God's imitator

Chapter 236 The Profits of Copycats

Chapter 236 The Profits of Copycats
Cao Haichuan asked, "Are the rules here completely consistent with the rules you wrote back then? Were there any changes to individual words or phrases?"

Wei Yinzhang nodded: "Completely identical, with no changes to any words or phrases."

Wei Yinzhang continued, "My intention in designing this game is very simple: to give players who are fooled more time to sign visas."

“I’ve also participated in some games in Community 6, but whenever it’s a game that involves scheming, strategy, and calculation, the Fool players get completely fooled. Even though cooperation could have been a win-win situation, they are always betrayed by the other party and have most of their gains taken away.”

"Just like the previous 'chaebol nation'."

"So I was very angry. I felt that the arcade should not be like this."

"Since the arcade also said that 'copycats can slowly change the arcade,' then I will play a Robin Hood game to filter out those self-righteous smart people in the opposite direction."

Upon hearing Wei Yinzhang mention the "conglomerate nation," Wang Yongxin couldn't help but feel a little ashamed.

Clearly, Wei Yinzhang's community, number 6, was deceived in "The Kingdom of Tycoons," just as Wang Yongxin deceived other communities in this game.

Fortunately, he didn't scam the 6th community, otherwise it would have been a bit awkward.

After Wei Yinzhang's explanation, everyone had a pretty good grasp of some of the basic rules that the copycats used to design the game, and the topic returned to the game itself.

Moving on to the formal debriefing session, Li Renshu first asked Qin Yao and Zheng Jie to briefly recount their gaming experiences.

Only then was Wei Yinzhang allowed to explain from the designer's perspective.

The main point is to compare the player's perspective with that of the copycat, which should give you more information.

After the explanation, everyone had a general understanding of the game's process.

In particular, it became clear why so much of Wei Yinzhang's final visa time had been deducted.

Before this, Wei Yinzhang had about 30 minutes of visa time, and in the game, due to three incorrect identifications, he gained an additional 9 minutes.

After the game's total prize pool was settled, she received an extra million visa time, but she quickly distributed it all through contract vouchers, keeping only 5% for herself.

Although she obtained 20 contract tickets from the rabbit, they were automatically invalidated because she did not comply with the agreement on the contract tickets to withdraw from the selection.

Compared to Wei Yinzhang's original visa time, she lost a net of 30 visa time in this game.

Most of these visa periods, including the final total prize pool, were distributed to those foolish players.

Wang Yongxin was shocked: "30 visa processing times! You just gave them away to people you didn't even know before? You're... very generous."

Wei Yinzhang shrugged nonchalantly: "Actually, it's not that serious, because copycats don't lack visa time."

"Besides 'Pounded Dice' and 'Fool's Game,' I also designed a trial game, which only received a B rating, but earned me over 20 in visa time in one go."

"Moreover, I actually gained extra visa time from the 'April Fool's Game,' but the time gained by copycats is not displayed on the big screen in the community."

Cao Haichuan asked curiously, "You mean those players who died in the game because they couldn't pay off their debts?"
"But that's not right either. When a copycat kills a player, he only gains the player's remaining visa time. These players don't have much visa time left."

Wei Yinzhang explained, "No, copycats can decide for themselves exactly how they earn time from the game."

"Moreover, this is not considered a rule of the game, so it will not be displayed when searching in the community."

"The simplest way is to kill someone to take away the remaining visa time, but there are also many games with a very low mortality rate, such as 'allocation games'."

"Just like in 'The Kingdom of Tycoons,' players have absolutely no risk of death. No matter how much visa time is deducted, there will still be 48 hours left. Doesn't that mean that the copycats who designed this game have absolutely no income?"

“That’s definitely impossible. Copycat offenders can decide for themselves how to obtain visa time, for example, by using methods similar to ‘skimming’.”

"In the 'Fool's Game,' if a player has debt, their visa time will be deducted twice. The extra deduction will become my profit."

"I suspect that copycats who designed 'The Kingdom of the Tycoons' probably have similar rules to earn themselves visa time."

"However, like other rules, copycats can write whatever they want, but the arcade may not approve it."

"The specific method of pumping water and how much water to pump are only left to the imitators to figure out in their own minds; there is no particularly precise standard."

"If too many points are deducted, it may lead to a drop in the rating or even prevent the game from passing the review."

This surprised Lin Sizhi a bit.

Because he genuinely hadn't considered that issue.

Looking back now, in allocation-type games, players face absolutely no risk of death, so it's quite reasonable for copycats to profit in other ways.

Perhaps because she never lacked visa processing time, Lin Si subconsciously overlooked this issue.

Lee In-sook asked curiously, "So what exactly are the standards for the review of the promenade? What kind of content in the rules would likely fail the review?"

Wei Yinzhang shook his head: "How would I know? The corridor has never given any specific standards, so copycats can only guess."

"The approval process for the arcade is a huge black box."

"If you ask me, to ensure your game gets selected, it's best to avoid any subjective biases, design the challenges to be more rigorous, to provoke the worst in people, and then target specific groups. This should improve your rating."

"But for copycats, it's not necessarily a matter of having to upgrade their game to the highest rating."

Everyone was stunned: "Why? Don't high-rated games offer any additional benefits to copycats?"

Wei Yinzhang explained, "I don't know how good an S-rated game is, but an A-rated game has some extra benefits, though not many."

"As far as I know, high-rated games can increase the arcade's attention to copycats, making the game's review standards more lenient and easier to be selected."

"But this improvement is very, very slow."

"In other words, even if an A-rated game is downgraded to a B-rated game, it won't cause any particularly significant loss to copycats."

"If you ask me, the ideal situation for a copycat is to only do games rated S and B."

Zheng Jie was surprised: "What about games with A and C ratings? What other benefits are there to a B rating?"

Wei Yinzhang explained, "Besides using high-rated games to increase the arcade's popularity, copycats can also do many things with low-rated games."

"For example, try to incorporate your own subjective factors as much as possible."

"By deliberately introducing subjective factors into a game that was originally rated A, you can downgrade it to B and then kill or save specific players in the game."

"This is also very important for copycats."

"Of course, my skill level is not high enough to ensure that I can accurately keep the grade at B, so I haven't tried this method yet."

"I only know that it is theoretically feasible, but it is very difficult to implement."

(End of this chapter)

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