accidentally let it slip in his daily life might be more reliable than this method."
Cao Haichuan smiled and said, "Maybe so. I might be outsmarting thin air. But it's never a bad thing to know more about similar details."
Wei Yinzhang looked at the big screen again: "The rules of this game shouldn't be too complicated, and the process has been explained in general terms. Does anyone have any particular questions? I can answer them selectively."
Zheng Jie was the first to raise his hand: "I have a question!"
How exactly are the identities of the "Fool" and the "Sage" determined in the first phase of this game?
"If you want to execute the plan, you first need to make sure you obtain the identity of a 'wise man,' right?"
Wei Yinzhang nodded: "Actually, it's nothing, it's a hidden rule."
"The 'wise man' status depends primarily on the amount of chips won and the win rate in the first stage. In other words, the more chips you win and the higher your win rate, the more likely you are to obtain the 'wise man' status."
"But in addition to these, there are two other behaviors that will add extra weight:"
"First, the first four rounds of the game are Fool vs. Fool, Wise vs. Wise, Fool vs. Wise, and Wise vs. Fool."
"Among them, winning more with the Wise Man deck and losing more with the Fool deck can provide a very high additional weight."
"I know what the opponent's hand is in advance, and it's not difficult to do that."
"Secondly, if a player breaks the wooden box, they will directly obtain the 'Fool's Deck'."
"The later a player breaks the wooden box, the more chips are inside, and the more likely they are to get the 'wise man's deck'."
"Given these two points, it's highly likely that I'll acquire the identity of the Sage."
Qin Yao asked doubtfully, "But this can't be completely guaranteed, can it?"
Wei Yinzhang explained, "It's impossible, but if I still can't get the identity of a sage under these conditions, it means that the game is too complicated, especially the sage group is in great danger."
"Then I'd better not get involved."
Wang Yongxin said, "I am more interested in the 'Guess the Number' game."
"When I heard this rule, my first reaction was also about multiple logical games. This is indeed the 'curse of knowledge': anyone who knows a little about game theory or has been exposed to similar games will subconsciously gravitate towards their existing knowledge system and unconsciously ignore other possibilities."
"But what I don't understand is why Attorney Lin didn't think in this direction from the beginning?"
"You can't possibly be unaware of multi-logic game theory."
Lin Sizhi explained, "Because no coefficient is given, multi-logic game cannot be played. All multi-logic game problems will give a specific coefficient, such as 1/2, 2/3, or 0.7, 0.8, etc."
"That is, take the average of all the numbers guessed, and then multiply it by this specific coefficient to get the final result."
"In this way, we can use the final result and coefficients to deduce the average of all people, and thus determine how many layers of logic most people have thought through."
"Without coefficients, neither variable can be determined, and there is no way to work backwards."
"If the coefficient is 1/2, the final result is 38, which means that most players only went through one round of thinking, and it can be determined that they are generally not very smart."
"But if the coefficient is 0.8, the final result is 38, which means that most players have gone through three to four rounds of thinking."
There is simply no way to determine which specific situation it is.
"Without specifying the rules of the game, how do you know whether the coefficient is 0.5, 0.8, or greater than 1? It's just guessing, but guessing is definitely unreliable."
Wang Yongxin considered for a moment: "Hmm...that makes some sense, but if there are enough players under control, you can probably guess it, right?"
Lin Sizhi shook her head: "How many players is too many to control?"
"If the specific coefficients can only be calculated after knowing the exact numbers that most players guess, then what's the point of this game?"
"Then it wouldn't be called 'guessing numbers,' because it's not about guessing at all, but about asking questions one by one."
"Time is very tight in the game, and most players don't trust each other much, so this kind of gameplay is not feasible."
"In addition, there is actually a very clear rule in the game, which can be regarded as solid evidence."
"This number will decrease due to human factors."
"But if it's a game of multiple logics, this number could potentially increase."
"For example, if I control a group of players and force them to guess '100', the average score will increase, and the final result of 'guessing the number' will also increase."
"In other words, the more layers of thought all players take, the smaller this number becomes, which is correct; but if some players deliberately reduce the number of layers of thought or even guess 100, this number will also increase."
"This is contrary to the rules, which should state that 'this number may change due to human factors.'"
"If it can only be reduced and not increased, the number of Fool's cards would be more appropriate, because the cards are consumed once they are played, and human factors cannot increase it."
"Furthermore, considering the game's more favorable attitude towards fools, and the wooden box's reverse selection of fools and wise men, this should be a game that is more inclined towards the understanding of fools."
Wei Yinzhang nodded: "Yes, actually I deliberately used 'multi-logic game' to mislead the wise players."
"However, according to my original plan, the Fool players shouldn't have discovered it so quickly."
"It can only be said that the players 'Owl' and 'Deer,' who should have been the wise ones, went to the fool's side, which greatly accelerated the game's progress."
Zheng Jie was also curious: "Yeah, 'Sika Deer' should be Lu Xinyi, right? Why did you two get the April Fools' identity?"
(End of this chapter)
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